I may as well just sling my pistols at them, with rolls like these:
| Campaign | Cyclone Squad |
| Description | Move, Attack B1s w/ both pistols, Sidestep |
| Results |
3eP+2eD
:
1 failure
[3eP=-, -, S] [2eD=F, F]
|
I may as well just sling my pistols at them, with rolls like these:
| Campaign | Cyclone Squad |
| Description | Move, Attack B1s w/ both pistols, Sidestep |
| Results |
3eP+2eD
:
1 failure
[3eP=-, -, S] [2eD=F, F]
|
You could increase your chances by spending a maneuver to aim...
3 minutes ago, Kymrel said:You could increase your chances by spending a maneuver to aim...
I know, but I needed to move forward, and I'm Sidestepping. I'm already hit, for more than half my wounds. Another hit will put me down.
@KungFuFerret are you firing this round or is it Sluggers turn?
@Rabobankrider what are the ranges if Slugger Stays put?
1 hour ago, Shlambate said:@KungFuFerret are you firing this round or is it Sluggers turn?
@Rabobankrider what are the ranges if Slugger Stays put?
If we are still on Round Two, then all I did was spend an action to reclaim my dropped weapon, and then a movement to get into cover.
@Shlambate you still have to fire, and then the droids left will. At your current position, the first B1's are at short, the rest are at medium and the towers are long. If you move up to @Kymrel the ranges reduce by 1.
@KungFuFerret , if you want to spend 2 strain or replace a maneuver you can still attack.
Nah, 2112 is good for now almost hitting his wound threshold in one shot
Ok so, slight retcon, as my brain apparently hasn't been functioning properly the last day or so. For some reason I forgot about the whole "take strain and get 2nd move action so you can still do stuff" rule. If that's the case, and 2112 can still attack, then I'm just going to do the droid bomb roll this turn instead. For some reason I thought it wouldn't be possible if I wanted to reclaim my gun.
As previously stated, I'm also flipping a DP
@Rabobankrider
on this check, and I've factored in your upgrade as well. Let's play with explosives!!
Someone Set Us Up the Bomb!
:
4eD+1eC+1eA+3eP
1 failure, 1 threat
Sighs, damnit.
Ok Slugger will move one range band in to the nearest cover, then take aim and fire, I will also spend a Destiny Point.
Ranged Heavy (Vs B2s)
:
3eP+1eA+1eB+2eD+1eS
2 successes, 3 advantage
So Slugger will hit two of the squads of B2's Killing 2 in each for he deal 14 damage twice just one less than a Quad Kill sigh. But all the B2's left are on their last legs one advantage will pass to the droid that decides to fire on him.
@KungFuFerret , I think for your threat maybe you trap your hand in the droid casing or something, hurting it a bit (1 setback for next turn when shooting, but that's it). If you want making a shield is still an option next turn.
@Shlambate if you want to put your post up ic I'll sort the droids reactions.
@Rabobankrider I did 6 hours ago
Ah right, I hadn't seen that, I'll sort my post when I have time..
I think when you guys move up to the next range band you'll be at the base of the citadel (or that bit where you can take cover from the auto turrets). When you do reach there you will be out of reach of the turrets completely, but in turn you won't be able to shoot them either unless you move from he cover.
Gonna take cover, spend 2 strain to Aim, and fire on Tower 2.
Ranged (Heavy) [Tower]
:
2eP+1eA+2eD+1eS+1eB
3 successes, 1 advantage
With 12 damage, Tower 2 is silent. Will spend the advantage to give a Boost to the next person.
Mynock can focus on any of the squads or the last tower. What's the strategy or preferred targets?
Slugger is clean up so shoot what you think is best, @Vergence
Remember that attack on Alner are upgraded twice due to his Sense power. It basically amounts to adding one Challenge die to the roll so it might cause the attack to miss completely.
@Kymrel
, good point.
Missed Challenge Dice
:
1eC
1 failure, 1 threat
So the droids miss you all together, I'll edit my post.
So you guys are still all up for murdering some droids (except @satkaz of course).
Slugger will fire last clean up he stragglers.
Aim + Tower 1 & Medium Range + 1 Defense
:
2eP+1eA+1eB+2eD+1eS
1 success
Mynock will take out the left tower 1, aim, and spend the strain for a 2nd maneuver.
@Edgehawk , yeah, you'll activate the tower auto-turrets and 4 B1's, 1 with a heavy repeating blaster.
@Edgehawk , yeah, you'll activate the tower auto-turrets and 4 B1's, 1 with a heavy repeating blaster.