Star Wars: Revan's War OOC

By Rabobankrider, in Star Wars: Force and Destiny Beginner Game

22 minutes ago, Vergence said:

I’ll wait to see if @KungFuFerret generates a success with the boost dice.

Just add it into your dice pool, I'll put up a statement in a few minutes.

Well the check is negotiation so it's vs either negotiation or cool, and I felt cool would be most appropriate to see if Muu can see through his words or not, also the figure is giving more of an ultimatum so cool seemed the best choice. You do have a despair and disadvantage to work with to get something out of him though so there's that.

23 hours ago, Vergence said:

ReRoll Coercion Daunting + DP Upgrade + Sense Emotions : 1eP+3eA+1eB+4eD+1eS 0 successes, 3 advantage
p-s-a.png a-s-a.png a-s-a.png a--.png b-a-a.png d--.png d-th.png d-f.png d-f-th.png s-f.png

2 Advantages from the -1 talent

Gaze coercion assist : 1eB 0 successes, 1 advantage
b-a.png

Will just spend the advantage as a setback to his neogotiation check against Muu. Muu’s Cool is YGG, with 3 Ranks of Nobody’s Fool (Upgrades offensive social checks) . So, that’s CCCS against Muu and the extra rank of Nobody’s Fool is your call to ignore or add another Setback. I will burn a strain and Downgrade his negotiation check once with Congenial

@Rabobankrider Would it possible for Zoroku to turn on sense and try and Identify the red armor of the Sith troops in front of him?

2 minutes ago, Vergence said:

Gaze coercion assist : 1eB 0 successes, 1 advantage
b-a.png

Will just spend the advantage as a setback to his neogotiation check against Muu. Muu’s Cool is YGG, with 3 Ranks of Nobody’s Fool (Upgrades offensive social checks) . So, that’s CCCS against Muu and the extra rank of Nobody’s Fool is your call to ignore or add another Setback. I will burn a strain and Downgrade his negotiation check once with Congenial

Upgrades that go beyond the Dice in the pool always just add purple. So an adversary 4 Baddie would be CCC because it would Upgrade the 2 initial difficulty (in Melee) then add another purple Die then Upgrade Red.

3 hours ago, Shlambate said:

Do we get a free action then initiative Starts? If so Zoroku will commit a die to sense as his action giving him boosted defense then engage.

3 hours ago, Rabobankrider said:

Yeah why not, they aren't looking at you so go ahead.

If that's the case, It's Ginsu Time again. ? Otherwise, I'll wait until the current round is over, then Ginsu Time.

What would the difficulty of the Perception check be for just looking as an observer and noticing if there is any illegal activity?

@AdvocatXD , average streetwise or perception

@Vergence , unfortunately the check was using negotiation, and nobody's fool effect charm, coercion and deception, sorry. Is the assist from @KungFuFerret for the previous check, or is it for an upcoming one?

@Shlambate , if you mean the meaning of the armour colour, not really, if you mean their intentions etc, then sure, if you get the force points for it.

Remember he was able to identity the elite Sith troops because he's from the Unkown regions, by color and form he should stand a chance with a warfare check. If not he will Just ready sense and engage his opponents @Rabobankrider

He can try with a warfare check, just can't use sense to do so. It'd be a hard check as these guys aren't that common.

16 minutes ago, Rabobankrider said:

@AdvocatXD , average streetwise or perception

@Vergence , unfortunately the check was using negotiation, and nobody's fool effect charm, coercion and deception, sorry. Is the assist from @KungFuFerret for the previous check, or is it for an upcoming one?

Correct, sorry! I’ll just upgrade against (not downgrade) with congenial then making his opposed Cool CCDS for an extra red. The assist was for last turn (Muu’s coercion), the Sith’s commentary was just posted before Gaze did last turn.

On 6/17/2018 at 6:12 PM, Rabobankrider said:

Once your clear of the last squad only a couple of minutes.

@satkaz , you have access to either 2 forward-mounted twin light blaster cannons (4 damage, 4 crit, linked 1) or forward mounted twin light laser cannons (5 damage, 3 critical, linked 1)

@Rabobankrider , is it Ginsu time or should I wait on @Shlambate ?

Knowledge Warfare : 1eP+2eA+3eD 2 successes
p-a.png a-s-s.png a-s.png d--.png d-f-th.png d--.png

You can't outsmart a Chiss. At least that's what the legends say.

@Rabobankrider what does he know.

Edited by Shlambate

Missed Setback Dice : 1eS 1 failure
s-f.png Ok, in that case you would not necessarily be convinced by his offer (although that doesn't mean you can't take it, it just means you've not been swayed either way). Missed Challenge Dice : 1eC 2 failures
c-f-f.png The upgrade from congenial (using 1 strain from you) further confirms that. It's up to you know for your negotiation side.

@Tramp Graphics , as @Shlambate will be making a knowledge check or sense, it will be after that.

@Shlambate , you would know these guys are commandos in the sith army, and are usually used for precision strikes are sometimes as bodyguards.

@Tramp Graphics let Zoroku tell you what they are then go at them all you like.

Sorry, just noticed the prior Sith roll.

@Rabobankrider Can I spend the despair against him as he is unsure if he can fix the reactor repairs in time before the Republic fleet arrives?

As in to make him think he can't fix it in time due to the despair? Sure, but bare in mind your failed coercion means he doesn't believe you can destroy it with the force.

@Shlambate , bear in mind you only get 1 free maneuver before combat, so you can either do the check or sense. You can @Tramp Graphics can also grow cool for combat.

2 minutes ago, Rabobankrider said:

As in to make him think he can't fix it in time due to the despair? Sure, but bare in mind your failed coercion means he doesn't believe you can destroy it with the force.

Despair as in the connectors which already were ripped off the reactor by Muu being spent for the Despair. Yeah, I’m cool with the failed check not believing I can crush the reactor further.

Oh so you mean that he thinks it's worse than it is, then sure, that sounds fair.

Just now, Rabobankrider said:

Oh so you mean that he thinks it's worse than it is, then sure, that sounds fair.

Awesome, so using the fact that he considers the reactor is worse off than it is (in repair time) after hearing himself speak, I’ll use the 2x threat to worry ‘maneuvering the interdictor around during repairs against the arriving Corusant fleet (when everybody else hyperdrives out)’. Sure, he is a BAMF and can take out anybody but the simple fact is time.

I’m going to use crucial point talent, with Muu mentioning that both Padawans will damage engineering far more than he will have time to escape (Muu’s saber is pointing at the engineering panel). If he sets Gaze back on the platform, he will allow him to return to his shuttle before Corusant fleet arrives (due anytime now). Is it fair considering what the Sith already believes to do nearly anything to escape in time (not being left behind as his crew jumps out of Foerost) and survive or avoid capture?

31 minutes ago, Rabobankrider said:

@Shlambate , bear in mind you only get 1 free maneuver before combat, so you can either do the check or sense. You can @Tramp Graphics can also grow cool for combat.

Grow Cool so it's farming then.

Cool : 1eP+1eA 1 success, 1 Triumph
p-tr.png a--.png

I'll say that the Triumph gives him a second maneuver to put up the sense then.

29 minutes ago, Rabobankrider said:

@Shlambate , bear in mind you only get 1 free maneuver before combat, so you can either do the check or sense. You can @Tramp Graphics can also grow cool for combat.

You mean for Initiative? Kataddik has Constant Vigilance , so he always uses Vigilance for that. ?

Initiative : 2eA+1eP 2 successes, 2 advantage
a-a.png a-s.png p-s-a.png

@Shlambate , triumph in initiative is only for deciding a pc's position in the order.

@Vergence , currently the fleet is not on the way due to the jammed signals (except for the two ships that already arrived), but you could certainly try bluff him. It will be a daunting coercion, charm or negotiation check, depending on the wording, but I will be awkward and flip a dp for it.

6 minutes ago, Rabobankrider said:

@Vergence , currently the fleet is not on the way due to the jammed signals (except for the two ships that already arrived), but you could certainly try bluff him. It will be a daunting coercion, charm or negotiation check, depending on the wording, but I will be awkward and flip a dp for it.

Ah sorry, I was trying to say the threat is to worry about the fleet’s arrival soon. If the fleet already arrived, the Sith would already be out of time (what Muu assumes the Sith’s thought process is). The mando wars historical intel said coruscant arrived in an hour (in Muu’s research on the Dragon) in the battle of Foerost and I assume this is their strategic awareness is dependent on (what Revanchist know)? TMuu’s perspective believes that the one cruiser couldn’t of jammed all communication (including planetary) and the fleet is due in orbit (or soon before they investigate ‘why no contact’). He will narratively mention this his explanation ‘why no time’.

The talent Crucial Point is narrative, with the build the Sith’s negotiation attempt. I’m trying to use his belief of ‘lack of repair time (connectors) on top they will arrive soon! (fleet paranoid)’ and the threat of further engineering damage or possibly denial of his escape shuttle as reason to consider placing Gaze on the platform and leave (the Sith willing to do nearly anything for a clean get away).

To further sell this, as an incidental Muu (before Crucial Point action) will tell all Jedi in the command center, shuttles or anywhere else with a communication device to broadcast the evac codes. The idea being he might not even have an army even use to threat with or repair the interdictor. Muu is just trying to increase the offer of a clear clean getaway to avoid the ‘what ifs’ and if he leaves now, it’s presently a ‘win’ considering all the variables.