Lightsaber check: 1eP+3eA+1eB+3eD 4 successes, 2 threat






15 damage with a Falling Ava;anche I have 2 threat its either strain a setback enemy boosts or my lightsaber attachment will make the damage 2 less whenever the GM wants.
Lightsaber check: 1eP+3eA+1eB+3eD 4 successes, 2 threat






15 damage with a Falling Ava;anche I have 2 threat its either strain a setback enemy boosts or my lightsaber attachment will make the damage 2 less whenever the GM wants.
Admiralty Combat:
@Shlambate, you take down 2 (nearly 3) of the squad, For ease of memory I'll say the next attack does 2 less damage as the energy of the lightsaber is drained.
I will sort @Von3679's turn tomorrow (I've run out of time today).
Sorry for the delay folks. Unfortunately I've run out of time today to sort the ic post, so I've just done the rolls for now. I'll do the rest hopefully tomorrow. In the mean time @Bellona, you are up. If it helps with the post Carth shot the guard (4) who in turn moved back into the doorway.
Admiralty Combat:
Armatta will move to Engage with Senate Guard 4 (manoeuvre), using her borrowed training lightsabre (and hoping to activate her Flow power).
Let's see what happens (lightsabres are not her strong point) ...
Attack Senate Guard 4 w. training LSa, plus Flow power: 1eP+1eA+2eD+2eF 3 Dark Side




... And that was a great big "Nope!" from the Force - and the other dice. *sighs*
IC post is done.
@SithArissa You're up!
Edited by Bellona
@BellonaJust use the Dark pips. It'll be fine. Really.

37 minutes ago, SithArissa said:@BellonaJust use the Dark pips. It'll be fine. Really.
I appreciate your point
but it really doesn't work out for a lightsider trying to recover Strain by means of Flow. (Zero sum game there, Strain-wise.)
By the way, my compliments on your collection of evil smirk gifs!
1 hour ago, Bellona said:I appreciate your point
but it really doesn't work out for a lightsider trying to recover Strain by means of Flow. (Zero sum game there, Strain-wise.)
By the way, my compliments on your collection of evil smirk gifs!
That's the thing about us here on the Darkside. Always laughing.
Admiralty Combat:
Ok, I tried to update the ic post, but for some reason I can't write in that post anymore, so I've just done it below. @SithArissa, you are currently at medium range of the entrance to Karath's office, with the rest of your team fighting to get past the guards, with the exception of @Edgehawk who parcoured his way into the office's entrance.
Edited by RabobankriderI have a question about the second-most-recent initiative list for this combat. Senate Guard 4 was listed along with the comment "upgraded difficulty next check". Does that apply to the guard's own next attack, or the next attack against that guard?
@Bellona, that is one the guards next check, it must have not copied across, I'll add it now.
Move: 3eF 2 Light Side, 2 Dark Side

So flip a destiny and take a strain to use a DS pip Activating Move with Strength and Range upgrades targeting the guard attacking Carth, thump her off the ceiling. Not sure how much damage this will do but it'll stop her in her tracks either way.
Admiralty Combat:
@SithArissa, that's enough to knock out (or kill) the guard.
Ok, I'm going to wait for a day or two just in case @Sincereagape comes back, but if not I'll sort their post. I think unfortunately that @Von3679 has gone inactive and so after this combat I will have to remove them.
Admiralty Combat:
Ok, @Edgehawk you are up next, you have Karath at short range with the enemies fighting your allies just behind you.
@Rabobankrider do the Guards have Pierce if not Zoroku takes no damage and no crit just from his Soak being 6.
@Shlambate, they do not have pierce, so yes Zoroku won't suffer any wounds. However having just checked the book I do not believe that wounds need to be inflicted to suffer a critical injury you just need a successful attack. If you have a quote that says otherwise, please let me know because I could be wrong.
I just double checked the ic, and the damage inflicted is 7, so you would need to use parry to take the damage to 0.
Edited by RabobankriderYour reroll of the challenge dice did not Increase the number of failures?
I can parry if necessary but I figured the reroll of the die reduced the success count.
Edited by Shlambate
It did reduce the damage from 8 to 7, so I recalculated it before making the post (I should have been clearer with that).
4 hours ago, Rabobankrider said:It did reduce the damage from 8 to 7, so I recalculated it before making the post (I should have been clearer with that).
Zoroku will Parry to reduce it to 0 damage making the attack unable to crit him. Which would leave him standing, Unless the Triumph is spent to knock him down which will at least leave him not crit
@Shlambate, to save on re-writing etc. I'll say the crit is just used to knock Zoroku prone. In the mean time, you are up!
Admiralty Combat:
Hmm I think since he is a thicc lad, and that he’s fully healthy and I’m at -2 damage this round that I can attack Normally without fear of murdering him.
@Rabobankrider anything other than that setback for the roll?
Edited by Shlambate@Shlambate, other than what you have listed it will be an average lightsaber check.
Lightsaber Check: 1eP+3eA+1eB+2eD+1eS 2 successes, 4 advantage







@Rabobankrider You know how I said I probably wouldn’t kill him. Yeah if I didn’t not use Falling Avalanche and the 4 advantage to heal strain, I would OHKO this dude.
its 9 -2 = 7 damage with Breach.
Ok, I'll get a post sorted for you guys tomorrow, sorry for the delay.
Plot twist!
Admiralty Combat:
@Edgehawk, you've already rolled the discipline check your check so you don't need to roll a second time. @SithArissa, can I get a daunting discipline roll from you please.
@Bellona, you are up next.