It's just you have an action in queue So I figured it would be best to resolve that and not bury your post in the IC under everyone else's turns.
Star Wars: Revan's War OOC
If you guys want me to, I’ll go first, but if you, or someone else wants to go first, I won’t stop them.
I would like you to go first.
12 minutes ago, Shlambate said:I would like you to go first.
Ok, any suggestions for that Triumph? I was tempted to have something fall from the ceiling and squash one of the enemy minion groups, which would heighten the stress on the others, but, that might be a little over the top. ??
Edited by Tramp GraphicsIf @Rabobankrider allows that it sounds pretty good.
Okay, for space combat, if I'm already at short range, I'll accelerate to 2, then fire off the concussion missiles.
If I'm out of short range, accelerate to 2, fly as close as possible to short range.
Here's the Gunnery check for the first option:
Gunnery [Fox Two]
:
1eP+2eA+2eD
1 failure, 4 advantage
Missile shot trashed. Spending 3 Advantage on activating Guided, while the 1 advantage is given to the Republic group.
Edited by satkazCan't actually go evasive, too slow for that. Also forgot about Guided, will activate that
@Vergence
I think you called Gaze, Repeek. I know he's hairy for a human but not that much!
5 minutes ago, Shlambate said:@Vergence I think you called Gaze, Repeek. I know he's hairy for a human but not that much!
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That's alright,
@Rabobankrider
called me Walden
Thanks though, was multi-tasking too much when writing.
8 hours ago, Vergence said:That's alright, @Rabobankrider called me Walden
Thanks though, was multi-tasking too much when writing.
I was really hoping when I read that, that Muu said it instead of it just being a descriptive
I was going to have him check his head mic and be like "What was that? I think our comms are messed up, that didn't come through clearly"
Heh, and I thought that was actually directed to me
XD I have too many characters to deal with. I'm just going to number you lot.
@Rabobankrider What does Kattadik's Triumph do on his fear check?
I'd say @Tramp Graphics could have something drop from the ceiling, but it's not a guaranteed kill. Another option is to treat it like a triumph from a fear check, which would upgrade their checks till the end of the encounter.
@satkaz , don't forget that you get to do a check for the missile again at the end of the round with 3 ability and 1 difficulty dice.
@Vergence and @KungFuFerret , can you do an average athletics check for jumping out of the hanger?
19 minutes ago, Rabobankrider said:I'd say @Tramp Graphics could have something drop from the ceiling, but it's not a guaranteed kill. Another option is to treat it like a triumph from a fear check, which would upgrade their checks till the end of the encounter.
I can work with that.
22 minutes ago, Rabobankrider said:@Vergence and @KungFuFerret , can you do an average athletics check for jumping out of the hanger?
I can
attempt
one, no guarantee if I can actually do it
@Rabobankrider , I updated my IC post.
Missile?
:
3eA+1eD
1 failure, 1 advantage
Missile shot trashed, but will give a boost to me on next check. And speaking of next check... spend maneuver to move to close, going for the guns.
Gunnery [Guns, guns, guns!]
:
1eP+2eA+1eC+1eD+1eB
1 success, 3 advantage
Whew. Spending 2 advantage to activate linked for 6 damage each, armor reduces those shots by 2 to 4, totaling 8 damage. Last 1 advantage goes to the Aureks. So, with 8 damage, 1 fighter has been shot down, 1 fighter is hit with 1/6.
Edited by satkazLinked shot calculations.
8 minutes ago, KungFuFerret said:I can attempt one, no guarantee if I can actually do it
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Average Athletics+Enhance
:
2eA+2eD+2eF
1 failure, 3 advantage, 2 Light Side, 2 Dark Side
Spending Light Side Pips on successes to pass the check and providing Gaze with 3x advantages if needed (otherwise saved for the next check).
@Rabobankrider it's your turn in the IC the troopers get to go.
Yeah, I'll have to sort the post out tomorrow at this time.
So I jokingly made a reference to Leia and her Mary Poppins scene earlier, but I am curious if Move could be utilized in some way to help with the space jump Gaze is about to attempt.
1 hour ago, KungFuFerret said:So I jokingly made a reference to Leia and her Mary Poppins scene earlier, but I am curious if Move could be utilized in some way to help with the space jump Gaze is about to attempt.
That’s actually how I’d mechanically explain the scene. Leia did force pull on the capital ship but didn’t generate enough force pips to bring it to her so she went to it in zero gravity.
That can be our backup plan if we fail our checks
1 minute ago, Vergence said:That’s actually how I’d mechanically explain the scene. Leia did force pull on the capital ship but didn’t generate enough force pips to bring it to her so she went to it in zero gravity.
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That can be our backup plan if we fail our checks
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Oh I fully agree, though I think it's much simpler than that. She basically threw a lifeline around the ship, and then pulled. Since she's only like 200 lbs at most, and the ship is thousands of tons, it's just her pulling herself to it like anyone else would with a rope
She didn't invest in Strength upgrades, but she did invest a ton into Range modifiers so she could yoink that thing from far off
Well you are applying a force on an object many times larger than you so if Newton's third law exists in this universe, which it does because you don't fall through the floor. Gaze's mass is much less than the Station so when the station pulls on Gaze it will pull him fast.
Just now, Shlambate said:Well you are applying a force on an object many times larger than you so if Newton's third law exists in this universe, which it does because you don't fall through the floor. Gaze's mass is much less than the Station so when the station pulls on Gaze it will pull him fast.
Newton's laws are great and all, but you know, magic space wizards tend to ignore such things when they feel like it
Still, I'll wait for the GM's verdict.