Star Wars: Revan's War OOC

By Rabobankrider, in Star Wars: Force and Destiny Beginner Game

32 minutes ago, satkaz said:

Hmm, think I'm actually gonna set down and fight on the ground at this point, @Rabobankrider . Can't take more than 1 hit on my fighter, so bugging out and heading into the station.

So, which group can I join and help?

I'll have Zoroku address you since he's kind of acting like the lead. You have three choices. Gaze and Muu as they try to stop the group they see trying to steal ships. You could pick up Tiberius and K1SO before they drift off into space, they are trying to get to another dry dock so they can prevent another separate theft. Third you can try and get to Zoroku, Oola and Kattadik and reinforce the Command center alongside them possibly saving the Admirals life.

12 hours ago, Shlambate said:

I'll have Zoroku address you since he's kind of acting like the lead. You have three choices. Gaze and Muu as they try to stop the group they see trying to steal ships. You could pick up Tiberius and K1SO before they drift off into space, they are trying to get to another dry dock so they can prevent another separate theft. Third you can try and get to Zoroku, Oola and Kattadik and reinforce the Command center alongside them possibly saving the Admirals life.  

Hmm, seems like Zoroku, Oola, and Kattadik have it covered. Gaze and Muu might be able to pull it off with the computers, but I can see where they need help. I only have an Aurek and that's a one-seater...unless I can stop the fighter, drift it through inertia alone, block them from floating to space, and reorient them to the dry dock :P

I'll help out Tiberius and K1SO, then.

Edited by satkaz

Cool that's fine, K1SO is currently floating off into the void of space so you might want to stop that.

@satkaz Flip a Destiny point to get a giant magnet ?

@Tramp Graphics , which squad of sith were you targeting?

Corridor Battle:

  • @SithArissa
  • Republic Squad: 3 soak 50/50 wounds, 10/10 men
  • Sith Squad 1 (Ahead): 5 soak, 25/25 wounds, 5/5 men
  • Sith Squad 2 (Ahead): 5 soak, 25/25 wounds, 5/5 men
  • @Shlambate
  • Sith Squad 1 (Right): 5 soak, 25/25 wounds, 5/5 men
  • @Tramp Graphics
  • Sith Squad 2 (Right): 5 soak, 25/25 wounds, 5/5 men

@KungFuFerret , thanks to your check you've got some options for how you can damage the ship and where from:

  • The engineering deck where you can probably do the most lasting damage (furthest away).
  • The communication hub, although not crucial for the ship to work, it is a good location to slice into other vital components.
  • The bridge, you can effectively take over the ship but it's also reasonable to assume it's the most guarded area.

The communications hub and the bridge are the same distance away, and are both closer than the engineering deck. As a bonus you'd also know the way to the gunnery decks (ship cannons etc). These would be the closest but you'll probably have to be a bit more creative to turn this to your advantage.

@satkaz , you can use the fighter to block (or carry if you feel risky), but you will have to go slow to stop their arms getting torn off. You can either do a hard piloting check to block, or @Edgehawk can do a hard coordination check to catch onto the ship as you pass. Is @SHADOWGUARD CHAMPION floating as well or is he still in the hanger?

Also @BeingofMortis and @AdvocatXD , as you guys will be joining us and there's still a was to go for this session, if you want I can think of some stuff for you to do till you have a chance to join up?

Edited by Rabobankrider
15 minutes ago, Rabobankrider said:

@Tramp Graphics , which squad of sith were you targeting?

Corridor Battle:

  • @SithArissa
  • Republic Squad: 3 soak 50/50 wounds, 10/10 men
  • Sith Squad 1 (Ahead): 5 soak, 25/25 wounds, 5/5 men
  • Sith Squad 2 (Ahead): 5 soak, 25/25 wounds, 5/5 men
  • @Shlambate
  • Sith Squad 1 (Right): 5 soak, 25/25 wounds, 5/5 men
  • @Tramp Graphics
  • Sith Squad 2 (Right): 5 soak, 25/25 wounds, 5/5 men

@KungFuFerret , thanks to your check you've got some options for how you can damage the ship and where from:

  • The engineering deck where you can probably do the most lasting damage (furthest away).
  • The communication hub, although not crucial for the ship to work, it is a good location to slice into other vital components.
  • The bridge, you can effectively take over the ship but it's also reasonable to assume it's the most guarded area.

The communications hub and the bridge are the same distance away, and are both closer than the engineering deck. As a bonus you'd also know the way to the gunnery decks (ship cannons etc). These would be the closest but you'll probably have to be a bit more creative to turn this to your advantage.

@satkaz , you can use the fighter to block (or carry if you feel risky), but you will have to go slow to stop their arms getting torn off. You can either do a hard piloting check to block, or @Edgehawk can do a hard coordination check to catch onto the ship as you pass. Is @SHADOWGUARD CHAMPION floating as well or is he still in the hanger?

Also @BeingofMortis and @AdvocatXD , as you guys will be joining us and there's still a was to go for this session, if you want I can think of some stuff for you to do till you have a chance to join up?

Any of them. I’m not particular.

@KungFuFerret I'm up for taking out ship components if your interested. Esp if we can cut hyperdrive power from the engineering room. I cannot see Muu desiring to battle 20 troopers at once ?

Piloting [Body Blocker] : 2eP+1eA+3eD 2 successes, 2 threat, 1 Triumph
p--.png p-tr.png a-s-s.png d-th.png d--.png d-f-th.png

Edit: Forgot Handling affects Piloting checks.

Extra Boost : 3eB 1 success, 1 advantage
b--.png b--.png b-s-a.png

So, that's 3 success, 1 threat, 1 Triumph. I'll take the strain for the ship and myself, while that should get all 3 of us heading to the drydock entrance.

Edited by satkaz

@SithArissa go ahead and take your turn first Zoroku is just going through the vents this turn

On May 12, 2018 at 2:27 AM, SithArissa said:

: 2eP+1eA+2eD+3eF 1 success, 2 advantage, 5 Dark Side
p-a-a.png p-s-a.png a-s-a.png d-th.png d-f-th.png f-ds-ds.png f-ds.png f-ds-ds.png

FFS. Flipping a destiny and taking strain to use the Darkside pips. Using 2 to activate, 1 for magnitude to shield me and @Shlambate and will spend 2 to activate strength twice for 10 energy absorption. @Rabobankrider how much strain is that? Can I use my 2 advantage to reduce my strain?

Since situation has changed I'll still flip a Destiny and suffer strain to use all pips, but 3 will be spent on strength targeting Wookiee dude for 13 absorb. Then I'll manoeuvre to hide in cover. And reduce whatever strain I incur by 2 with the advantage.

15 hours ago, Rabobankrider said:

Also @BeingofMortis and @AdvocatXD , as you guys will be joining us and there's still a was to go for this session, if you want I can think of some stuff for you to do till you have a chance to join up?

Right now, I've got nothing. If you have any ideas of what Raithe could be doing at this moment, I'm all ears. For the time being, do you want me to roll for Destiny Points?

Edited by AdvocatXD

@AdvocatXD Where is that sheep from? What game.

I don't know what game. I just liked the picture. He looked like trouble. ?

I got him from the farm animal section. You know, when you pick your icon?

Originally, I was going to choose the cat for my picture.

Edited by AdvocatXD

Lol, I thought you picked it from a game FFG makes that you liked.

6 minutes ago, Shlambate said:

Lol, I thought you picked it from a game FFG makes that you liked.

Nah. I've only role-played Star Wars.

Edited by AdvocatXD
1 minute ago, AdvocatXD said:

Nah. Kings of Nar'Shaddaa is my first. Remember?

I don't know if you play board games at home. I'm pretty sure a Sheep PC isn't part of a RPG!

That's what makes it awesome! No one else is going to think to use a farm animal as a Star Wars RPG icon.

It's all uniquely my own. ☺️

And who knows? Maybe there is an RPG out there that involves farm animals. You can make anything into an RPG these days.

Edited by AdvocatXD
16 hours ago, Rabobankrider said:

@KungFuFerret , thanks to your check you've got some options for how you can damage the ship and where from:

  • The engineering deck where you can probably do the most lasting damage (furthest away).
  • The communication hub, although not crucial for the ship to work, it is a good location to slice into other vital components.
  • The bridge, you can effectively take over the ship but it's also reasonable to assume it's the most guarded area.

The communications hub and the bridge are the same distance away, and are both closer than the engineering deck. As a bonus you'd also know the way to the gunnery decks (ship cannons etc). These would be the closest but you'll probably have to be a bit more creative to turn this to your advantage.

Is there crew on the ship currently? Not the sith troopers, but Republic crew specifically.

@Rabobankrider would the shuttle’s passenger seats basically have the ability the secure down the prisoners while in binders keeping them immobilized?

@Tramp Graphics , I'll mark it as Sith squad 1 (ahead). Also have you advanced on the enemy troopers or are you still at short range?

@SithArissa , assuming @Tramp Graphics has gone first, your turn comes after the 3 NPC slots, so the effects of your actions won't take place till after they've had theirs. Just so I know, which of you two is actually going first?

@satkaz and @Edgehawk , you are both on your way towards the the hanger entrance to the dry docks, which would be used by shuttles and such for moving parts etc, but as with the dock for @Vergence and @KungFuFerret , you will need to get past the scaffolding that holds the ship. It's an average coordination check to land on the scaffolding, and an easy one to jump into the station hanger form there.

@SithArissa , if you're using all the pips that a total of 3 strain (removing 2 from the advantage).

@KungFuFerret , there would be no republic crew members on board as they weren't planning to leave the station.

@Vergence , you could handcuff them to a hand rail in the shuttle, that works well.

@AdvocatXD and @BeingofMortis , I'll sort something for you guys in the mean time. It won't be particularly long as it will need to end around the same time as the other characters session, but it'll give you a nice chance to flex your jedi muscles. If you both want to roll destiny points I'll get you started.

@Rabobankrider Kattadik went first I gave Oola Zoroku's slot.

That's cool, I just wanted to check who'd gone first and who was going after the NPC's, I'll sort the post when I can.

1 minute ago, Rabobankrider said:

That's cool, I just wanted to check who'd gone first and who was going after the NPC's, I'll sort the post when I can.

When you do just make all squads leading to Zoroku act please!

@Rabobankrider , Kataddik will advance.

1 hour ago, Rabobankrider said:

It's an average coordination check to la  nd on the scaffolding...

Description Avg Coordination
Results 2eA+2eD : 1 success, 2 threat [2eA=A, S/S] [2eD=Th/Th, F/Th]
a-a.png a-s-s.png d-th-th.png d-f-th.png

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