Star Wars: Revan's War OOC

By Rabobankrider, in Star Wars: Force and Destiny Beginner Game

(Extend Reach to attack troopers from short range; Aim maneuver, 9 dmg + crit to take out 2 minions; Freerunning maneuver to defensive position guarding Oola, suffer 3 strain; Triumph to.. provide defensive bonus to Oola, or upgrade attacks against her? Will narrate IC later).

Roller Edgehawk
Character Kai-wan
Campaign Revan's War
Description Melee attack w/aim + Destiny flip
Results 3eP+1eB+2eD : 1 success, 1 advantage, 1 Triumph [3eP=Tr, S/A, S/A] [1eB=-] [2eD=F/F, Th]
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Copy pasta: link bbcode

When @Edgehawk has made his ic post, I will be flipping a dp to give the remaining Sith an incidental, so whoever is planning to take the enxt move in the hanger please hold off till I can get that up.

@Vergence and @KungFuFerret , just to confirm, are either of you planning to initiate combat with the first slot, or do you want to the sith group to attack first?

Hanger Combat:

Fighter Combat:

  • @satkaz (4 missiles)
  • Shuttle Pilots: 2 defence on fore and aft, 5 soak, 45/45 HT 3/3 shuttles
  • Republic Fighter Squad: 1 defence on fore, 2 soak, 15/30 HT, 3/5 fighters (4 missiles)
  • Sith Fighter Squad: 2 soak 9/30 HT 2/5 fighters
Edited by Rabobankrider

With 5 base damage, I'm at 3/6 HT. Also, you forgot that I do have 1 shield in the front, but I'll let it slide.

Hmm, I'll go evasive to avoid fire, strain 2 on both pilot and ship to go to speed 4, then go and fire missiles.

Gunnery [Missiles] : 1eP+2eA+1eC+1eD+2eS 2 failures, 1 advantage
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Missile impacts blocked by shields, spend the advantage to give another setback to the next person who shoots at me.

Missed Setback Dice : 1eS 0 successes
s--.png I'll try remember for next time. I'll put a note somewhere.

8 minutes ago, Rabobankrider said:

Missed Setback Dice : 1eS 0 successes
s--.png I'll try remember for next time. I'll put a note somewhere.

It's alright, I've also messed up. I just realized I forgot to add Handling die to the Gain the Advantage action I did the turn before the current one.

1 hour ago, Rabobankrider said:

@Vergence and @KungFuFerret , just to confirm, are either of you planning to initiate combat with the first slot, or do you want to the sith group to attack first?

I performed surrender negotiations action since the three didn't indicate any apparent resistance or aggression IC yet and it fits with my character design. Didn't realize at first the robed figure was on nemesis level :P (Same discipline as Maul in DoR).

I think the robed figure is only rival so it won't be too bad.

Kai-wan's staff is Breach 1, Crit 1; used advantage to crit, and down, a second trooper.. so only 3 left? @Rabobankrider

@Rabobankrider you also missed my 1 defense from my Jedi armour. And I can also add 2 setback to an npc's roll once per session which I might have used. Doesn't really matter tho. Just so you know. But if the Sith troops are attacking me or the Republic troops I will use it on them if they somehow get too.

@Rabobankrider Well you said we had a free maneuver, which I didn't want to take. I'm assuming after the free maneuver we are going into regular initiative roster correct? If so, are the sith first slots? Because I assumed that would be determined by the rolls you had us do.

Everyone in the station hanger, unless you're planning to attack these guys you can roll discipline to recover.

@KungFuFerret it does yeah, and you guys have the first slot in the initiative. I just wasn't sure if you guys wanted to initiate combat, but you do have the option to.

  • @satkaz (3 missiles)
  • Shuttle Pilots: 2 defence on fore and aft, 5 soak, 45/45 HT 3/3 shuttles
  • Republic Fighter Squad: 1 defence on fore, 2 soak, 15/30 HT, 3/5 fighters (4 missiles)
  • Sith Fighter Squad: 2 soak 9/30 HT 2/5 fighters
50 minutes ago, Rabobankrider said:

Everyone in the station hanger, unless you're planning to attack these guys you can roll discipline to recover.

@KungFuFerret it does yeah, and you guys have the first slot in the initiative. I just wasn't sure if you guys wanted to initiate combat, but you do have the option to.

@Vergence had an action he wanted to do, so if we only have the first slot in initiative, he can take it for his attempt to make them stop. If we have 2nd slot then I'll take my action after his resolution, otherwise I'll wait until next PC slot.

1 hour ago, KungFuFerret said:

@Vergence had an action he wanted to do, so if we only have the first slot in initiative, he can take it for his attempt to make them stop. If we have 2nd slot then I'll take my action after his resolution, otherwise I'll wait until next PC slot.

I performed negotiation check a page back on OOC already. Just using my last post for the surrender attempt.

Edited by Vergence

Ah right, I got mixed up there. I'll add the sith's response to the last post for you two.

@Vergence and @KungFuFerret , I think I'm actually going to have you guys do a daunting fear check. Never tried fear in games so I'm interested to see how this goes. Also in terms of lightsaber combat I suspect it will be much more parrying, back and forth etc n terms of narration ot match that style etc.

On 4/28/2018 at 1:55 PM, Vergence said:

Daunting negotiations + Congenial Upgrade + Savvy negotiations= 1 setback left : 3eP+4eD+1eS 1 failure, 2 advantage
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No go. Will use the advantages as setback to throw the guy off by my action attempt and use my last post as the speech to the check. If melee occurs, I only have 2 defense since the spacesuit probably neglects my armor.

@Rabobankrider I applied my advantages as setbacks to the Sith’s action from my prior check and have 2x melee defense if my spacesuit neglects my 3rd from armored robes. Also, I don’t have parry talent yet, just defense atm.

@Vergence : Missed Setback Dice : 3eS 1 failure, 1 threat
s-th.png s--.png s-f.png You can just emote parrying the attack instead of it pushing you back.

Also why daunting fear if he performed a lightsaber check? If not coercion check, what would make the scenario daunting for Jedi if he’s really a Rival? I ask because according to FFG I already performed a negotiation check mechanically on par if I told Darth Maul to surrender his knickers ?

Fifth and seventh inquisitors are nemesis level with 3 Willpower. I think daunting fear check is witnessing Vader own an entire squad of navy troopers.

I’m fine with the checks, just making sure your aware of the level your requesting is all to put it in perspective.

Vader is a Formidable Fear check fully upgraded so 5 challenge rating

Discipline : 3eA 2 successes, 1 advantage
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Zoroku will not attack surrendering men.

Kai-wan will attempt to place the leader (the one who took the initiative to surrender) in binders.

I was putting it as formidable as this will be the PC's first time facing a dark side user, so that's going to be quite an experience for them. But I wasn't going to go for the upgraded checks due to the time setting.

Edited by Rabobankrider
8 minutes ago, Rabobankrider said:

I was putting it as formidable as this will be the PC's first time facing a dark side user, so that's going to be quite an experience for them. But I wasn't going to go for the upgraded checks due to the time setting.

Rival Fear : 3eA+1eP+4eD 5 successes, 1 threat
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Formidable is 5 difficulty Daunting is 4 which do you want @Rabobankrider ?

14 minutes ago, Vergence said:

Rival Fear : 3eA+1eP+4eD 5 successes, 1 threat
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24 minutes ago, Rabobankrider said:

I was putting it as formidable as this will be the PC's first time facing a dark side user, so that's going to be quite an experience for them. But I wasn't going to go for the upgraded checks due to the time setting.

I'll go with daunting I think this time.

@Edgehawk they won't resist.

Edited by Rabobankrider