There's a lot in the ic and ooc, so apologies if there's mistakes or I missed something.
@KungFuFerret , I think 4 advantage normally translates to a crit so you can upgrade the enemies check once, and with 2 for the setback you have 1 left to recover a strain or pass a boost or something. Also for you and @Vergence this character has intimidating presence, so that adds 1 disadvantage to checks at short range.
Hanger Combat
- @satkaz
- Republic Squad 1: Soak 3, 8/25 2/5 men
- Sith Squad 1: Soak 5, 0/50, 0/10 men
- Republic Squad 2: Soak 3, 4/50 wounds, 1/10 men
- Sith Squad 2: Soak 5, 37/50, 8/10 men
- Sith Squad 3: Soak 5, 50/50, 10/10 men
- Sith Squad 4: Soak 5, 7/50, 2/10 men
- @Edgehawk
@Edgehawk and @satkaz , you guys are back up as well.
Corridor Combat
- PC
- Sith Squad 1 (Ahead): 5 soak, 20/25 wounds, 4/5 men
- Sith Squad 2 (Ahead): 5 soak, 12/25 wounds, 3/5 men
- @Shlambate
- Sith Squad 1 (Right): 5 soak, 17/25 wounds, 4/5 men
- @Tramp Graphics
- Sith Squad 2 (Right): 5 soak, 25/25 wounds, 5/5 men
- Republic Squad: 3 soak 15/50 wounds, 3/10 men
@Shlambate
or
@Tramp Graphics
, it back to you guys again.
@AdvocatXD and @BeingofMortis , when you're ready you guys can try to bribe the guard or look for another way in.