Sighs, fine, I'll just shoot things then.
Star Wars Clone Wars: Cyclone Squad OOC
Well, guess we can't hotwire the droids on top of the heavy towers, huh? Or have their blown arms hold down the trigger on those things and just have them aim at the autoturrets.
Edited by satkazIf you want to try and scale the tower you're more than welcome to, but that's a **** of a risky climb. I do promise in other missions there will be plenty of things to hack and hotwire throughout. It's just that this tests primary focus is on combat.
| Roller | Edgehawk |
| Character | Gunslinger |
| Campaign | Cyclone Squad |
| Description | Cool initiative |
| Results |
3eA
:
5 successes
[3eA=S/S, S, S/S]
|
Cool
:
2eA
0 successes, 2 advantage
Initiative - Cool
:
2eA
2 successes
Cool [Initiative]
:
2eA
3 successes, 1 advantage
Cool initiative
:
1eP+1eA
0 successes, 4 advantage
Cool for initiative
:
2eA+1eP
1 success, 3 advantage, 1 Triumph
For inspiration:
@Rabobankrider , what is our current range to the tower? Also, do only the clones have ascension gear or does Anler have gear as well?
Guys, what do you think about having Anler tie up the droids at close range while the rest of you advance and try to take out the droids manning the turrets? That's something Anler can't do, while a group of 5 B1s should be easy enough for him in a couple of rounds (dice permitting).
Edited by Kymrel20 minutes ago, Kymrel said:@Rabobankrider , what is our current range to the tower? Also, do only the clones have ascension gear or does Anler have gear as well?
Guys, what do you think about having Anler tie up the droids at close range while the rest of you advance and try to take out the droids manning the turrets? That's something Anler can't do, while a group of 5 B1s should be easy enough for him in a couple of rounds (dice permitting).
I think that's a good idea, then.
Citadel Initaitve:
- @Edgehawk
- @satkaz
- @KungFuFerret
- @Kymrel
- @Vergence
- @Shlambate
- B1 Battle Droid Squad, soak 4, 20/20 wounds, 5/5 men
- Tower 1 soak 4, 4/4 wounds, 1/1 men, 2 setback dice
- Tower 2 soak 4, 4/4 wounds, 1/1 men, 2 setback dice
Current range to the towers is medium range (from the centre to the edge of the arena). You would all also have ascension gear for the climb.
Edited by RabobankriderJust now, Rabobankrider said:Citadel Initaitve:
- @Edgehawk 5s
- @satkaz 3s 2a
- @KungFuFerret 2s
- @Kymrel 1s 3a 1t
- @Vergence 4a
- @Shlambate 2a
- B1 Battle Droid Squad, soak 4, 20/20 wounds, 5/5 men 2a
- Tower 1 soak 4, 4/4 wounds, 1/1 men, 2 setback dice
- Tower 2 soak 4, 4/4 wounds, 1/1 men, 2 setback dice
Current range to the towers is medium range (from the centre to the edge of the arena). You would all also have ascension gea r for the cli mb.
Guessing that Tower soak and wounds is vehicle-tier?
Edited by satkazNah, it's just the soak of the droids operating the heavy machine guns. The 2 setback is from the secure position they're in.
2 minutes ago, Rabobankrider said:Nah, it's just the soak of the droids operating the heavy machine guns. The 2 setback is from the secure position they're in.
Ah, okay.
Well we all go first so what's the exact plan guys?
10 minutes ago, Shlambate said:Well we all go first so what's the exact plan guys?
The plan is that the clones are going to attack the towers, take out the droids manning the heavy guns there, and maybe use those guns to our advantage. Meanwhile, Anler will keep the droids busy.
Doc, Mynock, and 2112 are hitting left tower, Gunslinger and Slugger are hitting right tower.
1 hour ago, satkaz said:The plan is that the clones are going to attack the towers, take out the droids manning the heavy guns there, and maybe use those guns to our advantage. Meanwhile, Anler will keep the droids busy.
Doc, Mynock, and 2112 are hitting left tower, Gunslinger and Slugger are hitting right tower.
I’m cool with the present initiative order if you want to begin with the left tower and then @KungFuFerret
Just now, Vergence said:I’m cool with the present initiative order if you want to begin with the left tower and then @KungFuFerret
@Edgehawk 's first, unless the turn was used to order everyone to positions.
Since we all take turns before the baddies just take your actions when you have the time to roll dice and write up a post!
Also, this just happened:
Attacking the B1 droids
:
2eA+2eP+1eB+2eD
0 successes, 1 advantage
Clearly I forgot to send my monthly bribe for June to the Orokos-mafia.
I'll spend the single advantage on giving the next PC to act a boost, inspired by the heroic commander leading the way. An IC post is incoming.
Pew Pew
:
2eA+1eP+2eD
2 successes, 1 threat
, targeted the droids in the left tower as ordered.
Forgot the setback die, so they are here.
Extra Dice
:
2eS
1 failure, 1 threat
Looks like the tower troops have 4 soak, so I did 4 damage total, and 2 threat.
Edited by KungFuFerret16 minutes ago, KungFuFerret said:Looks like the tower troops only have 1 soak, so I did 8 damage total, and 2 threat.
Soak 4 (but also only 4 Wounds).
Edited by Edgehawk31 minutes ago, Edgehawk said:Soak 4 (but also only 4 Wounds).
Ah yes, misread Tower 1 as 1 Soak after it.
13 minutes ago, KungFuFerret said:Ah yes, misread Tower 1 as 1 Soak after it.
Roll a Boost (from Anler)- see if you can negate that Threat.