Star Wars Clone Wars: Cyclone Squad OOC

By Rabobankrider, in Star Wars: Force and Destiny Beginner Game

Alright, this is for the remaining clone. Scattered Senses is an average check, and I had 3 Boosts total.

Medicine [I need even more healing] : 2eP+1eA+3eB+2eD 3 successes, 1 advantage
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There we go.

@Edgehawk Slugger can't fire till he gets orders.

4 hours ago, dfn said:

Well...that was epic...
addendum to attack : 1eC 1 failure, 1 Despair
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Ouch... So a miss, Despair and 2 advantages to work with. Not the most epics of starting rolls...

4 hours ago, dfn said:

Well...that was epic...
addendum to attack : 1eC 1 failure, 1 Despair
c-d.png

Ouch... So a miss, Despair and 2 advantages to work with. Not the most epics of starting rolls...

5 hours ago, Kymrel said:

Ouch... So a miss, Despair and 2 advantages to work with. Not the most epics of starting rolls...

I disagree, that's a pretty epic fail, should be interesting to see what happens :D

Ranged Heavy : 2eP+2eA+2eB+2eD 1 success
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Wow those difficulty die and the blanks screwed me. Slugger did 13 damage.

Still two Kills anyway after soak.

Edited by Shlambate
9 hours ago, Kymrel said:

Ouch... So a miss, Despair and 2 advantages to work with. Not the most epics of starting rolls...

A sign of things to come, lol

Alright, I'll be getting my ic post done by latest Tuesday, so sorting ooc stuff tonight.

@Vergence , just to double check, which enemy squad will you be targeting?

@dfn , I will sort the response for your combat in my next post. There's no need to change your post, I'll just take the crit into account for your opponents response :)

@satkaz , are you planning to go back to any of your other patients or are you just prescribing bed rest for the rest of the wounds? That'll let me know what the next stage in your training.

@Shlambate , @SHADOWGUARD CHAMPION and @Edgehawk , just so I'm sure, are you guys all in the centre of the dome at the moment shooting out?

@KungFuFerret , when you're ready with your next post fixing the walker I will have your supervisor come back.

3 minutes ago, Rabobankrider said:

Alright, I'll be getting my ic post done by latest Tuesday, so sorting ooc stuff tonight.

@Vergence , just to double check, which enemy squad will you be targeting?

I was going to finish up whoever Lightning squad targeted since they went first.

6 minutes ago, Rabobankrider said:

@satkaz , are you planning to go back to any of your other patients or are you just prescribing bed rest for the rest of the wounds? That'll let me know what the next stage in your training.

It's more bed rest than anything.

42 minutes ago, Rabobankrider said:

@Shlambate , @SHADOWGUARD CHAMPION and @Edgehawk , just so I'm sure, are you guys all in the centre of the dome at the moment shooting out?

Yes. Holding that position is the objective, to my understanding?

That's cool, just wanted to double check so I knew where everyone was relative to the objective.

Mechanics Check : 1eD+2eA+2eP+2eB 3 successes, 6 advantage
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using 3 advantage to upgrade the next check, and the rest to add a boost...so the usual :D

Mechanics Check : 1eD+1eA+3eP+3eB 2 successes, 5 advantage
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Again with the upgrade and boost....not a single triumph yet...razzum frazzum.

Mechanics Check : 1eD+1eA+3eP+3eB 5 successes, 4 advantage
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and that's my last roll before the bonus one. That's 10 more damage repaired, bringing it down to 9/40 HT before final roll. Think I'll leave it at that for now and post something IC in a few.

Is there any cover by this Objective? @Rabobankrider

: 2eP+1eA+1eB+2eD 2 successes, 1 advantage
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11 Damage and I'll pass a boost to Slugger's next check. 7 Damage plus Slugger's extra point will kill another two.

Sorry guys, work has taken a hold so I'm going to have to put my post on hold for a couple more days. I'll be back with you all asap.

1 hour ago, Rabobankrider said:

Sorry guys, work has taken a hold so I'm going to have to put my post on hold for a couple more days. I'll be back with you all asap.

No problem.

@Vergence , ok, here is the results for the combat when you start your round:

  1. Clone Walker Squad: 20/20 HT, 5/5 walkers
  2. @Vergence
  3. Enemy Squad 1: 4 soak, 22/40 wounds, 6/10 men
  4. Enemy Squad 2: 4 soak, 40/40 wounds, 10/10 men
  5. Enemy Squad 3: 4 soak, 4/20 wounds, 1/5 men

I don't know if you want to target another squad as there's only 1 left so may be a waste of the attack.

@satkaz , if you just want to confirm ic that you're done the Kaminoan will give you you next task. :)

Combat round for @Edgehawk , @Shlambate and @SHADOWGUARD CHAMPION

  1. Enemy Squad 1: Soak 4, 12/28 wounds, 3/7 men.
  2. @Shlambate
  3. @SHADOWGUARD CHAMPION
  4. Enemy Squad 2: Soak 4, 12/12 wounds, 3/3 men.

@Shlambate There would be some. You can tuck down behind the console, or behind the entrance of the corridor. It would only provide 1 setback to attackers though.

@dfn , if you want you can spend your advantage on getting a blue dice for your next check or something? Also, I don't know if we ever got you some armour chosen, so if you want you can take padded armour (soak 2) unless you have another idea?

Combat round for @dfn :

  1. @dfn
  2. Buzzard: Soak 2, wounds 11/15

I think that covers everything?

Edited by Rabobankrider

@Rabobankrider thanks, I’ll certainly target enemy squad one then!

@Vergence ok, I've updated the combat round from the last check. Unfortunately to activate the auto-fire I think you need to add a difficulty to the check for it to work. If you want you can roll a purple and add it to the roll o spend it on something else this round?

@Shlambate that reminds me because I think I've forgotten to use that rule for the rotary cannon. But yeah, general rule for auto-fire apparently is because it makes the gun more inaccurate it adds 1 difficulty to the check.

13 minutes ago, Rabobankrider said:

@Vergence ok, I've updated the combat round from the last check. Unfortunately to activate the auto-fire I think you need to add a difficulty to the check for it to work. If you want you can roll a purple and add it to the roll o spend it on something else this round?

@Shlambate that reminds me because I think I've forgotten to use that rule for the rotary cannon. But yeah, general rule for auto-fire apparently is because it makes the gun more inaccurate it adds 1 difficulty to the check.

Yeah, I somehow forgot about that. I'll just keep it simple and activate a crit to take additional minion out.

Cool, I'll change the results to add that in. :)

@Rabobankrider I always add the difficulty in. If you notice the medium range shot was 3 hard instead of 2 normal for Slugger.

This last roll was specifically close range so 1 was upgraded to 2.

Also are the droids close enough for Slugger to fire at both? Also what range are they at?

Edited by Shlambate

Final roll for the walker repairs. I really need to invest in stuff that uses advantage apparently, because holy crap i get a lot of it.

Mechanics Check : 1eD+1eA+3eP+3eB 1 success, 6 advantage
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So the walker is still 8 HT in the hole.

@Shlambate , that's cool, it was just I'd forgotten to specify in OOC I think so I figured I'd do it then. :)

@KungFuFerret if you want to put up an ic I'll have to the supervisor look into what your next task is.