Star Wars: Revan's War OOC

By Rabobankrider, in Star Wars: Force and Destiny Beginner Game

What’s the difficulty of the check to snipe that lieutenant? I’m gonna fly up to extreme range and snipe.

@Von3679 Do you have scope or anything that would reduce extreme shots to hard? Then a hard check, if not extreme is always Daunting unless you’re auto firing where its Formidable.

Oh, yeah, i do. Here is the check.

: 2eA+1eP+2eB+3eD 2 successes, 1 threat
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two boosts frm accurate

Admiralty Combat:

  1. @Bellona (2nd round) 4s1a
  2. @SithArissa (2nd round) 4s
  3. @Sincereagape (2nd round) 3s1a
  4. Corouscant Law Enforcement: 4 soak, 30/30 wounds, 5/5 men 3s1a
  5. Naval Security 1: 3 soak, 16/25 wounds, 4/5 men 1s3a
  6. @Von3679 1s1a
  7. Naval Security 2: 3 soak, 25/25 wounds, 5/5 men 1s1a
  8. @Edgehawk (2nd round) 1s
  9. @Shlambate 1a

@Von3679, that kills one of the soldiers (slugthrowers don't have a stun setting). Bare in mind that as there was a no kill order by the jedi, there may be a repercussion for killing the soldiers.

@Shlambate, you are up.

If I remember correctly using Sense to give me defense is a action not a manuever? Is that right @Rabobankrider

5 minutes ago, Shlambate said:

If I remember correctly using Sense to give me defense is a action not a manuever? Is that right @Rabobankrider

It is, it also would take 2 actions to give you both defense and offense if you have both upgrades as well as commiting a force for each. A game I played had about an hour long 'discussion' revolving around sense.

Thanks Arissa

As I only have one FP I will put it on defense, then engage the squad that will go last in the TO as it protects Zoroku from most fire.

When we get to the top of the second turn order, Armatta intends to work her way towards the the Admiralty doors, using Reflect to protect herself. (I'm assuming that the training 'sabres can be used with the Reflect talent.) She will circle around the the barrier from the sides if that's possible. If not, then she will be ready to move up to the barrier (still using Reflect), with the intent to draw her real 'sabre to cut through it.

If she has to cut through it, then she will draw on her knowledge of Mechanics to estimate the best location to do so (and try to use Flow to regain some Strain at the same time).

Edited by Bellona

Ok, we are at the top of the imitative now. @Edgehawk and @SithArissa you can narrate yourselves arriving if you want (though you won't be able to act ic till your turns).

@Bellona, the training sabers can do the same. Unfortunately the barricades have been placed so you will have to fight your way to the main entrance. If you want to try and dodge past the defenders, you can make an average athletics with a setback. The entrance to the building is at medium range, with the guards at short range.

Armatta uses her Sense Danger talent (Padawan tree; once per session removes up to two setbacks on a check) to remove that setback die.

She calls upon the Force to help her (Enhance power) as she uses two manoeuvres to get to the door (Medium range) ...

Athletics to dodge past defenders and get to the door: 2eA+2eF+2eD 1 advantage, 2 Light Side, 1 Dark Side
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And the Force is with her! Armatta uses one LS pip to give her the single success necessary to carry out the action, and the second LS pip to give her a second Advantage, so that she can spend two Advantages to make that second movement manoeuvre.

Armatta pauses at the Admiralty Building's main door, having run a gauntlet of defenders in a show of Force-enhanced athleticism. With a wry grin, she thinks: I really hope that the others will catch up with me - I don't want to be the only target for any defenders inside!

Edited by Bellona
Spelling ...

@Bellona Nice roll, but put the IC comments in IC

Already done! :)

@Rabobankrider I'll be off this week for the game because of a situation at work (See Bounty Hunting Doesn't Pay OOC for more details).

Please skip my turn during the current encounter until I return.

Jemech will be in the background or move to the outskirts of the conflict trying to do crowd control and ensure the citizens stay out of harms way. Thanks!

Sorry for the delay all, I've been pretty busy with work. I'm going to try and sort a post tomorrow.

Admiralty Combat:

  1. @Bellona engaged range of admiralty entrance.
  2. @SithArissa medium range of defence team.
  3. @Sincereagape (2nd round) 3s1a
  4. Corouscant Law Enforcement: 4 soak, 30/30 wounds, 5/5 men 3s1a
  5. Naval Security 1: 3 soak, 16/25 wounds, 4/5 men 1s3a
  6. @Von3679 1s1a
  7. Naval Security 2: 3 soak, 25/25 wounds, 5/5 men 1s1a
  8. @Edgehawk (2nd round) 1s
  9. @Shlambate engaged range of Naval Security 2.

Ok @SithArissa, you are up next :) As you and @Edgehawk have entered behind the main force, you guys are starting at medium range of the enemies, and short range of the jedi team. All targets are currently in cover so have one setback on checks against them.

Also @Bellona, if you chose to, you could take 2 strain to try and start getting the door to the building open. An average lightsaber check with a setback will determine how long it will take for you to cut through it. Alternatively a hard skulduggery check could try to unlock the door.

Edited by Rabobankrider

@Rabobankrider remember Zoroku is strategically placed engaged with the last moving squad.

Oola will move up behind our troops and put protect up on them which will absorb 5 damage. I have no idea what to spend the triumph on. Any suggestions welcome.

: 2eP+1eA+3eF+2eD+2eS 2 successes, 3 threat, 1 Triumph, 2 Light Side, 1 Dark Side
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40 minutes ago, SithArissa said:

Oola will move up behind our troops and put protect up on them which will absorb 5 damage. I have no idea what to spend the triumph on. Any suggestions welcome.

: 2eP+1eA+3eF+2eD+2eS 2 successes, 3 threat, 1 Triumph, 2 Light Side, 1 Dark Side
p-tr.pngp-s.pnga-a.pngf-ls.pngf-ls.pngf-ds.pngd-th.pngd-th-th.pngs--.pngs-th.png

Oola becomes instantly sober.

1 minute ago, Shlambate said:

Oola becomes instantly sober.

Impossible. Alcohol fueled 3:16.

Wait are any of those squads our troops or are the all enemies? Or by troops do you mean us Jedi @SithArissa

I assumed we brought troops?

Nope we brought Jedi, I convinced some them to be on our side, and I think all the guys in this combat that aren’t Jedi are attacking us.

Then there should be a jedi npc group?

Admiralty Combat:

  1. @Bellona engaged range of admiralty entrance.
  2. @SithArissa medium range of defence team.
  3. @Sincereagape (2nd round) 3s1a
  4. Corouscant Law Enforcement: 4 soak, 30/30 wounds, 5/5 men 3s1a
  5. Naval Security 1: 3 soak, 16/25 wounds, 4/5 men 1s3a
  6. @Von3679 1s1a
  7. Naval Security 2: 3 soak, 25/25 wounds, 5/5 men 1s1a
  8. @Edgehawk (2nd round) 1s
  9. @Shlambate engaged range of Naval Security 2.

@SithArissa, if you want I am happy for your character to sober up (or the adrenaline allows them to function without the setback). Alternatively you can do the standard of upgrading the check of an enemy squad etc.

In terms of the enemy soldiers, jedi and soldiers who joined you, their battle is happening outside of the initiative order. The reason for that is to keep things simpler to track, so the only people listed are those engaged in combat with your group. @SithArissa, if you want you can shift protect to one of the jedi, or you can keep it on the republic troopers, and that will help with the mass combat happening.

I'll keep it on the troops. Will put IC up before long. And I'll upgrade the next attack on a PC.

Edited by SithArissa