Star Wars: Revan's War OOC

By Rabobankrider, in Star Wars: Force and Destiny Beginner Game

@Vergence, yeah that's fine with me. I think of the social checks I mentioned above this will be a daunting negotiation, but I think I'll flip a dp for your troubles.

Command Centre Combat:

  1. @Tramp Graphics
  2. Sith Commando, soak 5, wounds 15/15, adversary 1, cortosis weapon and armour
  3. @Shlambate
  4. Sith Commando, soak 5, wounds 15/15, adversary 1, cortosis weapon and armour
  5. Sith Commando, soak 5, wounds 15/15, adversary 1, cortosis weapon and armour

@Tramp Graphics they outnumber us but let's focus Fire them to death and we should be fine. How is Kattadiks HP?

34 minutes ago, Rabobankrider said:

@Vergence, yeah that's fine with me. I think of the social checks I mentioned above this will be a daunting negotiation, but I think I'll flip a dp for your troubles.

I think Crucial Point talent is a more narrative resolution. Developing a concession which the opponent will do anything obtain. The development of a situation which the darksider believes a clean escape is an ideal win. The full talent description is in Disciples of Harmony page 28. If it can't be resolved narratively, "At minimum the difficulty of further Negotiation checks should be decreased". So, in my understanding the masked figure will do anything obtain the offer to secure his welfare against capture, imprisonment, the fleet etc and see it as a win comparatively. If you don't want to handle it in a narrative structure, can my negotiation check go against his Cool and the difficulty being further decreased as the talent mentions?

Ah right, I'd misunderstood there. Ok you don't need to do a check for him to see reason about trying to get out of here sharpish. Of course, him being a sith it's not going to be particularly pleasant :p

57 minutes ago, Shlambate said:

@Tramp Graphics they outnumber us but let's focus Fire them to death and we should be fine. How is Kattadiks HP?

I've got 6 left in my Wound Threshold out of 18. As far as Kataddik is concerned, there are only three of them, not that big a deal. He's pretty much in the throws of a Wookiee rage anyway (even though the bonuses for that don't apply to weapons using the Lightsaber skill). So GINSU TIIIIIIIIIME!!!!!!! ?

Dual Weapon (Lightsaber Ancient Sword) attack: 2eA+2eP+2eD+1eC 2 successes, 2 advantage
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I spend the two advantages to hit with the Ancient Sword. Each weapon does 8 damage before Soak.

17 minutes ago, Rabobankrider said:

Ah right, I'd misunderstood there. Ok you don't need to do a check for him to see reason about trying to get out of here sharpish. Of course, him being a sith it's not going to be particularly pleasant ?

Haha, very fair. I attempted to save Gaze!

Wait doesn't @Tramp Graphics get two attacks since his maneuver in the free round was well Attack?

Because the free maneuver had to be a maneuver, I'm afraid it's only 1 attack.

You must do what you feel is right, of course. @KungFuFerret

Just my would-be squad leader telling you to shoot, because he can't seem to hit anything himself. I'm also going to issue some other orders everyone can feel free to ignore, in case I go down.

Edited by Edgehawk
Intended for Cyclone Squad OC

As an incidental guys, if Walden wants to broadcast the enemy evac codes on the enemies shuttle or K1SO on his old masters frequency, it might help those in the command center.

Edit: I might aid us in the interdictor too ?

Edited by Vergence
3 hours ago, Vergence said:

As an incidental guys, if Walden wants to broadcast the enemy evac codes on the enemies shuttle or K1SO on his old masters frequency, it might help those in the command center.

Edit: I might aid us in the interdictor too ?

Think it's @Edgehawk's turn for now, so K-1 might be the one broadcasting the codes.

  1. @Tramp Graphics
  2. Sith Commando, soak 5, wounds 9/15, adversary 1, cortosis weapon and armour
  3. @Shlambate
  4. Sith Commando, soak 5, wounds 15/15, adversary 1, cortosis weapon and armour
  5. Sith Commando, soak 5, wounds 15/15, adversary 1, cortosis weapon and armour

@AdvocatXD, for your advantage I'd say you would suspect that the best place to look for a black marketeer would be the docking area itself.

@Edgehawk you're up for the hanger combat.

@KungFuFerret, can you do an average athletics check to grab the ledge of the platform.

Athletics: 2eA+2eD 0 successes, 1 advantage
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@Rabobankrider

Is Zoroku Engaged? @Rabobankrider

Ouch!!! Kataddik is down to only 2 wounds left in his Wound Threshold. ?I'll use that free maneuver to leap back out of melee range.

Edited by Tramp Graphics
1 minute ago, Tramp Graphics said:

Ouch!!! Kataddik is down to only 2 wounds left in his Wound Threshold. ?I'll use that free maneuver to leap back out of melee range.

Hold on I have 3 stimpacks

Would it be athletics to grab Gaze before he falls?

@Shlambate I think you are yeah.

@Vergence, hard athletics should do it.

@KungFuFerret, if that fails you can do another average athletics or coordination to reduce damage of the fall (success for wounds, advantage for strain). The fall is short, so 10 wounds and strain, and you will land on a walkway below that was obscured by the dark.

@Rabobankrider

Athletics: 2eA+2eD 0 successes, 1 advantage
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So 9 strain pushes Gaze past his Strain threshold, so he's unconscious at the bottom I guess.

Well hang on, I got an advantage on my first athletics check, can I add a boost to this 2nd check?

Edited by KungFuFerret

So it looks like you're going to lang pretty hard, but on the plus, @Vergence may catch you, or drag you out of the fiery pit (what are friends for right?).

Just now, Rabobankrider said:

So it looks like you're going to lang pretty hard, but on the plus, @Vergence may catch you, or drag you out of the fiery pit (what are friends for right?).

I did get an advantage on the first failed check, can i use that for a boost?

You can indeed

6 minutes ago, Rabobankrider said:

@Shlambate I think you are yeah.

@Vergence, hard athletics should do it.

@KungFuFerret, if that fails you can do another average athletics or coordination to reduce damage of the fall (success for wounds, advantage for strain). The fall is short, so 10 wounds and strain, and you will land on a walkway below that was obscured by the dark.

Save Gaze Hard Athletics: 2eA+2eF+3eD 2 failures, 2 Dark Side
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No point trying to the convert the dark pips.

Edited by Vergence
4 minutes ago, Rabobankrider said:

You can indeed

Missing Dice: 1eB 0 successes, 1 advantage
b-a.png

So still unconscious, just...less unconscious I guess.