Star Wars: Revan's War OOC

By Rabobankrider, in Star Wars: Force and Destiny Beginner Game

So, Armatta will try a bit more crafting that evening, but of a different nature and in her private quarters. The Alchemy Crafting rules do not indicate that any DS pips will give Conflict (they simply increase the possibility of bad results while doing Alchemy Crafting).

Protective Talisman: Success. Checks to identify amulet's true purpose add +3 Setbacks (3x Hidden Purpose). Amulet has Encumbrance 1 (Cumbersome). Time = 1 hour. Cost = 150 credits.

E.T.A.: I forgot to adjust the cost to the correct amount, but have done so now.

Protective Talisman ...

Craft Protective Amulet w. Discipline: 1eP+2eA+1eD+2eF 2 successes, 2 advantage, 1 Light Side, 1 Dark Side
p-a-a.pnga-s.pnga-s-a.pngd-th.pngf-ls.pngf-ds.png

Success. Extra Success used to reduce crafting time from 3 hours to 1 hour. 2 Advantages + LS pip used to hide amulet's true function (3x Hidden Purpose). DS pip used to increase the amulet's Encumbrance from 0 to 1 (Cumbersome).

That's annoying. I actually would have preferred a Sloppy Integration (more expensive crafting) result over the Cumbersome one. :(

E.T.A.: Cost = 150 credits (300 - 150 recouped from previous, pre-session attempt).

Edited by Bellona
Corrected cost.

The next day Armatta will start on a bigger project in one of the workshops - armour! :) And then she realises that what she thought she wanted actually wasn't. In other words, the Deflective Armour template at which I'd been looking is actually worse than the Armoured Robes that she's using right now, and she can't afford to make either a new version of those or anything better. So scratch that plan. :(

Instead, Armatta will craft another lightsabre hilt as a back-up weapon (and so that she'll have one which inflicts only Stun damage). I'll re-use the same dice roll as the skill, difficulty, etc. are identical. The bonuses accrued from the previous Mechanics crafting check (the successful Slicer Gear check) come into play here: +2 Boosts to next crafting check that uses Mechanics (2x Practice Makes Perfect) and reduce the Difficulty of the next crafting check by 1 (Lessons Learned).

Second Standard Lightsabre Hilt: Success. Hilt automatically adds +1 Success to successful Lightsabre combat checks when Armatta uses the weapon, and +1 Threat instead when anyone else uses it (Personalised Design). Time = 1 hour. Cost = 100 credits.

Hmmm. The second hilt is actually better than her first (original) one. So Armatta will strip out the Illum crystal and the Magnetic Weapon Tether attachments from her first hilt and install them in her second one instead. The Training Emitter attachment which she originally intended to craft and install in the second hilt will instead be installed in the first hilt.

Training Emitter: Success. Time = 1 hour? Cost = 50 credits. Bought for 100 credits.

That's 1 hour and 200 credits of crafting on the second day. Fiddling with attachments (installing/removing/re-installing) just takes a few minutes, so I imagine that she'll be finished after an hour and a quarter in total before breakfast that day.

Armatta will take a break and consider her options for modding her Illum crystal at a later point in time.

E.T.A (1).: As soon as the downtime narrative catches up with the day after the Admiralty raid, I'll do a separate post with the dice rolls for modding the crystal.

E.T.A. (2): I'm going to forget about those crystal modding plans (seeing as it's likely that the downtime will end early) , and it's possible that Armatta will just buy the Training Emitter attachment instead of crafting it (so as to compress her plans into a shorter period of time).

E.T.A. (3): Confirmation of the decision to just buy the Training Emitter (FaD p. 200) for 100 credits instead of crafting her own for 50 credits (EV p. 84).

The relevant crafting dice rolls and details are in the spoiler below.

Deflective Armour Second Standard Lightsabre Hilt ...

Craft Deflective Armour w. Mechanics + Manipulate power, plus Inventor 1 and previous crafting bonuses, using own Tool Kit: 3eP+3eB+2eF+1eD 4 successes, 2 advantage, 2 Dark Side
p-s.pngp-s-s.pngp-s.pngb--.pngb-a-a.pngb-s-a.pngf-ds.pngf-ds.pngd-f-th.png

Final result (declining to use DS pips, +1 Advantage from own Tool Kit, and +1 Advantage from Jedi Multi-Tool/Lightsabre Maintenance Kit): 4 Successes, 4 Advantages.

Success. Extra Successes used to reduce time from 6 hours to 1 hour. 3 Advantages used to improve its handling for Armatta - and the reverse for others (Personalised Design). Cost = 100 credits.

Training Emitter (crafting EV p. 84) (buying FaD p. 200)... cost = 100 credits

Craft Training Emitter w. Mechanics + Manipulate power, using own Tool Kit (+1 Adv.): 3eP+2eF+2eD 1 success, 2 advantage, 2 Light Side, 1 Dark Side
p-s-s.pngp-a-a.pngp-a.pngf-ds.pngf-ls-ls.pngd-th.pngd-f.png

Final result (declining to use DS pips, +2 Advantages from 2 LS pips, +1 Advantage from own Took Kit): 1 Success, 5 Advantages.

Success. No crafting time given for this item, so I'll assume that it's just 1 hour (if not, then - in order to speed things up - I could turn the 2 LS pips into Successes instead of Advantages). No idea of what I could spend the 5 Advantages on for this item. Cost = 50 credits.

Edited by Bellona
Note about crystal modding plans. Note about abandoning those plans for now. Final decision just to buy the Training Emitter instead of crafting it herself.

I'm just waiting for the difficulty check to repair my lightsaber then to talk to naval command meanwhile Armatta is building an armory.

Cool

3 hours ago, Shlambate said:

I'm just waiting for the difficulty check to repair my lightsaber then to talk to naval command meanwhile Armatta is building an armory.

Cool

Well, the back-up weapon will only be good for Stun damage. It was cheaper to do it that way than to buy a Damping Emitter attachment (2,000 credits!).

(How come there are no rules for crafting non-crystal attachments aside from the Training Emitter in EV's lightsabre crafting rules?)

And Armatta's no way near ready to attack with two weapons simultaneously. She'd need to get a lot better at lightsabre combat first! :)

... Any crafting requests for Armatta? That goes for everyone that she knows and who's around in the Temple. (Although I'm a bit reluctant to mod other people's lightsabre crystals in case something goes wrong.)

Edited by Bellona
Spelling, etc.
3 minutes ago, Bellona said:

... Any crafting requests for Armatta? That goes for everyone that she knows and who's around in the Temple. (Although I'm a bit reluctant to mod other people's lightsabre crystals in case something goes wrong.)

A really cool hat.

Also @Bellona if you wish to meet Zoroku out of combat all you have to do is approach him.

Just now, Shlambate said:

Also @Bellona if you wish to meet Zoroku out of combat all you have to do is approach him.

I'll assume that they simply missed each other during the lunch hour rush in the commissary, and were in different workshops that afternoon (she was working on machining tools, he was probably repairing his lightsabre). But dinner at the commissary would be a possible meeting point.

By the way, if the damage was just minor damage to the 'sabre's hilt (not the crystal), then it would cost 75 credits and be an Easy Mechanics check (reduce repair cost by 10% for each Advantage).

1 minute ago, Bellona said:

I'll assume that they simply missed each other during the lunch hour rush in the commissary, and were in different workshops that afternoon (she was working on machining tools, he was probably repairing his lightsabre). But dinner at the commissary would be a possible meeting point.

By the way, if the damage was just minor damage to the 'sabre's hilt (not the crystal), then it would cost 75 credits and be an Easy Mechanics check (reduce repair cost by 10% for each Advantage).

Cool do i add my force die to it or is that only for upgrading my crystals?

1 minute ago, Shlambate said:

Cool do i add my force die to it or is that only for upgrading my crystals?

Without the Manipulate power upgrade and if it's not modding an attachment, then no Force dice or reduced Difficulty. (Unless certain Talents are in play.)

11 minutes ago, Bellona said:

Without the Manipulate power upgrade and if it's not modding an attachment, then no Force dice or reduced Difficulty. (Unless certain Talents are in play.)

Lightsaber repair: 3eA+1eD 0 successes, 3 advantage
a-a.pnga-a-a.pnga-a.pngd-th.png

Well then

5 minutes ago, Shlambate said:

Lightsaber repair: 3eA+1eD 0 successes, 3 advantage
a-a.pnga-a-a.pnga-a.pngd-th.png

Well then

Maybe Zoroku should discuss it with Armatta during dinner? :)

8 minutes ago, Bellona said:

Maybe Zoroku should discuss it with Armatta during dinner? :)

Or she could find him working at the workstation

1 minute ago, Shlambate said:

Or she could find him working at the workstation

Armatta wasn't in the lightsabre workshop during the afternoon and she's already at dinner. She could run into Zoroku on the way out of dinner, inquire as to the broken lightsabre, then offer to repair it sometime before lunch the next day.

Just now, Bellona said:

Armatta wasn't in the lightsabre workshop during the afternoon and she's already at dinner. She could run into Zoroku on the way out of dinner, inquire as to the broken lightsabre, then offer to repair it sometime before lunch the next day.

Well he would go to the Naval Offices next so maybe he gets to dinner after that.

@Rabobankrider What can I spend the Advantage on for a fail?

On 2/29/2020 at 3:42 AM, Rabobankrider said:

As an additional, as you guys are about to go to war and are now proving yourself to the republic, you all get 6 duty! I will also need you to choose your form to duty so that it can be taken into account during future sessions.

Armatta's best option for Duty is probably Research and Development (from the AoR Engineer sourcebook, Fully Operational p. 17):

"Research and Development:

Engineers also partake in research and development for technologies and other applied solutions. Necessity is the parent of invention, and every situation, enemy, and environment creates new necessities. Research can include stealing technology from the enemy or finding it in a ruin. These characters set aside time and resources to keep their base evolving, growing, and learning: that knowledge can also be passed on to other Engineers at other bases."

Stealing or finding tech sounds interesting, and Armatta is certainly willing to help others improve the gear that they already have (or craft new stuff if there's time, materials, and credits for it).

Please note that vehicles are not her specialty - particularly as I myself have not done the deep dive into SW vehicles, starships, etc. There are plenty of people on the forums who could explain the differences between various SW vehicles. I am not one of them. :) (Maybe there's a gap to be filled there by potential new players?)

Edited by Bellona

Intelligence: Zoroku knows that every victory hinges on knowing as much about the Sith Empire’s military might and other
assets as possible. He is driven to gather any and all potentially useful data, wishing to locate vital and vulnerable targets
for Republic forces to strike at. He not only wants to know what the Imperial military factions are up to, but also the
state of technological research, economic policies, and other aspects of Imperial strength.

I'll take that one

@Shlambate, that's fine I can work with that. I'd say the advantage could let you run into @Bellona while working and they could quickly give repairing the lightsaber a try?

Anyone injured can go and see the halls of healing for 8 wounds after about an hours work from the healers. Further healing would need a bacta tank for 1 wound an hour. If you guys sleep through the night you recover al strain, but if you don't work through the night you will not recover strain.

I'm going to warn you guys that you have until the morning after this ic day before you are called into the next event, so you probably won't be able to do everything you plan this time around.

I'm also going to take this chance to welcome @Jedi Ronin, @MarkusKruber and @Mikeyfett7 to the group! When your characters are done feel free to join the ic.

2 minutes ago, Rabobankrider said:

I’m also going to take this chance to welcome @Jedi Ronin, @MarkusKruber and @Mikeyfett7 to the group! When your characters are done feel free to join the ic.

Welcome! I’ve been with the game for some time, but am thinking about starting a new character. Care to share your concepts? I would prefer to not overlap too much with another PC.

6 minutes ago, Rabobankrider said:

I'm also going to take this chance to welcome @Jedi Ronin, @MarkusKruber and @Mikeyfett7 to the group! When your characters are done feel free to join the ic.

Welcome indeed! :)

37 minutes ago, Rabobankrider said:

@Shlambate, that's fine I can work with that. I'd say the advantage could let you run into @Bellona while working and they could quickly give repairing the lightsaber a try?

...

I'm going to warn you guys that you have until the morning after this ic day before you are called into the next event, so you probably won't be able to do everything you plan this time around.

I'll adjust my IC post (for the day of the raid) a bit so that such a meeting is possible and Zoroku can find Armatta more easily.

(But I should point out that less than 24 hours is not really worthy of the term "downtime".)

E.T.A. @Shlambate: I've adjusted the IC post so that Zoroku has a chance to find Armatta at the end of the afternoon. She can then use one to two hours on fixing the lightsabre.

Edited by Bellona

For whenever it becomes relevant, here's the dice roll for when Armatta fixes the lightsabre hilt for Zoroku ...

Fixing Zoroku's lightsabre hilt w. Mechanics + Manipulate power + 2 Adv. (tool kit + Jedi MT): 3eP+2eF+1eD 1 success, 2 Light Side, 1 Dark Side
p-s.pngp--.pngp-s-s.pngf-ls-ls.pngf-ds.pngd-f-f.png

Final result (declining to use DS pip, +2 Successes from 2 LS pips, +1 Advantage from Armatta's tool kit, +1 Advantage from the Jedi multi-tool/lightsabre maintenance kit [it goes by both names]): 3 Successes, 2 Advantages.

Success. Extra Successes were used to reduce time taken by 30% (Mechanics skill lists it as 10% - 20% per extra Success, so I took the average) from one hour. 2 Advantages used to reduce cost by 20% from 75 credits (FaD p. 166). Time = 42 minutes. Cost = 60 credits.

Not her best work, but it got the job done. (She was probably really hungry and wanted to go to dinner due to having had an early lunch.)

Welcome new people

9 hours ago, Jedi Ronin said:

Thanks,

Here's my character

https://swsheets.com/c/xeodidppb-krios-rella

Needs a bit of work but it's mostly there. I welcome feedback.

Looks at sheet.

This is a beefy boy

@Bellona you can interceot Zoroku before he heads off, I was thinking he would leave the saber with her and promise to eat dinner with her for her generous offer to repair the saber.

@Rabobankrider as i said in IC he wants to find an Admiral, possibly one who liked him when he spoke to them?