Star Wars: Revan's War OOC

By Rabobankrider, in Star Wars: Force and Destiny Beginner Game

Extended Reach (suffer 1 Strain) to attack Sith trooper Squad 5 with Staff, from Short range (maneuver to aim):

Campaign Revan's War
Description Morgukai Staff attack
Results 1eA+2eP+1eB+2eD : 2 successes, 2 advantage [1eA=S] [2eP=S/A, S/A] [1eB=A] [2eD=-, F/Th]
a-s.png p-s-a.png p-s-a.png b-a.png d--.png d-f-th.png

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So.. 10 damage.. Take one down, Crit 1to take down a second one.. can I crit again? If not, I'll pass a boost.

Edited by Edgehawk
19 minutes ago, Shlambate said:

I hope you two are tethered to base it would suck to just lose you guys to the void of Space.

I think this is how Muu will act if he fails his check :lol:

50 minutes ago, Edgehawk said:

Extended Reach (suffer 1 Strain) to attack Sith trooper Squad 5 with Staff, from Short range (maneuver to aim):

Campaign Revan's War
Description Morgukai Staff attack
Results 1eA+2eP+1eB+2eD : 2 successes, 2 advantage [1eA=S] [2eP=S/A, S/A] [1eB=A] [2eD=-, F/Th]
a-s.png p-s-a.png p-s-a.png b-a.png d--.png d-f-th.png

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So.. 10 damage.. Take one down, Crit 1to take down a second one.. can I crit again? If not, I'll pass a boost.

I think 2 of the Sith troopers actually get to move before any PC next.

@SithArissa don't forget to make an IC post for the force power Oola is using.

16 hours ago, Rabobankrider said:

Hanger Combat Initiative:

  1. @SHADOWGUARD CHAMPION
  2. Republic Infantry Squad: 3 soak, 24/25 wounds, 5/5 men
  3. @SithArissa
  4. @Edgehawk
  5. Sith Trooper Squad 1: 5 soak, 20/25 wounds 4/5 men
  6. Sith Trooper Squad 2: 5/25 wounds 5/5 men
  7. @Tramp Graphics
  8. Sith Trooper Squad: 5 soak, 25/25 wounds 5/5 men
  9. @Shlambate

I just saw that I was listed following @SithArissa , but if someone else used that slot, that's fine.

Initiative is fluid that's just where we rolled initially.

29 minutes ago, Shlambate said:

Initiative is fluid that's just where we rolled initially.

I know, but sometimes @Rabobankrider has kept the slots attached to the players who rolled them. I'll wait for an open slot to narrate Kai's attack, making any necessary changes.

I hope @SHADOWGUARD CHAMPION Comes back he's been gone since Sunday.

@Shlambate , your wish has been granted.

Just to clarify, its Tiberius's turn to slice and dice with laser swords right?

Initiative is fluid so since you were gone we used your slot if you want to go before @Edgehawk you can certainly ask him.

1 hour ago, SHADOWGUARD CHAMPION said:

@Shlambate , your wish has been granted.

Just to clarify, its Tiberius's turn to slice and dice with laser swords right?

Ordinarily, I wouldn't be greedy about an initiative slot.. but I already rolled, mistakenly believing it was my turn. Since I am using a talent to attack Squad 5, from short range, I would prefer to make my attack next, prior to their turn. @SHADOWGUARD CHAMPION Unless @Rabobankrider permits me to crit more than once, I will be passing a Boost on to you. If you reeaaalllly need to go next, I won't fight you for it.

Also if you go Last @SHADOWGUARD CHAMPION You can take two turns in a row! Since we have both last slot and first.

See Zoroku's Zero in initiative was planned to match the 4 Tiberius got!

Edited by Shlambate

Ok guys, unfortunately work has taken a bit of a bad turn, so I'm going to be very on and off in terms of activity for the time being. I'll try and get posts done a few times a week, but it's not going to be as frequent as before. Sorry for the inconvenience.

@Shlambate I will take that opportunity as it sounds like it will end up being narratively awesome.

@satkaz , can you do an average computer check to see if you can use your ships scanner to spot some shuttles in your range. Alternatively you can do an average perception with a setback for the same thing.

@SithArissa , you get 2 strain and 2 conflict, I'm keeping track of conflict on the character section of the first page. :)

@Vergence and @KungFuFerret , if you want to use move to assist your flight, I'd say it can add an automatic success to your check like what enhance does. Landing on the Interdictor would still be a tricky shot as you've got to threat your way through the scaffolding, but move will make it easier.

@Edgehawk , I think players can only crit once per turn I'm afraid. If the others are ok with it feel free to take your turn next. :)

@Rabobankrider I think you need to take a Sith Trooper turn before @Edgehawk can attack.

28 minutes ago, Shlambate said:

@Rabobankrider I think you need to take a Sith Trooper turn before @Edgehawk can attack.

I believe Sith squads 1 and 2 both need to go, prior to the next PC slot.

Right, yeah I lost track. I'll have them make their posts today.

Since the roll was such low damage I'll keep it but remember his free action before combat was set up sense so his defenses are upgraded once!

Edit: I almost forgot Zoroku's Crossguard saber also has defensive 1 so in melee they have to roll a setback! That I would like to be added.

I thought the squad he engaged would go last? Either way it doesn't matter he will take one damage @Rabobankrider

Edited by Shlambate

Sorry, completely forgot about those factors. I'll make a not for next time.

On 4/11/2018 at 7:45 PM, KungFuFerret said:

Well if I can make the check with a Move instead, I'll totally do that. Otherwise I'm game for trying the hard check, why not.

You still want to go with a hard coordination check? I think Muu would suggest walking with the grav boots until we had an average check + move like he pointed out in the sector admin office. However, I’m open to whatever.

@Rabobankrider don't forget to add the setback that's always there no matter whether he senses or not!

37 minutes ago, Shlambate said:

@Rabobankrider don't forget to add the setback that's always there no matter whether he senses or not!

Kai-wan's staff gives him a melee defense of 1, as well, when the situation arises. I'll post my IC shortly.

1 hour ago, Vergence said:

You still want to go with a hard coordination check? I think Muu would suggest walking with the grav boots until we had an average check + move like he pointed out in the sector admin office. However, I’m open to whatever.

I'm fine with whatever, it mostly just depends on how much you want to try and be Big Darn Heroes.

12 minutes ago, KungFuFerret said:

I'm fine with whatever, it mostly just depends on how much you want to try and be Big Darn Heroes.

Lets go with the average check. I think we will still have plenty of chances to be heroes against an entire shuttle ourselves.