14 minutes ago, Rabobankrider said:@Vergence , average knowledge (warfare, education or core worlds) to learn about the history of Foerost. The choice of check will effect the knowledge you get out of it. More detailed material on security etc would be classed as hard as that kind of material is probably not in general circulation.
@Matt Skywalker , if you want to forsee the events at the ship yards, you will unfortunately need to do your check on the day of arrival, as you haven't got the magnitude to see 3 weeks in the future. You're more than welcome to do the check a little bit before arriving though.
@SHADOWGUARD CHAMPION , that seems like a good use of advantage to me. Alternatively you could have the weapon have the superior rating for a number of turns. You are welcome to build a droid, but at the moment it's worth bearing in mind the workshop on the ship is currently focused around lightsaber construction. If later on you want to add a regular workshop, buy droid parts etc, then fire away!
@satkaz , it might be worth changing the end o your post, because currently you are going into hyperspace without setting coordinates, and I will be forced to throw asteroids at you all.
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Also, does everyone have access to the special rules for the Crucible's facilities, or should I post a copy on here for easy access?
I think that covers everything for now. When everyone has emoted boarding the ship, I'll do a quick post, mainly as a marker of where you are in your journey.
Yes, I do. I use them for the Library and workshop for the Jedi Star . though the Workshop is combined with the rules for Workshops from Special Modifications.
The special rules are as folows:
QuoteWorkshop : The interior of the Crucible was said to have contained several extensive workshops. Younglings spent their time in these workshops constructing and repairing their lightsabers as well as learning other lessons involving maintenance and invention. When making Mechanics checks aboard the Crucible , the PCs always count as having the right tools for the job (see page 181 of the F&D core rulebook). In addition, once per session, each character aboard the ship may make a Hard Perception check. If successful, they may find one part for constructing a lightsaber worth 1,000 credits or less (the description of which is up to the GM, but it should be exotic, antique, or otherwise distinctive).
Anceint Databanks: The databanks aboard the Crucible have accumulated a great deal of esoteric information over the years. Characters aboard the ship add automatic Success and Advantage to any Knowledge (Lore) or Astrogation checks they make.
(DoH page 65).
Edited by Tramp Graphics