Star Wars: Revan's War OOC

By Rabobankrider, in Star Wars: Force and Destiny Beginner Game

5 hours ago, Rabobankrider said:

Just before I put up the ic post for your journeys from the main hanger, it's worth remembering that there was some other areas that the admiral said are under attack. I don't know if you want to split your forces again or focus on the two selected areas, but either decision may well have repercussions in future play.

@Vergence and @KungFuFerret , if you plan to chase down the troopers this will be a chase scenario (albeit a short one) unless you plan any other ways of stopping them (or not stopping them).

@satkaz in terms of option for the advantage, the books recommend that the force can downgrade a check using cover (maybe your plan for moving to the interdictor half works), you can destroy a vital piece of gear our you can inspire the men. Obviously if you can think of something better that's fine, but let me know and I'll update the ic post I've made.

How many areas? As Arissa said, Oola isn't really trained in combat. And there are only five of us in total.

32 minutes ago, Tramp Graphics said:

How many areas? As Arissa said, Oola isn't really trained in combat. And there are only five of us in total.

Probably more areas than we can split up into, Zoroku is good at combat but going in alone isn't the best strategy.

6 minutes ago, Shlambate said:

Probably more areas than we can split up into, Zoroku is good at combat but going in alone isn't the best strategy.

I agree.

On 5/10/2018 at 7:54 AM, Rabobankrider said:

@Vergence and @KungFuFerret , if you plan to chase down the troopers this will be a chase scenario (albeit a short one) unless you plan any other ways of stopping them (or not stopping them).

Yes Gaze plans on pursuing.

I think the areas that have been listed as under attack are the medi-bay, the engineering floors, the command centre and the hanger.

@Vergence there would be a hanger at the front of the hanger near the door, but you would need to get in front of the troopers to close it on them. However as they have tripped it would only 1 maneuver to get back to engaged range for you and @KungFuFerret .

@satkaz , again it's the same basic check with 1 setback and a boost. I'll add in the crash into their comm unit to my ic post.

@Edgehawk and @SHADOWGUARD CHAMPION , you guys are going to need to do a hard coordination check as there's not much in terms of handholds etc outside of the hanger. If you have magnetic boots or something that would be helpful. That is unless you're going to go through the inside of the station.

@Tramp Graphics @Shlambate How about a shield each then you can rush a troop group each and take 'em out/fear the shadows 'em?

@Rabobankrider I’ll move to engaged and attempt a coercion check to have them surrender. Difficulty?

Ok, that'd be a hard check but with 2 boost thanks to the previous conditions.

17 minutes ago, Rabobankrider said:

@Vergence there would be a hanger at the front of the hanger near the door, but you would need to get in front of the troopers to close it on them. However as they have tripped it would only 1 maneuver to get back to engaged range for you and @KungFuFerret .

What is the range on the hangar door? And what silhouette is it? Gaze might decide to Move it shut on them as he approaches.

10 minutes ago, SithArissa said:

@Tramp Graphics @Shlambate How about a shield each then you can rush a troop group each and take 'em out/fear the shadows 'em?

Hoplons or force shields? Lol. Sounds good to me.

15 minutes ago, SithArissa said:

@Tramp Graphics @Shlambate How about a shield each then you can rush a troop group each and take 'em out/fear the shadows 'em?

4 minutes ago, Shlambate said:

Hoplons or force shields? Lol. Sounds good to me.

Where are we supposed to get shields? Besides, Kataddik’s hands are full.

Just now, Tramp Graphics said:

Where are we supposed to get shields? Besides, Kataddik’s hands are full.

Force protect.....

5 minutes ago, Rabobankrider said:

Ok, that'd be a hard check but with 2 boost thanks to the previous conditions.

Surrender hard coercion + 2x boost + sense emotions : 4eA+3eB+3eD 0 successes, 3 advantage
a-a-a.png a--.png a-s.png a-a.png b-a-a.png b-s.png b--.png d-f-f.png d-th.png d-th.png

Well, can I spend the 3x advantages to make them run the other way in attempt to try to escape the way Gaze and Muu came in? ?

28 minutes ago, Rabobankrider said:

.

@Edgehawk and @SHADOWGUARD CHAMPION , you guys are going to need to do a hard coordination check as there's not much in terms of handholds etc outside of the hanger. If you have magnetic boots or something that would be helpful. That is unless you're going to go through the inside of the station.

Kai-wan has a talent that would have removed a Setback from the Coordination check.. any chance I could finagle a Boost out of it? Or flip a destiny point for (integrated) mag boots?

15 minutes ago, SithArissa said:

Force protect.....

Kataddik doesn’t have that ability. The only Force power he knows is Enhance with the Coordination and Force Leap upgrades .

Just now, Tramp Graphics said:

Kataddik doesn’t have that ability. The only Force power he knows is Enhance with the Coordination and Force Leap upgrades .

I will give you a shield with Force Protect that I have.

You guys can flip a destiny point for a riot shield to be in possession of a republic trooper if you want, or you can make a daunting athletics to try to remove a damaged wall panel for a shield, or just use protect as suggested.

@KungFuFerret the hanger door would be quite big, similar size to the ones seen in the death star. If you want you can try throw something at the control panel using the force to short it out and shut the door, but you guys may struggle to get out after. Or if you have the control allowing you to do fine manipulations you could operate the console.

@Vergence I'd say they will run back to their shuttle to try and hunker down in there, three advantage isn't quite enough to fling themselves to their death :p If you want you can include that in your ic post.

@Edgehawk I'd say you can flip a destiny point for either a convenient ladder or handhold near the outside of the hanger that would reduce the check, or for a locker like the one Muu and Gaze found which would contain mag boots for emergency work.

2 minutes ago, SithArissa said:

I will give you a shield with Force Protect that I have.

Good plan I'm down.

Don’t need it. I’ve got a lightsaber and an ancient sword, one in each hand. That should be plenty intimidating and effective for both defense and offense.

As for the rest of the plan, I’m game. ?

Edited by Tramp Graphics
1 minute ago, Rabobankrider said:

@Vergence I'd say they will run back to their shuttle to try and hunker down in there, three  advantage isn't quite enough to fling themselves to their death ? If you want you can include that in your ic post.

Haha, I thought the helms were vac sealed with oxygen lol. That's completely understandable then!

They are, but they're not likely to get a pick up later, so they fancy their chances in the shuttle.

So, @SithArissa , @Shlambate , i’ll rush ahead and use Fear the Shadows, to thin their numbers. I’ve got my lightsaber and Ancient Sword (Defensive +1), so I don’t need a shield. Presuming success, you two come in behind to clean up the stragglers.

So it looks like @Edgehawk is going to need to re-roll :p @SHADOWGUARD CHAMPION you can try to use mvoe if you have it to drag him back if you have 1 rank in strength due to there being 0G, or you can try and find something to throw him with an average perception check.

: 2eP+1eA+2eD+3eF 1 success, 2 advantage, 5 Dark Side
p-a-a.png p-s-a.png a-s-a.png d-th.png d-f-th.png f-ds-ds.png f-ds.png f-ds-ds.png

FFS. Flipping a destiny and taking strain to use the Darkside pips. Using 2 to activate, 1 for magnitude to shield me and @Shlambate and will spend 2 to activate strength twice for 10 energy absorption. @Rabobankrider how much strain is that? Can I use my 2 advantage to reduce my strain?

Edited by SithArissa

Is there initiative to roll @Rabobankrider