@Rabobankrider you rolled one too many difficulty dice for the attack on Anler. Let me know if you want the roll to stand or if you're re-rolling. If the attack hits, Anler will spend strain to activate his Parry talent.
Star Wars Clone Wars: Cyclone Squad OOC
The clone was duel wielding so it adds a purple dice to the check.
Ah, I missed that! All good then, I'll do Anler's attack now.
Attack with boost from last round, another from clone's threats and one more for aiming
:
1eA+2eP+3eB+1eD+1eC
3 successes, 3 advantage
Very nice
I'll write an IC post with the details and think on how to spend those advantages.
@SHADOWGUARD CHAMPION & @Shlambate I've lost track.. are you two awaiting further orders, at this time.. or are we waiting on something else?
I'm waiting for @SHADOWGUARD CHAMPION
Sorry @Vergence , I completely forgot about your post, I'll try and get it up tomorrow.
@Shlambate sorry, I've kinda lost where we're at, do I need to roll an attack?
Yes an attack with two boosts for free.
Ok guys, unfortunately work has taken a bit of a bad turn, so I'm going to be very on and off in terms of activity for the time being. I'll try and get posts done a few times a week, but it's not going to be as frequent as before. Sorry for the inconvenience.
@satkaz , could you do a hard leadership check with a boost and 2 setbacks.
@SHADOWGUARD CHAMPION , don't forget you also got a health boost thanks to @Edgehawk when you do your combat check.
@dfn , you're up next for the dueling combat. For this round one of the purples will be red.
@Vergence , here's the updated combat order for you. I think damaging walkers in this case the droids will need to exceed 20 damage, so we'll see how this goes:
- Clone Walker Squad: 20/20 HT, 5/5 walkers
- @Vergence
- Enemy Squad 1: 4 soak, 22/40 wounds, 6/10 men
- Enemy Squad 2: 4 soak, 25/40 wounds, 7/10 men
- Enemy Squad 3: 4 soak, 4/20 wounds, 1/5 men
AT-RT Gunfire @ Short + AIM + Autofire
:
1eP+2eA+2eD
2 successes, 1 advantage
Oops forgot aim boost.
Forgotten aim boost
:
1eB
0 successes, 1 advantage
I’ll activate autofire this round with the two advantages targeting squad 2. I’ll try to get a post up in a bit.
@Vergence you have enough damage to decimate squad 2 and can still do 1 point of damage to another squad of your choice.
@Shlambate , @SHADOWGUARD CHAMPION and @Edgehawk , I'll sort your next wave of combat tomorrow I think.
2 hours ago, Rabobankrider said:@Vergence you have enough damage to decimate squad 2 and can still do 1 point of damage to another squad of your choice.
@Shlambate , @SHADOWGUARD CHAMPION and @Edgehawk , I'll sort your next wave of combat tomorrow I think.
I’ll target the point in droid squad 1.
Ok, I think I'm going to have to sort the ic posts for you guys tomorrow, but it'll be up soon.
Well, this is gonna be painful. Flipping a DP to try and get a better deal.
Leadership [Here Goes...]
:
1eP+1eA+3eD+1eB+2eS
5 failures
...
I'll have to get to you guys later, sorry for the delay.
Alright you lot, quick update: @dfn is still with us, but he is unable to post in the text box for some reason. Anyone seen this happen before or know of a fix? In the mean time, @dfn , if you want to send me your post for the combat, I'll throw it up for you.
@Vergence , combat round for you:
- Clone Walker Squad: 20/20 HT, 5/5 walkers
- @Vergence
- Enemy Squad 1: 4 soak, 21/40 wounds, 6/10 men
- Enemy Squad 2: 4 soak, 0/40 wounds, 0/10 men
- Enemy Squad 3: 4 soak, 0/20 wounds, 0/5 men
Combat round for @Edgehawk , @Shlambate and @SHADOWGUARD CHAMPION
- Enemy Squad 1: Soak 4, 0/28 wounds, 0/7 men.
- @Shlambate
- @SHADOWGUARD CHAMPION
- Enemy Squad 2: Soak 4, 2/12 wounds, 1/3 men.
- Droideka Unit: Soak 8, 18/18 wounds, adversary 1, +2 setback when shield is active and upgrade all checks against it once.
- Enemy Squad 3: Soak 4, 20/20 wounds, 5/5 men
@KungFuFerret , when you get a chance can you post your response to the supervisor about the additions for the vehicles.
I thiiiiink that covers everything.
Edited by Rabobankrider@Rabobankrider can we just slowly roll grenades under them, the ray shields only block high velocity projectiles.
You can give it a shot if you want, but it will be tricky. I'd say that'd be a hard coordination check for timing it just right. I'd also say if you're just rolling it you'd need to be around close range. I think that sounds fair.
3 hours ago, Rabobankrider said:, when you get a chance can you post your response to the supervisor about the additions for the vehicles.
I thiiiiink that covers everything.
How many hard points do I have to play with on this thing?
Edited by KungFuFerret@Shlambate do you want to take care of the droikeas or the regular droids?
How's jackpots throwing arm?
Just realized I didn’t roll yet!
Short Range AT-RT + AIM + Autofire
:
1eP+2eA+1eB+2eD
0 successes, 2 advantage
@Rabobankrider Ugh, not sure if it will help but would the walkers pass their unused advantage to Mynock for a boost?
Edited by Vergence