Star Wars Clone Wars: Cyclone Squad OOC

By Rabobankrider, in Star Wars: Force and Destiny Beginner Game

15 minutes ago, Edgehawk said:

Roll a Boost (from Anler)- see if you can negate that Threat.

Missing dice : 1eB 0 successes
b--.png \

Newp

That's what usually happens to me, when I suddenly realize I missed a Boost.

Shoot the turret (Ranged Heavy) : 2eP+2eA+2eD+2eS 2 successes, 1 threat
p-s.png p-s-s.png a--.png a-s.png d--.png d-th.png s-f.png s-f.png

Fourteen Damage. Don't know what the threat does.

So slugger Over kills the turret by 6.

If I'm understanding correctly that Slugger and 2112 both took out the towers, what shall Doc & Mynock do with our action/maneuvers? Do we advance towards the citadel or 'attempt' to assist the Commander?

There have to be other droids, I'm sure @Rabobankrider will give you other targets to take out. @Vergence

Yeah, I figured more would activate once Anler and the rest of you advanced into the field.

31 minutes ago, Kymrel said:

Yeah, I figured more would activate once Anler and the rest of you advanced into the field.

Hopefully or the clones would end up shooting the commander in the back.

Hmm, guess I'll move one range band, take aim for the next round of targets (taking strain), and wait to see what @Rabobankrider has in store for us.

Wish there was something like using an action to do something once the conditions trigger. If there was, it'd be wait until a new set of droids come in. When that happens, Doc will fire upon the new set of droids.

Edited by satkaz
14 minutes ago, satkaz said:

Hmm, guess I'll move one range band, take aim for the next round of targets (taking strain), and wait to see what @Rabobankrider has in store for us.

Wish there was something like using an action to do something once the conditions trigger. If there was, it'd be wait until a new set of droids come in. When that happens, Doc will fire upon the new set of droids.

Normally this is handled by the fact that the initiative roster is supposed to be fluid, and we pick when we go on it. So if you, for example, wanted to go after all the badguys, you could take a PC initiative slot, after the NPC's went. But for some reason, pbp games just never seem to do that. *shrugs*

Well in this case we all go before the NPC's so we can't really wait for them.

3 minutes ago, Shlambate said:

Well in this case we all go before the NPC's so we can't really wait for them.

Yep, and I'd rather not risk firing at Anler at this point. Considering the test though, there'll be droids, at least 2 more towers to go, and then the wall of guns.

I'm going to try to get the post stuff sorted tomorrow, sorry for the delay.

@satkaz , if you're moving up you get the opportunity for your maneuver to move into cover as there will be barriers at each range band after the start point. As you move up you'll find another 5 B1's and 2 supers at short range of you, that are now active. I'm going to hold off on the other droids attacking in case you decide that's what you want to do instead of aiming.

Citadel Combat:

  1. @Edgehawk
  2. @satkaz
  3. @KungFuFerret
  4. @Kymrel
  5. @Vergence
  6. @Shlambate
  7. B1 Battle Droid Squad, soak 4, 20/20 wounds, 5/5 men
  8. Tower 1 soak 4, 0/4 wounds, 0/1 men, (dead)
  9. Tower 2 soak 4, 0/4 wounds, 0/1 men, (dead)
  10. B1 Battle Droid Squad, soak 4, 20/20 wounds, 5/5 men
  11. B2 Super Battle Droids, armour 1, soak 5, 10/10 wounds, 2/2 men
27 minutes ago, Rabobankrider said:

B2 Super Battle  Droi  ds,  a  r  mour 1, soak  5

Armor 1 and Soak 5.. so, 15 Soak..?!

Soak 5, and 1 setback dice when attacking them. I found the stats for them online and they seemed to work.

@Rabobankrider may Mynock fire at the B1’s as well? (No action yet)

Sure! I must have missed that, but yeah, go ahead, they'd be at medium range of you (short range of @satkaz ) unless you want to move up.

2 minutes ago, Rabobankrider said:

Sure! I must have missed that, but yeah, go ahead, they'd be at medium range of you (short range of @satkaz ) unless you want to move up.

I advanced towards the cidatel behind a barricade. I think that would place Mynock at short of the new B1 batch.

Ok cool, to tuck into cover, move and shoot would take 2 strain bear in mind.

I'm going to be unable to post for the rest of the night, or at least for the next 8 hours or so. So everyone else feel free to go and post, i'll bring up the rear later.

Short Range B1 Ranged Heavy : 2eP+1eA+1eD 2 successes, 1 advantage, 1 Triumph
p-tr.png p-a-a.png a-s.png d-th.png

I think that’s 11 damage, spend the Triumph as a crit, and I’ll pass the advantage as a boost to the next player.

7 minutes ago, Vergence said:

Short Range B1 Ranged Heavy : 2eP+1eA+1eD 2 successes, 1 advantage, 1 Triumph
p-tr.png p-a-a.png a-s.png d-th.png

I think that’s 11 damage, spend the Triumph as a crit, and I’ll pass the advantage as a boost to the next player.

Was this from the last round, or the new one?

Just now, Edgehawk said:

Was this from the last round, or the new one?

Last and so will be Doc’s action

Ah.. okay. Doc will take your Boost, then.

@Vergence , sorry I should have said, all the droids are already in the room, they're just advancing and fighting when you reach a certain point.