Star Wars Clone Wars: Cyclone Squad OOC

By Rabobankrider, in Star Wars: Force and Destiny Beginner Game

10 minutes ago, Rabobankrider said:

Ok, I'm going to try and sort your ic posts tomorrow when I have time. Those still active are nearly finished which will round up this session and will finally lead on to the final session on Kamino, which will be........ THE CITADEL TEST. Time for me to do some 'research'.

Netflix research time! The Citadel episodes are great.

  • @Shlambate
  • @SHADOWGUARD CHAMPION
  • Enemy Squad 3: Soak 4, 20/20 wounds, 5/5 men
  • Droideka: Soak 8, 18/18 wounds, adversary 1.
  • Super Battle Droid Squad: 15/15 wounds, 1 defense, 3/3 men.

@Vergence you're coordinates are at medium range from your location, the tank is at long range of the coordinates due to the gap you left between the two groups. This will continue to be a chase so you can roll for piloting (planetary).

Walker chase : 3eP 4 successes, 1 advantage, 1 Triumph
p-s-s.png p-s-a.png p-tr.png

I'm going to be away for the weekend so I'll try and get some posts sorted for Monday when I get back.

Wrong Thread

Edited by SHADOWGUARD CHAMPION

@Edgehawk Orders? I'm not sure if Jackpot is still standing because Slugger is one sneeze from KO.

Checking in, but I'm out for the weekend. 19 Base Dmg from the Droideka? Don't think I'm going to be giving any orders, and sidestepping wouldn't have helped.

39 minutes ago, Edgehawk said:

Checking in, but I'm out for the weekend. 19 Base Dmg from the Droideka? Don't think I'm going to be giving any orders, and sidestepping wouldn't have helped.

Time for a Heroic last stand then.

@Vergence just realized you have a triumph there, how do you want to use it?

23 minutes ago, Rabobankrider said:

@Vergence just realized you have a triumph there, how do you want to use it?

Since Mynock has been fairly secure the last few rounds I’ll pass it to the walkers. Upgrade or spend it however needed to assist in them in not being caught in the air strike too ?

Edited by Vergence

Ok, I'll use that on the next check. Feel free to do you next roll to keep ahead of the walker.

@Edgehawk , @SHADOWGUARD CHAMPION and @Shlambate not sure who's still moving atm but you guys are up next. If you have been taken out feel free to emote that as dramatically as you want :)

10 minutes ago, Rabobankrider said:

Ok, I'll use that on the next check. Feel free to do you next roll to keep ahead of the walker.

@Edgehawk , @SHADOWGUARD CHAMPION and @Shlambate not sure who's still moving atm but you guys are up next. If you have been taken out feel free to emote that as dramatically as you want :)

Walker = Snail tank?

I think Mynock won 2x chase rounds thus far ordering in an air strike. Is there another round that requires a piloting check?

12 minutes ago, Rabobankrider said:

Ok, I'll use that on the next check. Feel free to do you next roll to keep ahead of the walker.

@Edgehawk , @SHADOWGUARD CHAMPION and @Shlambate not sure who's still moving atm but you guys are up next. If you have been taken out feel free to emote that as dramatically as you want :)

I'm still standing but can I act if @Edgehawk is down?

Yeah, if only to see how far you guys can go.

@Vergence , sorry yeah, forgot to change the name. The one with 2 dice is the snail tank. Mynock would be further ahead with his check, but the rest of the walkers are lagging behind so it's a case of whether you want to run ahead or stick with the squad.

Edited by Rabobankrider
11 minutes ago, Rabobankrider said:

Yeah, if only to see how far you guys can go.

@Vergence , sorry yeah, forgot to change the name. The one with 2 dice is the snail tank. Mynock would be further ahead with his check, but the rest of the walkers are lagging behind so it's a case of whether you want to run ahead or stick with the squad.

How many bands for the walkers to escape the snail tank? I assume I'm just one band further than my allies?

EDIT:

Walker chase : 3eP 4 successes, 1 advantage, 1 Triumph
p-s-s.png p-s-a.png p-tr.png

I'll spend the triumph and advantage to aid the walkers next check.

Edited by Vergence

The walkers are at short range of their target so it's 1 success to get there (thanks to the speed difference), if you were to go at full speed you'd be well past the target zone already.

12 minutes ago, Rabobankrider said:

The walkers are at short range of their target so it's 1 success to get there  (thanks to the speed difference), if you were to go at full speed you'd be well past the target zone already   .

Prior to the last check, all walkers & Mynock were at medium range from the coordinates (we all punched it initially) and snail tank was long range. The walkers are clearing out to a set of coordinates air command gave us. In the chase, the snail tank won in the chase against the walkers (this round) but, Mynock won against the snail tank. How did you want to narrate the chase? Because the snail tank closes-in on a range band, the walkers didn't move anymore bands towards the coordinates and the snail tank caught up? Or another situation? That's kind of what I'm trying to figure out.

The walkers moved forwards 1 range thanks to the difference in speed which is why they went from medium to short of their coordinates. Basically the walkers got closer to their goal but the tank is catching up with them. If you want to stay with the squad you'll be at short range as well, if you want to run ahead you'll already be there. If they'd been the same speed then they wouldn't have gone forwards and it would be narrated as them getting bogged down or something.

Ooh, I'll just already be at the coordinates and roleplay the upgrade/assists as Mynock directing them visually in the chase. If I can take a action next round, I'll use Warfare check to create even more favorable odds for the squad.

@SHADOWGUARD CHAMPION what do we do for our last stand?

@Vergence , you can do a hard warfare check if you want and I'll throw up the walkers and tanks checks.

Warfare : 1eP+2eA+3eD 0 successes, 3 advantage
p-a-a.png a-a-a.png a-s.png d--.png d-f-th.png d--.png

Gunslinger was hunkered back down in the command center, but it might not matter against that kind of onslaught?

my unedited post from 4/27:

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Gunslinger maneuvers to pass a thermal detonator to Slugger, then returns posthaste to the command center (2 maneuvers, I guess, so suffer 2 strain). 

18 minutes ago, Edgehawk said:

Gunslinger was hunkered back down in the command center, but it might not matter against that kind of onslaught?

my unedited post from 4/27:

Hide contents
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Gunslinger maneuvers to pass a thermal detonator to Slugger, then returns posthaste to the command center (2 maneuvers, I guess, so suffer 2 strain). 

It does the Droideka must fire at the hardest to shoot target first if it fails at that then it can't auto fire to easier targets.

Here is the black dice that was missed Missed Setback Dice : 1eS 0 successes
s--.png .

@Vergence what do you wan to spend your advantage on?