Silun's check for staying out of sight while following the guards:
Stealth Check: 1eD+4eA+1eB 5 successes, 1 advantage




Silun's check for staying out of sight while following the guards:
Stealth Check: 1eD+4eA+1eB 5 successes, 1 advantage




@Bellona Andja is fully prepared to stand around, scrutinizing her pilfered datapad, as the team works. She can try to talk us out of trouble, need be.
@Shlambate, if you are following as a group, it will be a group check. Having said that, @Mikeyfett7 may have passed for everyone with their check :p
@Bellona, to hack the door it will be a hard computer or skulduggery check.
@Edgehawk and @Jedi Ronin, to conceal @Bellona at work it will be an average deception check, if you succeed you can pass a boost to @Bellonaas they are able to work unaccosted.
Stealth: 2eA+1eB+1eD 3 successes, 1 threat


@Rabobankrider, should we just assume that Zalen is hanging back to keep an eye on the hangar, or do you want to make his check for him?
Krios Stealth...oooh, better than expected.
Stealth (Aid): 1eA+2eD 1 success, 2 threat

2 Threat - perfect, his bumbling will help!
4 hours ago, Jedi Ronin said:Krios Stealth...oooh, better than expected.
Stealth (Aid): 1eA+2eD 1 success, 2 threat
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2 Threat - perfect, his bumbling will help!
Krios is part of the Engineers group, which needs ...
On 8/11/2020 at 2:41 AM, Rabobankrider said:
@Bellona, to hack the door it will be a hard computer or skulduggery check.
@Edgehawk and @Jedi Ronin, to conceal @Bellona at work it will be an average deception check, if you succeed you can pass a boost to @Bellonaas they are able to work unaccosted.
2 minutes ago, Bellona said:Krios is part of the Engineers group, which needs ...
Oops. Shouldn’t change anything since the dice pool is still correct.
Armatta's slicing attempt to open the door/elevator to Flight Control ...
Computers to slice doors/elevator to Flight Control w. own gear, 2 Boosts (help): 1eP+2eA+2eB+3eD 1 success, 1 advantage






Final Result (+1 Advantage from using personal slicer gear): 1 Success, 2 Advantages.
... That actually worked!
As a heads up, I will be away for a few days with family, so I may not be able to post .
By "well dressed humans in formal attire" do you mean "business attire" (what management rank and other business people wear at work) or "formal clothing" (what people wear to formal parties/galas)?
Edited by BellonaI guess that it's time to ask where the broken equipment is, and if they want it repaired or just moved?
Unless someone has a better idea for fast talking the situation in Flight Control?
(I must admit that I'd been hoping for a situation closer to the Flight Control in Mos Shuuta, where everyone's so busy that that they don't pay much attention to anyone who comes through the inner door because "if they got this far then they obviously must have clearance to be here and I'm too busy to deal with them myself anyway".)
Edited by Bellona@Mikeyfett7 what do you think? We continue to follow? Try to eavesdrop through the door?
4 hours ago, Shlambate said:@Mikeyfett7 what do you think? We continue to follow? Try to eavesdrop through the door?
@Shlambate continuing to follow would probably be much more difficult to stay hidden, but we might not get a better chance at getting that information, and listening through the door might not cut it. Silun will follow your lead either way, but I think our need for that info outweighs the risk.
If anyone’s gonna make it inside it’s Silun, Zoroku isn’t that stealthy.
3 hours ago, Shlambate said:If anyone’s gonna make it inside it’s Silun, Zoroku isn’t that stealthy.
Ok, I'll attempt it, no promises on how good he'll be at picking up relevant info, but nothing ventured nothing gained!
@Rabobankrider, Silun is going to attempt to dash in through the closing door in order to keep up with the guards and keep listening in on their conversation. What check or checks does that entail?
I'll put his actions in the IC with the checks once I make them.
Ok, I am back! It's pretty late here, so I'm hoping to have a post sorted for you all in a day or two, I'll keep you posted soon! ![]()
@Mikeyfett7, it'll need an easy athletics check from you, but at disadvantage if you want to try and stay quiet as you move.
@Edgehawk, for you it's just an average deception with 2 boost and setback.
12 hours ago, Rabobankrider said:
@Edgehawk, for you it's just an average deception with 2 boost and setback.
Deception: 3eA+2eD+2eB+2eS 3 successes, 1 advantage








Edit to add missing force dice:
Missed Force dice for Dec chk.: 2eF 4 Light Side
@Rabobankrider
16 hours ago, Rabobankrider said:@Mikeyfett7, it'll need an easy athletics check from you, but at disadvantage if you want to try and stay quiet as you move.
How does disadvantage work again? I tried finding it in the core rule books and didn't manage to find it, although I might just be looking in the wrong place.
4 hours ago, Mikeyfett7 said:How does disadvantage work again? I tried finding it in the core rule books and didn't manage to find it, although I might just be looking in the wrong place.
I’m not certain, but I think he just means for you to add a Setback die to the pool when you roll, so your Athletics vs 1eD+1eS (or just an Easy Athletics check vs 1eD, if not attempting to move silently).
20 hours ago, Edgehawk said:I’m not certain, but I think he just means for you to add a Setback die to the pool when you roll, so your Athletics vs 1eD+1eS (or just an Easy Athletics check vs 1eD, if not attempting to move silently).
@Rabobankrider, I'm going to go with this, let me know if there's anything I need to change about the roll afterward. Silun will take the setback in order to attempt to move stealthily.
Althletics check with Enhance power check: 1eD+1eS+2eA+2eF 3 Dark Side




I didn't generate any usable force points for Enhance, so I think that overall this ended up being a failure.
@Mikeyfett7, do you want to flip a destiny point, take some conflict and strain you can convert the dark side pips into a successes, otherwise it will be a faliure.
13 hours ago, Rabobankrider said:@Mikeyfett7, do you want to flip a destiny point, take some conflict and strain you can convert the dark side pips into a successes, otherwise it will be a faliure.
We only have a single destiny point, and I don't want to spend that on my messed up check, so I'll take the failure.
Edited by Mikeyfett7Is there an unoccupied station (preferably not close to any of the occupied ones) which Armatta could use to access the maglock controls?
What would it take to unlock the maglocks from here?