51 minutes ago, KungFuFerret said:Stealth Check : 2eD+2eA+1eB 1 failure
![]()
![]()
![]()
![]()
![]()
Go ahead and take 2 boosts from my advantages and see if you can pass
We can roleplay it like Muu stole everybody’s attention so Gaze goes unnoticed.
Edited by Vergence51 minutes ago, KungFuFerret said:Stealth Check : 2eD+2eA+1eB 1 failure
![]()
![]()
![]()
![]()
![]()
Go ahead and take 2 boosts from my advantages and see if you can pass
We can roleplay it like Muu stole everybody’s attention so Gaze goes unnoticed.
Edited by VergenceI actually went ahead and rolled the boost die and still failed, just didn't bother posting it. So we both don't make it in all tricksie sneakthief-like.
Edited by KungFuFerretSo, you guys drop in like this:
6 minutes ago, satkaz said:So, you guys drop in like this:
Yeah, that was my mental image too
Edit:
Or across between the two if I perform a coercion check in my spacesuit!
Edited by Vergence
Given we failed out stealth check, I was thinking more like this
Who is next in the big combat? Tiberius and I posted?
Tiberius, Zoroku and Oola have made turns, so I believe its Sith Squad 1's turn.
Edited by SithArissaI think it is now down to the sith troopers, I'll get the post up when I can.
@Edgehawk
, just want to check, do you want to change your last attack to injure squad 6 or keep it as finishing off squad 2? If you let me know I'll put the siths action section up for you lot to respond to. Also, sorry for the confusion with this, juggling a lot of stuff in real life and on here.
@satkaz , here's the initiative for your next round of combat:
Your enemies are at medium range at speed 2 currently if you want to make the first move.
@Vergence and @KungFuFerret , I'm going to say your advantage is the enemy is too stunned by your grand entry (tumble from the sky) so you guys will get a free maneuver for your troubles. They are at short range of you and are at engaged range of each other.
Edited by RabobankriderAlright, I assume I'm at speed 3 at this point, so I'll be moving to short and firing concussion missiles at the first Sith Fighter Squadron.
Gunnery [Fox Two!]
:
1eP+2eA+2eD
4 successes, 2 threat, 1 Triumph
Whew, that's a shot! Probably suffer 2 system strain from the incoming scrap as they merge. As for the Triumph, I'll use the "I Have You Now Option" in the Stay on Target sourcebook option: Gain the Advantage on the shuttle pilots.
As for the damage: it'd be 10 damage total, with Breach penetrating whatever armor those fighters had, which would mean one is down for sure. As for the shuttles, I'll go for their sides.
Edited by satkaz@Rabobankrider would initiative be Vigilance?
1 hour ago, SithArissa said:Tiberius, Zoroku and Oola have made turns, so I believe its Sith Squad 1's turn.
Did you make a post for Oola's turn? I don't remember if you did?
2 hours ago, Rabobankrider said:@Edgehawk , just want to check, do you want to change your last attack to injure squad 6 or keep it as finishing off squad 2? If you let me know I'll put the siths action section up for you lot to respond to. Also, sorry for the confusion with this, juggling a lot of stuff in real life and on here.
![]()
Whatever works, really. I narrated it as Squad 5, which had not attacked (or been attacked) yet.. but I guess it doesn't really matter?
2 hours ago, Rabobankrider said:
@Vergence and @KungFuFerret , I'm going to say your advantage is the enemy is too stunned by your grand entry (tumble from the sky) so you guys will get a free maneuver for your troubles. They are at short range of you and are at engaged range of each other.
So we discussed this some in messages, but I need some clarification. 1. Are the 2 troopers in a single minion group? 2. If I can't consider them a single target for the purposes of pulling their weapons from their hands, then what would be the point? Since they fire as one, taking away a 1 gun is still going to allow them to fire at us. If it was one person, I could yank the gun and they would have to find some other way to fight. But even though minions are considered one target, the yoink becomes useless, even though their damage isn't based on number of weapons being shot.
On 20/04/2018 at 1:42 PM, SithArissa said:
11 hours ago, Shlambate said:Did you make a post for Oola's turn? I don't remember if you did?
I think he meant IC
1 hour ago, Vergence said:I think he meant IC
Bingo
Oh the Roleplaying part of this Roleplaying game. Understood.
Just tell me when it’s my turn to cut loose. ?
13 minutes ago, Tramp Graphics said:Just tell me when it’s my turn to cut loose. ?
If @Rabobankrider posts Sith Trooper turn then you go.
@Edgehawk should be the fourth turn before the NPC turn so take your action since none of the squads will move yet.
I'm going to try and sort everything for this thread tomorrow. Sorry for the delay.
Fighter Combat:
Also @satkaz before I forget Gunda isn't with you guys at the moment, he's closer to the attacking Interdictor.
On a different note how does a player normally survive dog fighting, because it seems that 1 good shot would pretty much kill them.
Hanger Combat:
@Vergence initiative will be vigilance yes.
@KungFuFerret I've been going back over the rules and your argument, and I think you were right the first time regarding being able to effect a minion group without magnitude, so sorry about that. I wil say however if (on the rare occasion they're needed) there's a squad of something like 10 then that will need a magnitude check.
The 2 troopers would be a single group, but the black robed figure is separate.
Vigilance
:
1eP+3eA
2 successes, 3 advantage
So,
@Rabobankrider
, is it my turn then?
If you want to take this slot sure. The squad Zoroku is fighting I think would be at close range while the other is at medium.
Slice and Dice!!!
I'm going Two-weapon, Lightsaber primary, Ancient Sword secondary. They use the same skill, so...
Tow-Weapon Lightsaber/Ancient Sword attack
:
2eA+2eP+3eD
3 successes, 1 threat, 1 Triumph
I get an automatic advantage with every successful hit from the curved hilt, so that wipes out the last threat. and I use the Triumph for an extra hit with the Ancient Sword (his Ryyk blade). So that's 18 damage total, 9 from the lightsaber, 9 from the Ryyk blade.
Edited by Tramp Graphics