Coordination [Don't get snagged]
:
3eA+2eD
2 successes
Made it.
Coordination [Don't get snagged]
:
3eA+2eD
2 successes
Made it.
@BeingofMortis @AdvocatXD Which one of you drew those characters? They are pretty good.
@AdvocatXD Shien expert/Shadow, that's what I was going to do! lol. What's your third spec to see if we completely overlap!
Because @BeingofMortis and @AdvocatXD are on a seperate planet and not with the group right now, I'm going to keep their destiny points separtate from the rest of the groups points.
Destiny Point
:
1eF
1 Dark Side
@Edgehawk , I'm going to say that your disadvantage translates to you smacking your head on a low hanging bar and you have to take a moment to recover your senses (equivalent of losing a free maneuver)
@Edgehawk
your head is bang free.
Corridor Battle:
@Edgehawk , @satkaz and @SHADOWGUARD CHAMPION , if you want you can make a hard perception check before making the jump (easy coordination check).
22 hours ago, Shlambate said:@BeingofMortis @AdvocatXD Which one of you drew those characters? They are pretty good.
@AdvocatXD Shien expert/Shadow, that's what I was going to do! lol. What's your third spec to see if we completely overlap!
I drew them. Drawing is one of my hobbies.
21 minutes ago, AdvocatXD said:I drew them. Drawing is one of my hobbies.
They are pretty good.
@Rabobankrider is one damage really gonna be a piece of shrapnel in his leg? His soak is Five so he doesn't really get injured by the blast, just saying!
Also remind me what the athletics check is?
Here's the result for destiny points you asked for. Sorry for the wait. ?
Destiny pool
:
1eF
1 Dark Side
I'll hold off on the perception check, then.
21 hours ago, Rabobankrider said:Because @BeingofMortis and @AdvocatXD are on a seperate planet and not with the group right now, I'm going to keep their destiny points separtate from the rest of the groups points.
Destiny Point : 1eF 1 Dark Side
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@Edgehawk , I'm going to say that your disadvantage translates to you smacking your head on a low hanging bar and you have to take a moment to recover your senses (equivalent of losing a free maneuver)
@Edgehawk your head is bang free.
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Corridor Battle:
- @SithArissa
- Republic Squad: 3 soak 41/50 wounds, 10/10 men
- Sith Squad 1 (Ahead): 5 soak, 20/25 wounds, 4/5 men
- Sith Squad 2 (Ahead): 5 soak, 25/25 wounds, 5/5 men
- @Shlambate
- Sith Squad 1 (Right): 5 soak, 24/25 wounds, 5/5 men
- @Tramp Graphics
- Sith Squad 2 (Right): 5 soak, 25/25 wounds, 5/5 men
@Edgehawk , @satkaz and @SHADOWGUARD CHAMPION , if you want you can make a hard perception check before making the jump (easy coordination check).
Are the Sith squads getting 2 goes each?
@Shlambate , you can always narrate it as your armour catching the worst of it if you want.
@Edgehawk , you'd see what looks like a few crane arms positioned near the entrance to the hanger you'd see a couple of crane arms that are used for moving shuttle cargo about. These may be of use to you if you can think of something. You'd also notice that all of the Sith troopers visible from here are not paying any attention to what's behind them, giving you a better chance to make a sneak attack if you choose.
@SithArissa , they aren't, there's 4 groups, 2 ahead and 2 to the right down another corridor. I just labelled them that way to differentiate between the two corridors attacking you guys.
@Rabobankrider what's the check Average Athletics? Any setback?
2 minutes ago, Rabobankrider said:@Shlambate , you can always narrate it as your armour catching the worst of it if you want.
@Edgehawk , you'd see what looks like a few crane arms positioned near the entrance to the hanger you'd see a couple of crane arms that are used for moving shuttle cargo about. These may be of use to you if you can think of something. You'd also notice that all of the Sith troopers visible from here are not paying any attention to what's behind them, giving you a better chance to make a sneak attack if you choose.
@SithArissa , they aren't, there's 4 groups, 2 ahead and 2 to the right down another corridor. I just labelled them that way to differentiate between the two corridors attacking you guys.
Ah ok, I'm completely lost about turns and whats happening atm.
@Shlambate , sorry, I forgot you were doing the vents thing. It's average to get in, but when you're moving it's treated as difficult terrain due to the squeeze.
@SithArissa , atm the next turn will be @Shlambate (the third PC slot), which will be followed by the the last sith squad and the order will be reset. I think some of the confusion may have come as you made your post a bit early in the orders. After this round it should smooth things out I hope.
Ok I'll roll now but @Rabobankrider how long will it take Zoroku to get behind he squads? If he does go is it so difficult that it won't help?
If he gets a couple of advantage he'd get a free maneuver if he wants. It's short range, so it'd take 2 maneuvers instead of 1 to get to engaged range above the enemies of either squad.
I'll post when I get home
Athletics
:
1eP+2eA+2eD
2 failures, 1 advantage
Acursed Dice rolling blanks.
@Rabobankrider does he even get in?
Edited by Shlambate1 hour ago, Rabobankrider said:Edgehawk , you'd see what looks like a few crane arms positioned near the entrance to the hanger you'd see a couple of crane arms that are used for moving shuttle cargo about . These may be of use to you if you can think of something. You'd also notice that all of the Sith troopers visible from here are not paying any attention to what's behind them, giving you a better chance to make a sneak attack if you choose.
How large are the cranes, and how closely spaced the troopers? Do I think I could take out a Squad with one (and which skill would it require)? Is this effectively a solo op, at this point?
@Shlambate , haha, nope. He can't quite reach :p I'd say the advantage could be something like the sith don't spot what he's trying. You can try again on your next turn if you want.
@Edgehawk , but enough to move those cargo containers you see on tankers with relative ease, we're talking industrial sized machinery for this hanger. The troopers have made a fairly solid (if a little ragged) line across the length of the hanger. This would leave them at engaged range to the other squads. It really depends on how you plan to use the crane. If you're dropping stuff on them you could decimate their forces quickly, but you're going to receive a lot of unwanted attention. If you're planning to bat them about with the arm you'd probably take out less, but it'd take less moves to do it (picking up a crate, maneuvering it and dropping it will take time).
Also @Vergence and @KungFuFerret , how are you planning to get to the engineering deck, sneaking, just running etc (you may have said but it will have gotten lost if that's the case).
23 minutes ago, Rabobankrider said:
Also @Vergence and @KungFuFerret , how are you planning to get to the engineering deck, sneaking, just running etc (you may have said but it will have gotten lost if that's the case).
Gaze isn't really sneaky, so he was just going to start heading there, it seemed they were on a time crunch, so he's trying to be quick. He's not sprinting down the halls, but he is moving determinedly and with purpose.
Muu is following Gaze to engineering however he felt best.
@Edgehawk
You could probably use the crane to bat while having the other two hang on the crane to get to the group, like swashbucklers boarding a ship
1 hour ago, satkaz said:@Edgehawk You could probably use the crane to bat while having the other two hang on the crane to get to the group, like swashbucklers boarding a ship
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Which other two?
11 minutes ago, Edgehawk said:Which other two?
Well, it's K-1SO, Walden, and Tiberius, right? Someone has to operate the crane.
1 hour ago, satkaz said:Well, it's K-1SO, Walden, and Tiberius, right? Someone has to operate the crane.
Ah.. missed the bit where you exited the cockpit. @SHADOWGUARD CHAMPION Is MIA.