Walden and Kai-wan both exited their respective cranes, at the end of last turn. Is it a new turn, to engage, now?
Star Wars: Revan's War OOC
It is yeah
23 minutes ago, Rabobankrider said:It is yeah
What about for the rest of us?
I'm assuming you mean you and @Shlambate , if so I think it's his turn and then it'll go to NPC's before resetting again.
But I can't do 3 maneuvers, or four because I need to disengage and rush to the Admiral and her failing defense so in order to pick up and throw it could I use my action as an ability check to toss the saber! @Rabobankrider
If you want to perform a maneuver like picking up the lightsaber in your action slot that's fine, but that will be the only action you can perform that turn. You could move to short range of @Tramp Graphics , grab the lightsaber and move to join him at the cost of 2 strain if you wanted.
Also @KungFuFerret I forgot, because this guy is a big name character, you will need to do a vs discipline check to use the force against him (and vice versa obviously). The check would your discipline vs 2 red in this case.
27 minutes ago, Rabobankrider said:If you want to perform a maneuver like picking up the lightsaber in your action slot that's fine, but that will be the only action you can perform that turn. You could move to short range of @Tramp Graphics , grab the lightsaber and move to join him at the cost of 2 strain if you wanted.
No chance he can throw it under his legs like a foot ball to quarterback Kattadik?
If you're planning to run to the same point as him, not really no, you can only do so much a turn.
@Rabobankrider Where is engineering deck within the interdictor? It was on the far side opposite direction of the bridge from the shuttle dock. Is it more in the center of the ship or more towards the outer aspects near an exterior edge?
5 hours ago, Rabobankrider said:It is yeah
So, guess I'm up to do something, then?
5 hours ago, Rabobankrider said:Also @KungFuFerret I forgot, because this guy is a big name character, you will need to do a vs discipline check to use the force against him (and vice versa obviously). The check would your discipline vs 2 red in this case.
Discipline Check
:
1eA+1eP+2eC
0 successes, 2 threat
So for Gaze's next action, he's going to try and disable the ship. What are his options in that route, and what dice pools would he have to deal with to accomplish them?
@Vergence and @KungFuFerret , I still need the fear check from you guys before we proceed.
@Vergence this part of the engineering deck would be central width wise and and just a little bit behind the front of the bridge in terms of the ships length.
@satkaz you are indeed up for some action yeah.
Hanger Combat
- @satkaz
- Republic Squad 1: Soak 3, 8/25 2/5 men
- Sith Squad 1: Soak 5, 4/50, 1/10 men
- Republic Squad 2: Soak 3, 11/50 wounds, 3/10 men
- Sith Squad 2: Soak 5, 42/50, 9/10 men
- Sith Squad 3: Soak 5, 50/50, 10/10 men
- Sith Squad 4: Soak 5, 7/50, 2/10 men
- @Edgehawk
@KungFuFerret I'm assuming you're planning to hack and slash to achieve this, so in that case it'd be an average mechanics check to identify key parts. Then it'd be pretty straightforward to use the lightsaber. If you're looking for a more finesse approach it'd be a hard computers or mechanics check.
Edited by RabobankriderAlright, will move up to Squad 4 with Kai-Wan and start slicing some guys.
Lightsaber [Attack]
:
2eP+1eA+2eD
2 successes
Boost
:
1eB
0 successes
Forgot the boost to the roll, since I have Accurate with the saber. Doesn't matter.
So, did 9 damage total. One's definitely down, the other got hurt. I do have Sense on as well as the armor providing Defense, so all attacks against me have their attack upgraded twice, as well as a Setback.
26 minutes ago, Rabobankrider said:@Vergence and @KungFuFerret , I still need the fear check from you guys before we proceed.
Sorry, missed that bit, though I do see that Vergence already did the Fear check on the last page.
Fear
:
1eA+1eP+4eD
1 success, 1 threat
...huh, colored me surprised by that result.
Of course I get this on the Mechanics check.
Mechanics Check - Average
:
4eA+2eD
0 successes, 2 advantage
I guess I'll use the Advantage to put a setback on the Sith agent for his next action.
@Rabobankrider is there any chance Zoroku could wield both Sabers this turn then if he can't give it to Kattadik can at least attempt to clear the way? If not He will Just be in position to give it to him.
@Rabobankrider my failed fear check is a page back. My last saber attack generated 4x advantages which was going to be used against the last troopers action but he ran away instead. May I pass those advantages to Gaze for his mechanical check?
Ah yeah, you're right. Ok @Vergence unfortunately you've got a setback dice till the end of the encounter for actions, but the advantage can add a boost to @KungFuFerret 's check if you want. @KungFuFerret you suffer 1 strain.
@Vergence , yeah that seems fair.
@Shlambate , unfortunately no, from what I've read managing gear is a separate maneuver to drawing (picking up) the weapon. You could move into range for it, grab it and activate it if you wanted, but again that would cost 2 strain.
So can he pick up the saber but not wield it? Will he be too far from enemies to attack?
Just trying to find the most efficient turn since time is not on our side to save the Admiral.
@Shlambate , you are currently at short range of the lightsaber and first squad, and medium range of Kataddik and the second squad. You've basically got 3 maneuvers/ 2 maneuvers and 1 action to work with. Unfortunately you won't be able to get everything done this turn. I'd recommend picking up the lightsaber and moving to the same range band as Kataddik if you want to focus on getting away fast.
Alright that's what he will do then so that's 2 strain and an action to do all this correct?
Yeah, if you want to put that up ic I'll sort out the next post
46 minutes ago, KungFuFerret said:
Of course I get this on the Mechanics check.
Mechanics Check - Average : 4eA+2eD 0 successes, 2 advantage
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I guess I'll use the Advantage to put a setback on the Sith agent for his next action.
So I got some boosts to this roll, their addition had this result
Missing dice
:
3eB
1 success, 5 advantage
...so yeah...1 suxx, 7 advantage. So um...yeah I'd like to use several of those to upgrade the difficulty of the Sith's next action, from a purple to a red die. And any left over as setback die as well. Whatever it is he plans on doing, I want it to be as difficult as possible. If this is approved, I'll IC up the post a little bit later. Work is kind of busy atm, so my time is limited.
21 minutes ago, Rabobankrider said:Yeah, if you want to put that up ic I'll sort out the next post
It is done