If you want to try attaching something now, you can make a suggestion of the attachment to me to see if they'd have it. Attaching it would be the same roll as adding an attachment to a weapon. You could use your extra roll to sort that if you want.
Star Wars Clone Wars: Cyclone Squad OOC
I'll need some time to actually look over attachments and mods for vehicles. Can we save that for later and just do the repairs for now? I'm at work and don't have access to my books to see what options there even are, but I can do mechanics checks and RP the results from work just fine.
Sure, sounds good to me.
Ranged Heavy
:
2eP+2eA+1eB+3eD
5 successes, 1 threat
You know as impressive as this looks all I ever want is One Success and a billion advantage. I do more damage that way! @SHADOWGUARD CHAMPION
1 hour ago, Shlambate said:Ranged Heavy : 2eP+2eA+1eB+3eD 5 successes, 1 threat
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You know as impressive as this looks all I ever want is One Success and a billion advantage. I do more damage that way! @SHADOWGUARD CHAMPION
At least you get a success...
So @dfn , what's your plan man? They are waiting for you to make your move...
First roll on walker repairs, using the 5 advantage from last roll to upgrade 1 die, and add a boost.
Fixing the Walker
:
1eD+1eA+3eP+3eB
3 successes, 4 advantage
Using advantage to upgrade again, the last advantage of the 4, can't think of anything to use it for, so it just floats away.
And second roll:
Fixing the Walker
:
1eD+1eA+3eP+2eB
5 successes, 1 advantage
So that brings the walker's HT down to 19/40. I'll post an IC of the progress so far in a little bit.
:
2eP+1eA+2eD+1eB
3 successes, 1 advantage
Spending the advantage to pass a boost, 12 damage so eight damage through soak which will kill the last two droids. Right @Rabobankrider
What kind of check would it be to calculate our position in regards to the objective? Not sure how to respond to IC.
Due to the sheer blinding nature of the storm it'll be hard perception or survival. You can add a boost though for trying to use the sensors, even if they are pretty scrambled.
Hard Perception Sandstorm
:
1eP+1eA+1eB+3eD
1 failure, 2 threat, 1 Triumph
I don’t see jack but the Force guides me there anyway? Or the Sandstorm stops?
I think that maybe you won't end up where you planned, but you actually pop out of the storm in a better location? If that sounds good I can describe the location in my next post.
Sounds good to me!
Since 2112 finished the LAAT/i with a roll to spare, can I use that roll, and it's IC time to get an extra repair check on the walker? Given how many points of trauma it has, I might need that extra time to fully repair it.
Sure, seems fine to me.
Am I "engaged" or short range? If engaged, I'd like to aim, aim (2 strain), and hit Buzz.
if I'm short, I'd like to move, aim (2 strain), and hit Buzz, haha
EDIT: stats of the "weapon" I'm holding...?
Edited by dfnThe mats you're fighting on aren't very big so the clone is starting at short range of you. The weapon you've got is essentially a long cane used to represent a sword so it has encumbrance 1, critical 4, and +1 to melee damage.
@SHADOWGUARD CHAMPION , it does yeah. If you want to add your post I'll create the next wave for you.
@Vergence , please roll vigilance for initiative. In case I forgot, here is the stats for your vehicle: http://swrpg.viluppo.net/transportation/vehicles/3618/
And the gun (Heavy Repeating Blaster: damage 15, critical 2, range long, autofire, cumbersome 5, pierce 2, viscous 1).
Edited by Rabobankrider
Vigilance
:
1eP+2eA
0 successes, 6 advantage
Alright, healing up the Twi'lek right now. Currently at 6/13 wounds according to you, and I have 4 boosts on her for the first check.
Medicine
[I need healing]
:
2eP+1eA+4eB+2eD
2 successes, 1 advantage
8/13 so far. Need another check, but add yet another blue to the Twi'lek.
Medicine
[I need more healing]
:
2eP+1eA+3eB+1eD
3 successes, 5 advantage
11/13 wounds, she's now up. Hmm, for 5 advantages: could I use 4 to clear up one clone's critical, saying time fixed it up? I'm gonna use the remaining advantage to restore the only strain I have left.
Alright, I will move, use another maneuver to aim (2 strain), and then swing.
attack with aim
:
3eA+1eD+1eB
1 success, 2 advantage
I think that's a hit with 6 damage (3 brawn + 1 weapon + 2 success)? Or is it 4 damage only (3 brawn + 1 weapon)?
It is 6 damage, but you are missing a red dice from your roll unfortunately. If you want you can just roll a red and readjust your results, or you can re-roll the whole thing.
- Initiative for @Vergence combat:
- Clone Walker Squad: 20/20 HT, 5/5 walkers
- @Vergence
- Enemy Squad 1: 4 soak, 40/40 wounds, 10/10 men
- Enemy Squad 2: 4 soak, 40/40 wounds, 10/10 men
- Enemy Squad 3: 4 soak, 20/20 wounds, 5/5 men
http://swrpg.viluppo.net/transportation/vehicles/3618/
And the gun (Heavy Repeating Blaster: damage 15, critical 2, range long, autofire, cumbersome 5, pierce 2, viscous 1).
These enemies will be at short range of you and your squad, so it's going to be quite a violent fight.
@satkaz , that should be fine. Feel free to make your post depicting that.
Combat for @Edgehawk , @Shlambate and @SHADOWGUARD CHAMPION :
- Enemy Squad: Soak 4, 28/28 wounds, 7/7 men.
- @Shlambate
- @SHADOWGUARD CHAMPION
The squad is at close range of the right side of the dome, so medium range of @Edgehawk . They used their turn to move to close range so it goes straight back to @shlambate.
Heavy Repeating Blaster on B1’s Short Range
:
1eP+2eA+1eB+1eD
3 successes, 2 advantage
I’ll spend the advantages to activate autofire for more damage.
6 hours ago, Rabobankrider said:It is 6 damage, but you are missing a red dice from your roll unfortunately. If you want you can just roll a red and readjust your results, or you can re-roll the whole thing.
Well...that was epic...
addendum to attack
:
1eC
1 failure, 1 Despair