Star Wars: Revan's War OOC

By Rabobankrider, in Star Wars: Force and Destiny Beginner Game

35 minutes ago, Rabobankrider said:

Ok, the soldiers are using their free maneuver to draw their weapons, with the setback dice activating on their combat check. @Vergence and @KungFuFerret , unless I asked you to before, please roll cool for combat initiative. This one shouldn't take too long.

Initiative - Cool : 3eA 2 successes, 2 advantage
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Cool initiative : 1eP+2eA 1 success, 3 advantage, 1 Triumph
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@Tramp Graphics @Rabobankrider Where are we in the imitative order then? Last I remember there were NPC turns to resolve.

Hey, @Edgehawk , why'd you roll percentile dice for your skill check?

On 6/1/2018 at 9:31 PM, Edgehawk said:
Description Avg Mech + destiny flip
Results 2eA+1eP+2eD : 3 successes, 3 threat [2eA=S, S/S] [1eP=-] [2eD=Th, Th/Th]
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Copy pasta: link bbcode

Success! But 3 Threat...

The 3 Threat caused a crit on the crane.

Ah.

9 minutes ago, Edgehawk said:

The 3 Threat caused a crit on the crane.

Oh right, which squad were you targeting?

6 minutes ago, satkaz said:

Oh right, which squad were you targeting?

I guess the closest. @Rabobankrider mentioned 5, but I did not see that one in the initiative lineup?

3 hours ago, Edgehawk said:

I guess the closest. @Rabobankrider mentioned 5, but I did not see that one in the initiative lineup?

Probably meant Squad 4, then. I hit the one at the farthest from us, which would be Squad 1.

Edited by satkaz

1.) What would the Streetwise difficulty be to know the best way to bypass the fence or know whether the dour buildings have sellers?

2.) Do I have any prior contacts?

Edited by AdvocatXD

Corridor Combat

  1. PC
  2. Sith Squad 1 (Ahead): 5 soak, 20/25 wounds, 4/5 men
  3. Sith Squad 2 (Ahead): 5 soak, 20/25 wounds, 4/5 men
  4. @Shlambate
  5. Sith Squad 1 (Right): 5 soak, 17/25 wounds, 4/5 men
  6. @Tramp Graphics
  7. Sith Squad 2 (Right): 5 soak, 25/25 wounds, 5/5 men
  8. Republic Squad: 3 soak 34/50 wounds, 7/10 men

Hanger Combat

  1. @satkaz
  2. Republic Squad 1: Soak 3, 8/25 2/5 men
  3. Sith Squad 1: Soak 5, 4/50, 1/10 men
  4. Republic Squad 2: Soak 3, 11/50 wounds, 3/10 men
  5. Sith Squad 2: Soak 5, 42/50, 9/10 men
  6. Sith Squad 3: Soak 5, 50/50, 10/10 men
  7. Sith Squad 4: Soak 5, 27/50, 6/10 men
  8. @Edgehawk

Engineering Deck Combat

  1. @KungFuFerret
  2. @Vergence
  3. Sith squad 1: Soak 5, 10/10 wounds 2/2 men

@AdvocatXD , average streetwise could recommend a way into the dock, the same difficulty with a setback for the obscured view to think of where black marketeers may be stowed. At this minute you don't have any contacts due to most of your work being done with your master.

Ouch, and I don't have Parry yet.

Gonna pop out of the crane, pull out the lightsaber, and pop Sense. That should be 2 maneuvers and an action, I believe, so taking Strain. But at least they'll have to upgrade 2 of their dice for any attack against me, not to mention any attacks to me currently have one Setback to them due to the armor.

Edited by satkaz

Lightsaber (Int) : 3eA+1eP+2eD 1 success
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7 damage total.

@Rabobankrider Can Zoroku retrieve the Lightsaber and get moving toward the command center? Would it require a check to be able to do everything? Athletics? Coordination?

6 minutes ago, Shlambate said:

@Rabobankrider Can Zoroku retrieve the Lightsaber and get moving toward the command center? Would it require a check to be able to do everything? Athletics? Coordination?

Do you have Move ?

Lightsaber Combat Engineering : 1eP+3eA+2eD 2 failures, 4 advantage
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I’ll just spend the advantages as 2 extra setback to the troopers next action lol.

14 minutes ago, Tramp Graphics said:

Do you have Move ?

No i have Sense.

Just now, Shlambate said:

No i have Sense.

Then I'm screwed. ?

Average Streetwise : 4eA+2eD 3 failures, 4 advantage
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I have one rank in the Street Smarts talent that allows me to remove one setback die from any Streetwise or Knowledge (Underworld) checks. A lot of good that did me. ☹️

But I did get 4 advantages. That's gotta count for something. Right? ☺️

Edited by AdvocatXD

I may have failed the roll for the black marketeers check. As for the docks, it looks like Raithe might know a way in. ☺️

Average Streetwise (docks) : 4eA+2eD 1 success
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Edited by AdvocatXD

I'm going to try to get the post stuff sorted tomorrow, sorry for the delay.

@Edgehawk , I think you're up for the hanger combat unless I've lost track.

Engineering Deck Combat

  1. @KungFuFerret
  2. @Vergence
  3. Sith squad 1: Soak 5, 3/10 wounds 1/2 men
  4. New figure

@Shlambate I don't think it would take a check, just a second maneuver. To catch up with @Tramp Graphics however it would take you 2 maneuvers (1 to reach the squad he was fighting, another to reach the current squad).

@AdvocatXD , you'd know the easiest way into the dock is to simply bribe the guard. You'd both have 500 credits each courtesy of the order.

@Vergence and @KungFuFerret , I'll need you guys to to a formidable fear check (discipline).

Going to activate Suppress again.

Suppress : 1eF 1 Dark Side
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Committing the die to keep it up for now, centered on me. This will reduce any successes he rolls for using force powers against us by 1. Reminder, this does not (yet), effect the number of force pips he generates. That's a later upgrade I don't have, but will be buying very quickly.