@Rabobankrider would Gaze and Muu need to roll perception check or did you have something else in mind for finding the suits?
Star Wars: Revan's War OOC
Erm, let's say easy perception check. It'd just be a locker near the back of the room. Pause the post at finding the suits though, I have a plan for what happens.
Also @satkaz , I should have said if you're planning to engage the fighters they are at short range of you and have the same stats as TIE fighters. You'll need to roll for cool though for the initiative check.
3 hours ago, Rabobankrider said:Erm, let's say easy perception check. It'd just be a locker near the back of the room. Pause the post at finding the suits though, I have a plan for what happens.
Easy Perception Suits
:
1eP+1eA+1eD
2 successes
Will hold off on the post too
Initative
:
3eA
1 success, 4 advantage
8 hours ago, Rabobankrider said:Erm, let's say easy perception check. It'd just be a locker near the back of the room. Pause the post at finding the suits though, I have a plan for what happens.
Perception Check
:
1eA+1eP+1eD
0 successes, 1 advantage
I guess Gaze is just going to pull a General Leia and go commando into the vacuum of space.
Hey @Rabobankrider don't forget the minion group initiative.
Also @SHADOWGUARD CHAMPION Don't forget Tiberius either.
Edited by ShlambateEngaging Sith fighters.
Cool [Initiative]
:
1eP+2eA
2 successes, 3 advantage
Before I forget, what range is everyone at from the hanger entrance? I'm putting the republic squad at medium range, with the back door being at long range. From one end of the hanger to the other going from side to side is medium from the centre.
In terms of terrain etc, you've got a tonne of ship wreckage to the right (facing the hanger entrance) that can give cover for pretty much all ranges. You've also got a few scattered boxes, barrels and ceiling masonry at medium range for cover if you choose to use it.
Hanger Combat Initiative:
- @SHADOWGUARD CHAMPION
- Republic Infantry Squad: 3 soak, 25/25 wounds, 5/5 men
- @SithArissa
- @Edgehawk
- Sith Trooper Squad 1: 5 soak, 25/25 wounds 5/5 men
- Sith Trooper Squad 2: 5/25 wounds 5/5 men
- @Tramp Graphics
- Sith Trooper Squad: 5 soak, 25/25 wounds 5/5 men
- @Shlambate
Space Combat Initiative:
- @satkaz
- Republic Starfighter Squad: 2 armour, 12/12 HT, 12/12 SS
- Sith Fighter Squad: 2 armour, 18/18 HT, 24/24 SS
@satkaz for reference I am modelling the Aurek fighters of the A-Wing, so these are the stats you'll need for your ship: http://swrpg.viluppo.net/transportation/starships/1235/
Forward-mounted light laser cannons: Damage 5, critical 3, range close, linked 1
Forward-mounted concussion missile launchers: Damage 6, critical 3, range short, blast 4, breach 4, guided 3, limited ammo 6, linked 1, slow-firing 1.
@Vergence and @KungFuFerret , the space suits that you guys have come across have the following: 2 soak, 2 encumbrance, and they add a setback dice to agility or perception based checks. They also will have magnetic boots so you lot don't float off into space.
Edited by Rabobankrider@Rabobankrider I thought we would do free initiative like in Cyclone Squad?
You can if you want, I was just making sure I hadn't missed anyone so put everyone in order with their rolls.
Ok got it, so what range are the Sith Troopers from the group of Jedi, I believe most of us are a bit further forward.
I'm fine with whatever everyone else decides.
@Rabobankrider is it safe to assume we can just slip the suits over our gear quickly? And the suits would have basic comms to remain in contact with the party/station?
That is all correct yes.
@Rabobankrider what's the distances between us and the Sith Troopers? For the Jedi that were a bit closer up than the others? Short? Still medium?
I'd say probably short.
@Tramp Graphics if you want to go first since Kattadik rolled already? If not I've got an idea for what Zoroku will do.
@Rabobankrider can we have the minion group fire last in the turn order?
Edited by ShlambateI think I'm going to say NPC's stay in order for simplicities sake on my part. To be fair it shouldn't be too bad. As they're second there will still be some enemies they can target that won't be engaged.
I was just thinking of simplicity for posting, since at the moment it's PC NPC PC PC NPC NPC PC NPC PC. It's gonna be a lot of back and forth.
9 minutes ago, Shlambate said:I was just thinking of simplicity for posting, since at the moment it's PC NPC PC PC NPC NPC PC NPC PC. It's gonna be a lot of back and forth.
That’s how it’s supposed to go, no matter which PC takes what position in the order, it doesn’t affect the overall order of initiative.
Unless of course we use the friendly NPC slot at the beginning its PC PC PC PC NPC NPC PC NPC NPC.
1 minute ago, Tramp Graphics said:That’s how it’s supposed to go, no matter which PC takes what position in the order, it doesn’t affect the overall order of initiative.
Making it somewhat cleaner. But Its moot Rabo wants the NPC's second
If you want to, go ahead. Unless the results of my Fear the Shadows roll would affect your actions, I don’t think it matters.
Edited by Tramp Graphics