Star Wars: Revan's War OOC

By Rabobankrider, in Star Wars: Force and Destiny Beginner Game

@MarkusKruber, just wanted to check you were still with us.

Ok! So now you guys have a decision on who you want to escape from the temple. A few options include trying to smuggle yourselves out in speeders, sneaking out on food, just trying to run for it. It's up to you guys how you go about it.

But why do we need to escape? Aren’t we on mission from the council?

5 hours ago, Shlambate said:

But why do we need to escape? Aren’t we on mission from the council?

I think the temple is being watched, and we would be at risk of being followed, compromising our mission.

5 hours ago, Edgehawk said:

I think the temple is being watched, and we would be at risk of being followed, compromising our mission.

If so, that wasn't entirely clear.

Then it sounds like we need to slip out as either "unassuming padawans" (possibly looking for a party in a rebellious reaction to the lockdown) or Temple support staff.

Armatta in particular needs to be careful, as she could be identified as one of the Jedi involved with the affair at the Admiralty building. Zoroku at least now looks like a pantoran (different hair colour, sunglasses, possibly change in skin tone and/or tattoos, and verbal/body language), so he's a smidge less likely to be identified as one of the Jedi from the day before. The other four padawans have the advantage of being complete "unknowns" as far as the Admiralty affair goes.

Armatta could play the role of a non-Jedi Temple mechanic, going to pick up spare parts from a supplier/outside workshop. Depending upon how the lockdown is organised, the Temple guards might allow her to leave.

Related question: does anyone know how built up Coruscant is at this point? Would it be like we see in the movies, or is it closer to Theed on Naboo in episode 1?

If Coruscant is really built up, there might be some hidden/secret exits in the Temple's sub-levels (from previous eras when there was less city and the other buildings weren't built as tall). That would require either inside knowledge of the Temple's architectural history, etc., or possibly research in the Archives.

Edited by Bellona

As far as I was able to find on the internet, Coruscant has been fully urbanized since about 30000 BBY. I don't know exactly when we are set, but I'm assuming about 3000-4000 BBY, which would mean Coruscant has been building upward for 26000 years at least. That means the undercity is probably already quite complex (although this is all speculation on my part).

@Edgehawk is correct, the temple is under observation. The temple guards ill simply let you passed, but then the Corouscant law enforcement may well try and stop people leaving the temple, or at the very least follow them if they think they are jedi.

With the exception of @MarkusKruber, you are all together now!

I personally like the idea of sneaking out through a hidden exit into the lower levels. We're not dressed like padawans, so as long as those watching the temple don't actually see us leave the temple, we should be in the clear.

Of course, that's assuming that there is such an exit we can use.

Edited by Mikeyfett7
1 hour ago, Mikeyfett7 said:

I personally like the idea of sneaking out through a hidden exit into the lower levels. We're not dressed like padawans, so as long as those watching the temple don't actually see us leave the temple, we should be in the clear.

Of course, that's assuming that there is such an exit we can use.

I like this idea too. If that's not an option then I say we use "side door" (not THE main door) and try to pass ourselves off as Temple staff or a third party repair crew or something, the classic Island Fortress Cleaning Service.

31 minutes ago, Jedi Ronin said:

I like this idea too. If that's not an option then I say we use "side door" (not THE main door) and try to pass ourselves off as Temple staff or a third party repair crew or something, the classic Island Fortress Cleaning Service.

Just bring a Ladder they won't even question you

Assuming that we do get out unnoticed by the LEOs, I suggest that we re-group in a not-too-scuzzy diner somewhere, and make our first slicing attempt from there (so as not to bring suspicion upon the Temple if the slicing gets traced back to us). Bonus: non-commissary food!

1 minute ago, Bellona said:

Assuming that we do get out unnoticed by the LEOs, I suggest that we re-group in a not-too-scuzzy diner somewhere, and make our first slicing attempt from there (so as not to bring suspicion upon the Temple if the slicing gets traced back to us). Bonus: non-commissary food!

Ok, so what do we need to do in order to implement this? I've read how checks work a few times, but I'm still a little unsure on what the order of things is. Do we give a general idea of what we are trying to do, and the number of success, failure, etc. decide what we have to work with as far as the details? Or do we state exactly what we are doing, and the roll determines the outcome?

3 hours ago, Mikeyfett7 said:

Ok, so what do we need to do in order to implement this? I've read how checks work a few times, but I'm still a little unsure on what the order of things is. Do we give a general idea of what we are trying to do, and the number of success, failure, etc. decide what we have to work with as far as the details? Or do we state exactly what we are doing, and the roll determines the outcome?

Mostly up to how the GM wants to do it but generally we say what we want to do (fairly general approach with some specifics like we have so far), the GM assigns a difficulty including setbacks and boosts depending on circumstances and calls for a skill check and then we all interpret the results: succcess means we achieve the basic aims of the check (do we sneak out) and advantage/threat add favorable/ unfavorable compilations along with that (this is also where a lot of narrative interpretation is typically added).

Well, a temple this old may well have some kind of secret tunnel, I think an average knowledge (underworld) check with a setback will find some kind of forgotten exit from the temple. This would bypass the people watching the temple and make getting to the spaceport easier.

If you want to try go out of a side door, it will be a hard stealth but you will receive a boost. If you are splitting up to try and avoid detection that will add an additional boost as a single person will be harder to identify over a group. However going as a group means you can pool your stealth check, so if you're weak at stealth you're less likely to be caught.

Going out the main door will be a hard stealth with a setback, or a hard athletics if you literally want to try and rush them (that will lead into a chase scene). The choice is yours!

Does everyone get to attempt to make that knowledge (underworld) check, or is it 1 for the group?

5 hours ago, Rabobankrider said:

Well, a temple this old may well have some kind of secret tunnel, I think an average knowledge (underworld) check with a setback will find some kind of forgotten exit from the temple. This would bypass the people watching the temple and make getting to the spaceport easier.

(Assuming that more than one person can try the Underworld check.)

Armatta's master is the sneaky type, so he probably had some tales to tell her of his own padawan years. Let's see if she remembers anything useful ...

Know. Underworld to find secret Temple exit w. Streetsmarts: 3eA+2eD 1 success
a-s.pnga-a.pnga-a-a.pngd-th.pngd-th-th.png

Okay! Nothing fancy, but Armatta does remember something. :)

Shall I just narrate something IC, or would you like to add your own details?

Edited by Bellona

Underworld check from Silun (if multiple are allowed):

Knowledge: Underworld: 2eD+1eS+3eA 3 successes, 2 threat
d-th-th.pngd-th.pngs-f.pnga-s-a.pnga-s.pnga-s-s.png

So, (correct me if I'm wrong with this interpretation) Silun definitely recalls if there is some sort of secret exit to the temple, but his knowledge has probably omitted something important and potentially quite detrimental.

Seeing we have several successes I’ll wait till Rabo has a ruling to decide what Zoro wants to vote as the groups best path.

May the Fourth be with you, everyone!

47 minutes ago, Mikeyfett7 said:

May the Fourth be with you, everyone!

Thank you, and likewise to everyone! :)

@Edgehawk, although you've never seen one you're certain you've heard of some kind of tunnel. You will get a boost if a check arises to try and get into the tunnel itself based on the information you've got from various rumours.

@Bellona, although your character probably hasn't made the connection that it's a 'secret tunnel' before, they have seen an old service door in the lower levels of the temple.

@Mikeyfett7, you've also seen the service door, but with the setback you're not sure if that will lead out of the temple.

Collectively though you guys would be able to figure out that this is indeed a way out if you choose to take it.

If you guys want to post your final decision on how you're leaving in the ic I will sort the next scene and the relevant dice checks for you.

@Rabobankrider

Should we wait until @MarkusKruber/Dranau joins the other padawans first, or just go ahead with something IC?

I think we take the Service rout as it is the best way to not get caught and as a group to pool our best stats.

That was what I was thinking, it definitely seems like the most stealthy and practical option. Plus, it allows us to stick together, which means less risk of complications when trying to rendevous.

I don't know about @MarkusKruber, but I think we should be fine to at least start moving that direction. Hopefully he didn't choose to drop out or anything like that. He might just be busy.