I think it would mostly be cosmetic improvement, so later when you get your next set of xp points you can spend it in those areas to explain it. This is mostly a chance for a bit of character development since the 17 or so years that have passed.
Star Wars: Revan's War OOC
4 minutes ago, Shlambate said:So would anyone go out of their way to interact with Zoroku? He will not approach anyone if they don't first.
Gaze and Zoroku can have a scene, but I'm about to leave to go hang with some friends IRL, my usual Sunday routine. So I won't be able to start it tonight. Hit me up tomorrow, or send me a PM tonight and we can link up for the googledoc?
Sure that sounds good, I'll send you a message here and wait for you to return have fun!
2 hours ago, satkaz said:That sounds good.
First week for Walden is improving his lightsaber skills by sparring.
Second week is improving mechanic proficiency though a combination of research and hands-on training.
Last week is improving piloting ability by picking up a few things to learn through records or experience.
If you want a sparring partner, Kataddik is always open.
Just now, Tramp Graphics said:If you want a sparring partner, Kataddik is always open.
Alright, I'm game.
Would Muu know if Foerost was hit during the Mandalorian Wars and if so, details?
I assume the shipyard at Foerost is Republic Military centric but, if I wanted to research shipyard defense contractors/corporations/collaborations (any other entities involvement) and command structure prior to arrival would that be Knowledge Education check or common Jedi knowledge?
Muu would want to look over set production deadlines, historical production records, and the rate we are currently operating (operations gist) to understand our mission management. Would that be a check or provided?
Conversationally, Muu is open if any of the characters want to socialize to work out starship RP but, Muu isnt pushy and can stay busy.
Edited by VergenceWeek 1 using foresee to know the dangers of the mission.
Week 2 chatting up the pilots to learn of the planet and its locals.
Week 3 sparring with the air
Though my character wouldn't want too I'll talk with your character @Vergence. He'll run into you etc.
Edited by Matt SkywalkerJust now, Matt Skywalker said:Week 2 chatting up the pilots to learn of the planet and its locals.
@Kymrel is the pilot since only us Padawans are on the ship.
Kataddik will divide his time between tinkering with his lightsaber (including looking for parts to improve it), practicing katas, and sparring with whomever wants to.
Edited by Tramp Graphics2 hours ago, Vergence said:Would Muu know if Foerost was hit during the Mandalorian Wars and if so, details?
I assume the shipyard at Foerost is Republic Military centric but, if I wanted to research shipyard dense contractors/corporations/collaborations (any other entities involvement) and command structure prior to arrival would that be Knowledge Education check or common Jedi knowledge?
Muu would want to look over set production deadlines, historical production records, and the rate we are currently operating (operations gist) to understand our mission management. Would that be a check or provided?
Conversationally, Muu is open if any of the characters want to socialize to work out starship RP but, Muu isnt pushy and can stay busy.
Think Walden would be up for some starship RP. Would work when he's trying to figure out some mechanic basics.
2 hours ago, Matt Skywalker said:Week 1 using foresee to know the dangers of the mission.
Week 2 chatting up the pilots to learn of the planet and its locals.
Week 3 sparring with the air
Though my character wouldn't want too I'll talk with your character @Vergence. He'll run into you etc.
Looks like the Padawans are going to be responsible for the ship, so it looks like @Kymrel is going to be the main pilot. If there's a co-pilot slot, I'll be taking that.
Also, if you want Matt to spar with someone rather than air, I'm always up for having Walden spar with the others.
Edited by satkazA post is up, in which we blast off at high speed, giving everyone a cause to be a little concerned.
I haven't decided what Gunda will be doing during the trip, but he'll certainly try to familiarize himself with the ship before doing anything else.
I assume some of the other characters might be in the cockpit with him as we take off, and could participate in a conversation about the rather energetic takeoff if anyone is interested. Shoot me a PM and we can get a google doc going.
I will apply the Damage +1 mod for my mechanics roll.
Also, suggestions for the 5 advantage?
54 minutes ago, SHADOWGUARD CHAMPION said:"I hate hotshots."
"... hate leads to suffering."
@Rabobankrider Don't give the info until Gaze and Zoroku have their Joint post up!
@Shlambate and I will be using some of the time for a training session between Gunda and Zoroku. This would be in the second week. We'll work the whole thing out and then post it in a single post.
@Rabobankrider can I spend the five advantage to have the check not count towards the mods installed on the crystal for the purposes of determining the difficulty of modding it? (i.e. next mod check is still easy, one after is average);
secoond can I build a helper droid for Tiberius using the crafting rules in Special Modifications? I was thinking a specialist chasis with repair directives.
@satkaz Tiberius would be fine with teaching you a thing or two about mechanics
14 minutes ago, SHADOWGUARD CHAMPION said:@Rabobankrider can I spend the five advantage to have the check not count towards the mods installed on the crystal for the purposes of determining the difficulty of modding it? (i.e. next mod check is still easy, one after is average);
secoond can I build a helper droid for Tiberius using the crafting rules in Special Modifications? I was thinking a specialist chasis with repair directives.
@satkaz Tiberius would be fine with teaching you a thing or two about mechanics
Yeah, that would work.
@Vergence, average knowledge (warfare, education or core worlds) to learn about the history of Foerost. The choice of check will effect the knowledge you get out of it. More detailed material on security etc would be classed as hard as that kind of material is probably not in general circulation.
@Matt Skywalker, if you want to forsee the events at the ship yards, you will unfortunately need to do your check on the day of arrival, as you haven't got the magnitude to see 3 weeks in the future. You're more than welcome to do the check a little bit before arriving though.
@SHADOWGUARD CHAMPION, that seems like a good use of advantage to me. Alternatively you could have the weapon have the superior rating for a number of turns. You are welcome to build a droid, but at the moment it's worth bearing in mind the workshop on the ship is currently focused around lightsaber construction. If later on you want to add a regular workshop, buy droid parts etc, then fire away!
@satkaz, it might be worth changing the end o your post, because currently you are going into hyperspace without setting coordinates, and I will be forced to throw asteroids at you all.
Also, does everyone have access to the special rules for the Crucible's facilities, or should I post a copy on here for easy access?
I think that covers everything for now. When everyone has emoted boarding the ship, I'll do a quick post, mainly as a marker of where you are in your journey.
2 minutes ago, Rabobankrider said:@Vergence, average knowledge (warfare, education or core worlds) to learn about the history of Foerost. The choice of check will effect the knowledge you get out of it. More detailed material on security etc would be classed as hard as that kind of material is probably not in general circulation.
@Matt Skywalker, if you want to forsee the events at the ship yards, you will unfortunately need to do your check on the day of arrival, as you haven't got the magnitude to see 3 weeks in the future. You're more than welcome to do the check a little bit before arriving though.
@SHADOWGUARD CHAMPION, that seems like a good use of advantage to me. Alternatively you could have the weapon have the superior rating for a number of turns. You are welcome to build a droid, but at the moment it's worth bearing in mind the workshop on the ship is currently focused around lightsaber construction. If later on you want to add a regular workshop, buy droid parts etc, then fire away!
@satkaz, it might be worth changing the end o your post, because currently you are going into hyperspace without setting coordinates, and I will be forced to throw asteroids at you all.
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Also, does everyone have access to the special rules for the Crucible's facilities, or should I post a copy on here for easy access?
I think that covers everything for now. When everyone has emoted boarding the ship, I'll do a quick post, mainly as a marker of where you are in your journey.
Oh, thought @Kymrel already set coordinates for the jump. Will change it.
Also, post a copy of the facilities.
Edited by satkazHaha, awesome. It'll only be an easy astrogation check assuming you're using the big hyperspace lanes.
@Rabobankrider for Zoroku's third week what can he do?
@Shlambate, whatever he wants really. He can study other areas, train some of his skills (cosmetically speaking), or he can just chill. He doesn't have to do anything if you don't want him to.
3 minutes ago, Rabobankrider said:Haha, awesome. It'll only be an easy astrogation check assuming you're using the big hyperspace lanes.
Here's the check:
Astrogation [To Foerost]: 3eA+1eD 1 success, 3 advantage


Spent the advantage as making sure they're not crashing into the shipyards or anywhere else when they reach Foerost.
Sounds good, you can come out of hyper-space bang on target.
Shoot, the astrogation thing was my fault. I'm so used to asking for a check unless there is time pressure or PCs are trying something complicated that I forgot to ask. Good thing the co-pilot knows his stuff!