So, Armatta will try a bit more crafting that evening, but of a different nature and in her private quarters. The Alchemy Crafting rules do not indicate that any DS pips will give Conflict (they simply increase the possibility of bad results while doing Alchemy Crafting).
Protective Talisman: Success. Checks to identify amulet's true purpose add +3 Setbacks (3x Hidden Purpose). Amulet has Encumbrance 1 (Cumbersome). Time = 1 hour. Cost = 150 credits.
E.T.A.: I forgot to adjust the cost to the correct amount, but have done so now.
Protective Talisman ...
Craft Protective Amulet w. Discipline: 1eP+2eA+1eD+2eF 2 successes, 2 advantage, 1 Light Side, 1 Dark Side




Success. Extra Success used to reduce crafting time from 3 hours to 1 hour. 2 Advantages + LS pip used to hide amulet's true function (3x Hidden Purpose). DS pip used to increase the amulet's Encumbrance from 0 to 1 (Cumbersome).
That's annoying. I actually would have preferred a Sloppy Integration (more expensive crafting) result over the Cumbersome one.
E.T.A.: Cost = 150 credits (300 - 150 recouped from previous, pre-session attempt).
Corrected cost.












