Star Wars Clone Wars: Cyclone Squad OOC

By Rabobankrider, in Star Wars: Force and Destiny Beginner Game

@Rabobankrider you rolled one too many difficulty dice for the attack on Anler. Let me know if you want the roll to stand or if you're re-rolling. If the attack hits, Anler will spend strain to activate his Parry talent.

The clone was duel wielding so it adds a purple dice to the check.

@SHADOWGUARD CHAMPION & @Shlambate I've lost track.. are you two awaiting further orders, at this time.. or are we waiting on something else?

Sorry @Vergence , I completely forgot about your post, I'll try and get it up tomorrow.

@Shlambate sorry, I've kinda lost where we're at, do I need to roll an attack?

Yes an attack with two boosts for free.

Ok guys, unfortunately work has taken a bit of a bad turn, so I'm going to be very on and off in terms of activity for the time being. I'll try and get posts done a few times a week, but it's not going to be as frequent as before. Sorry for the inconvenience.

@satkaz , could you do a hard leadership check with a boost and 2 setbacks.

@SHADOWGUARD CHAMPION , don't forget you also got a health boost thanks to @Edgehawk when you do your combat check.

@dfn , you're up next for the dueling combat. For this round one of the purples will be red.

@Vergence , here's the updated combat order for you. I think damaging walkers in this case the droids will need to exceed 20 damage, so we'll see how this goes:

  1. Clone Walker Squad: 20/20 HT, 5/5 walkers
  2. @Vergence
  3. Enemy Squad 1: 4 soak, 22/40 wounds, 6/10 men
  4. Enemy Squad 2: 4 soak, 25/40 wounds, 7/10 men
  5. Enemy Squad 3: 4 soak, 4/20 wounds, 1/5 men

: 2eP+1eA+3eB+2eD 5 successes, 1 advantage
p--.png p-s-s.png a-a-a.png b-s-a.png b-s-a.png b-s.png d-th-th.png d-th.png

Pew-Pew! 10 Damage past soak, drops two and leaves the third sparking.

AT-RT Gunfire @ Short + AIM + Autofire : 1eP+2eA+2eD 2 successes, 1 advantage
p-s-a.png a-s.png a-s-a.png d-f.png d-th.png

Oops forgot aim boost.

Forgotten aim boost : 1eB 0 successes, 1 advantage
b-a.png

I’ll activate autofire this round with the two advantages targeting squad 2. I’ll try to get a post up in a bit.

@Vergence you have enough damage to decimate squad 2 and can still do 1 point of damage to another squad of your choice.

@Shlambate , @SHADOWGUARD CHAMPION and @Edgehawk , I'll sort your next wave of combat tomorrow I think.

2 hours ago, Rabobankrider said:

@Vergence you have enough damage to decimate squad 2 and can still do 1 point of damage to another squad of your choice.

@Shlambate , @SHADOWGUARD CHAMPION and @Edgehawk , I'll sort your next wave of combat tomorrow I think.

I’ll target the point in droid squad 1.

Ok, I think I'm going to have to sort the ic posts for you guys tomorrow, but it'll be up soon.

Well, this is gonna be painful. Flipping a DP to try and get a better deal.

Leadership [Here Goes...] : 1eP+1eA+3eD+1eB+2eS 5 failures
p--.png a--.png d-f-f.png d--.png d-f.png b--.png s-f.png s-f.png

...

I'll have to get to you guys later, sorry for the delay.

Alright you lot, quick update: @dfn is still with us, but he is unable to post in the text box for some reason. Anyone seen this happen before or know of a fix? In the mean time, @dfn , if you want to send me your post for the combat, I'll throw it up for you.

@Vergence , combat round for you:

  1. Clone Walker Squad: 20/20 HT, 5/5 walkers
  2. @Vergence
  3. Enemy Squad 1: 4 soak, 21/40 wounds, 6/10 men
  4. Enemy Squad 2: 4 soak, 0/40 wounds, 0/10 men
  5. Enemy Squad 3: 4 soak, 0/20 wounds, 0/5 men

Combat round for @Edgehawk , @Shlambate and @SHADOWGUARD CHAMPION

  1. Enemy Squad 1: Soak 4, 0/28 wounds, 0/7 men.
  2. @Shlambate
  3. @SHADOWGUARD CHAMPION
  4. Enemy Squad 2: Soak 4, 2/12 wounds, 1/3 men.
  5. Droideka Unit: Soak 8, 18/18 wounds, adversary 1, +2 setback when shield is active and upgrade all checks against it once.
  6. Enemy Squad 3: Soak 4, 20/20 wounds, 5/5 men

@KungFuFerret , when you get a chance can you post your response to the supervisor about the additions for the vehicles.

I thiiiiink that covers everything.

Edited by Rabobankrider

@Rabobankrider can we just slowly roll grenades under them, the ray shields only block high velocity projectiles.

You can give it a shot if you want, but it will be tricky. I'd say that'd be a hard coordination check for timing it just right. I'd also say if you're just rolling it you'd need to be around close range. I think that sounds fair.

3 hours ago, Rabobankrider said:

, when you get a chance can you post your response to the supervisor about the additions for the vehicles.

I thiiiiink that covers everything.

How many hard points do I have to play with on this thing?

Edited by KungFuFerret

@Shlambate do you want to take care of the droikeas or the regular droids?

How's jackpots throwing arm?

Just realized I didn’t roll yet!

Short Range AT-RT + AIM + Autofire : 1eP+2eA+1eB+2eD 0 successes, 2 advantage
p-a-a.png a-a-a.png a--.png b--.png d-th.png d-th.png

@Rabobankrider Ugh, not sure if it will help but would the walkers pass their unused advantage to Mynock for a boost?

Edited by Vergence