What do we need?
What do we need?
If you want, I can put up a sheet for the ship on SWSheets. Just let me know what name it has
Not bad, not bad. Guns are a priority. Missiles, too.
After all, might as well be prepared.
The name plate was left blank on the ship so you guys can name it
Oh and I was going to add a co-pilot seat to this one to give more things for people to do.
I would assume most ships have a co-pilot seat, it's just that it doesn't need one to function. But having one is always better. It probably has a station for a sensor operator an a navigator as well.
I'd say so yeah
If we want to propose names I'll throw in one I've always been fond of: The Intrepid Venture
How many rooms does our ship have?
11 minutes ago, Rabobankrider said:That and a combo of this as well: https://vignette.wikia.nocookie.net/swtor/images/8/80/CA_Jedi_Ship03_full.jpg/revision/latest?cb=20100821001546
It'd be described as cutting edge tech for the Jedi, which these ships would have been at the time. It takes the stats of the crucible which are these: http://swrpg.viluppo.net/transportation/starships/3355/
However, as it starts with no weapons, to balance that I'm removing the workshop and ancient databanks in return for an extra 2 hard points. These can be used on guns or whatever else you guys want.
Nooooo. Don't remove those. What's the point of a mobile Jedi ship if you remove the things that make it a Jedi ship.
This is especially since neither of those take up hard points to. Sign with.
Edited by Tramp GraphicsWell as a new ship it probably wouldn't have the ancient databanks, and if you guys really want a workshop, you can always add one in, make it your own type thing.
All of the information in the data banks on these types of ship was copied from the Jedi's libraries and main databases, this includes the ancient materials rescued from the Great library on Ossus.
Well you guys can decide if you want the workshop and/or workshop, or the 2 hard points.
I want the workshops and data banks, no question.
It has 6 hard points already, so I think we would want those, right?
Also, we need more suggestions for a name...
Well, if there's a co-pilot seat, I'm game. I assume Gunda would like to be the main pilot.
As for the workbench and databanks, it could be nice, but depends on whether or not we want the cruiser to be a fighter on its own or if it will have the ability to take escorts. Somehow though, I can't fathom them taking up an entire hardpoint on a ship each.
And for a name for the ship...hmm. Looking at Royal Navy names right now.
@Shlambate you'd have enough rooms for 10 people, plus things like engineering areas, storage bay, canteen etc
Just now, Kymrel said:It has 6 hard points already, so I think we would want those, right?
Also, we need more suggestions for a name...
Yeah. If it has six hard points already, we really don't need two more. Six is plenty for adding a couple of weapons and other mods.
Well, there's Superb, Dauntless, Enterprise, Fearless, Forward, Undaunted, etc.
Yes, I am pulling names out of the Royal Navy's cruiser list.
The Incontinent Ferret
That's the one
Reckless Vagabond, Immortal, The Valiant?
Ok NOBODY take that seriously!!
I randomly blurt out stuff that I find funny. That was not an actual suggestion for the name of the ship
1 minute ago, KungFuFerret said:Ok NOBODY take that seriously!!
I randomly blurt out stuff that I find funny. That was not an actual suggestion for the name of the ship
Well, the ship isn't quite the fastest or most maneuverable, so on those two ends, it'd be an incontinent ferret.
1 minute ago, KungFuFerret said:Ok NOBODY take that seriously!!
I randomly blurt out stuff that I find funny. That was not an actual suggestion for the name of the ship
I thought it was hilarious though!