Star Wars: Revan's War OOC

By Rabobankrider, in Star Wars: Force and Destiny Beginner Game

8 minutes ago, Rabobankrider said:

If it's the fixtures, just a force check, it may take a couple of checks to properly shut it down, hard computers (or mechanic to rip out wires_ for the console, hard athletics to jump to the reactor, and no check to cut the bridge (just a simple slash), but the guy is currently between you and the bridge so you would need to get past him. My post will let you know how much damage is don/need to do.

Ok so just to clarify, to make the bridge collapse, I only need to cut it from one side yes? Because I'm a little confused. You first said he was on the bridge, now you are saying "he's between me and the bridge" which sounds like he's not on it.

Edited by KungFuFerret

Pretty much, it's quite long and thin, and it's got no supports underneath, any weight on it and it's going to buckle pretty quickly.

16 minutes ago, Rabobankrider said:

1.6ish kills

It's always a mess when you kill .6 a person cause there's still .4 left. XD

Move Power Reactor : 2eF 1 Light Side, 1 Dark Side
f-ds.png f-ls.png

I'll activate the Move power to rip the connectors on the reactor spending a Light-side pip.

Alright, gonna suffer 3 strain to Reflect and reduce the damage by 5 plus my Soak, so I'm not damaged.

[Waiting on @Edgehawk ]

Edited by satkaz
Went ahead again

@satkaz , I think you've already had your turn this round, it should go @Edgehawk and then you should be good to go. I'm going to sort ic posts when I have more time

@AdvocatXD , do please do an average streetwise with a boost thanks to the bribe to see if the guard is willing to risk it. Don't forget you guys have a destiny points to play with if you want.

Edited by Rabobankrider
9 minutes ago, Rabobankrider said:

@satkaz , I think you've already had your turn this round, it should go @Edgehawk and then you should be good to go  . I'm going to sort ic posts when I have  more time          

Oh, whoops, my bad (again). Will disregard the previous attack, but will use strain to reflect the sith trooper's attack so I don't suffer damage.

Edited by satkaz

That's fine, depending on what @Edgehawk does it may not be an issue anyway.

Should J just try to finish off the last 2 in Squad 4? What are ranges to the other squads? @satkaz @Rabobankrider

4 minutes ago, Edgehawk said:

Should J just try to finish off the last 2 in Squad 4? What are ranges to the other squads? @satkaz @Rabobankrider

Walden would be able to take out the ones in Squad 4, so it'd be better to focus on the other squads, especially since Kai-Wan can attack from short range.

As for range, considering Squad 1 was short range to the Republic squads, and Squad 4 is now engaged...

I'd say from Walden and Kai-Wan: Engaged with Squad 4, at short range to Squad 2 and 3, and medium range to the remaining Republic squads.

Edited by satkaz

Alright, attacking with lightsaber on squad 4.

Lightsaber [Attack] : 2eP+1eA+2eD+2eB 5 successes, 2 threat
p-s-s.png p-s-s.png a-s.png d-th.png d-th.png b--.png b--.png

Well, Squad 4 is definitely, definitely dead. But with 2 threat, things aren't looking so hot. Will have the threat cancel out the Setback given by the armor. Will take two strain to stay put and pull out a stimpack for use, though.

But I'm dangerously close to just passing out with 8/12 strain.

Edited by satkaz

I've run short of time today I'm afraid, so I'm going to try and sort them Friday, sorry for the delay.

**** it, same thing's happened today, I promise I'll get you guys sorted tomorrow for posts.

Muu will look at the deckplan to see what options they have when leaving engineering @Rabobankrider and maybe a ship intercom/terminal location.

@KungFuFerret , don't worry, if it goes south you'll have a fair chance to save yourself :)

  1. PC
  2. Sith Squad 1 (Ahead): 5 soak, 12/25 wounds, 3/5 men
  3. Sith Squad 2 (Ahead): 5 soak, 11/25 wounds, 3/5 men
  4. @Shlambate
  5. Sith Squad 1 (Right): 5 soak, 17/25 wounds, 4/5 men
  6. @Tramp Graphics
  7. Sith Squad 2 (Right): 5 soak, 25/25 wounds, 5/5 men
  8. Republic Squad: 3 soak 15/50 wounds, 3/10 men
  1. @satkaz
  2. Republic Squad 1: Soak 3, 8/25 2/5 men
  3. Sith Squad 2: Soak 5, 24/50, 5/10 men
  4. Sith Squad 3: Soak 5, 50/50, 10/10 men
  5. @Edgehawk

@Edgehawk and @satkaz , don't forget if you don't want to fall back or escape you still have 1 working crane and the shuttles if you want to get creative.

3 minutes ago, Rabobankrider said:

@KungFuFerret , don't worry, if it goes south you'll have a fair chance to save yourself :)

Oh I wasn't worried. This is Star Wars, long drops only kill 1 out of every 5 people who fall down them, even after they've been cut in half.

I'm going to have to put laser nets down at the bottom of chasms to add some tension.

21 minutes ago, Rabobankrider said:

@KungFuFerret , don't worry, if it goes south you'll have a fair chance to save yourself :)

  1. PC
  2. Sith Squad 1 (Ahead): 5 soak, 12/25 wounds, 3/5 men
  3. Sith Squad 2 (Ahead): 5 soak, 11/25 wounds, 3/5 men
  4. @Shlambate
  5. Sith Squad 1 (Right): 5 soak, 17/25 wounds, 4/5 men
  6. @Tramp Graphics
  7. Sith Squad 2 (Right): 5 soak, 25/25 wounds, 5/5 men
  8. Republic Squad: 3 soak 15/50 wounds, 3/10 men
  1. @satkaz
  2. Republic Squad 1: Soak 3, 8/25 2/5 men
  3. Sith Squad 2: Soak 5, 24/50, 5/10 men
  4. Sith Squad 3: Soak 5, 50/50, 10/10 men
  5. @Edgehawk

@Edgehawk and @satkaz , don't forget if you don't want to fall back or escape you still have 1 working crane and the shuttles if you want to get creative.

How far are the shuttles to us?

@Rabobankrider what would be the best move for Zoroku to get out of there quickly?

@satkaz , short range I'd say

@Shlambate , as there's only 3 left the easiest way is to simply run past them.

Can he attack then spend two maneuvers to run past? @Rabobankrider

If he wants to sure, it will cost 2 strain for the extra maneuver.

Okay, pull back to short range and see if I can get into the shuttle to fire upon the rest of the troopers?

The door would be open, it would take a second maneuver to get to the controls, and to fire it'd be a gunnery check.