@Edgehawk you wanted the droid dead right?
Ranged Heavy
:
2eP+2eA+1eB+2eD
6 successes, 1 advantage
How does 18 Damage sound plus I'll pass a boost to Jackpot.
@Edgehawk you wanted the droid dead right?
Ranged Heavy
:
2eP+2eA+1eB+2eD
6 successes, 1 advantage
How does 18 Damage sound plus I'll pass a boost to Jackpot.
I hate it when the site is slow and it makes you double post.
Edited by Shlambate@satkaz , I told you wrong about the Twi'Lek, she has 6/13 wounds. I'd recommend rolling them one at a time as otherwise you're going to be done a lot faster than the others, and it will allow for some interactions with the patients etc. The room and gear will give you two boosts.
@KungFuFerret I should have said you get 2 boosts as well instead of 1. I'd say you can upgrade a check and still have 3 advantage left if you want to take a boost dice for the next check or something along those lines. You can save your upgrade for customization of you want as well. I suspect like with the troopers gear modding the vehicles will be a long term thing as you guys don't exactly get credits as rewards, so access to better mods and things will come along. I'd say start of with 5 rolls for each vehicle and we'll see where we are after that. Like I said, I may have been a bit ambitious with this one. I'd recommend doing similar to Satkaz and leave some gaps between some of the rolls for additional interactions etc.
@Vergence , sure. The most immediate thing to see would be what looks like a sandstorm coming in from the direction you guys need to head in. It doesn't look damaging, but it's going to make it nearly impossible to see what you're shooting. Think like shortly after ship crash.
@dfn
, looks fine to me. Here is your enemies initiative:
Buzzard Initiative
:
2eP+1eA
2 successes, 2 advantage
So you are going first! Fair warning this guy was chosen because he is quite good at this type of stuff. He has adversary 1 so a purple is changed to a red for the combat.
Don't forget guys you do still have 3 destiny points to play with. I will be using destiny points during this one to scupper you lot every so often so you will end up with a better supply in a few turns.
@Shlambate , daaaaaaaaaaaaaaaaaaaaam
Ok, so I spent the advantage to upgrade the check, and add another boost, bringing it up to 3 boost by your statement. So roll number 2 on the LAAT/i is
Pimping our Ride
:
1eD+2eA+3eP+3eB
4 successes, 6 advantage
Which brings the total amount of HT restored up to 5, which makes it currently 8/20 HT if I read you right. I'll post up a narrative of the work so far, though I'm assuming 2112's in the room by himself? Or should I expect an NPC to banter with? I'm fine either way, just curious if I'm waiting on a post from you, or if I just RP him going about his gear monkey day, muttering to himself while he climbs around in the guts of the vehicles.
Edited by KungFuFerret
@KungFuJawa , the engineer who introduced him will be coming to and from the room to check on his progress, so I'll make a post after yours to show that.
2 minutes ago, Rabobankrider said:
@KungFuJawa , the engineer who introduced him will be coming to and from the room to check on his progress, so I'll make a post after yours to show that.
Who is this KungFuJawa you are speaking to?!? Where did you meet him huh!?!? YOU'RE CHEATING ON ME AREN'T YOU?!?! ANSWER ME!!!
XD **** it all. I hate keyboards.
And here is the clip for the sound 2112 makes when he's in the LAAT/i . Timestamp 3:21
Okay, will start off with the clone in a crash.
Medicine [Need a medic pt.1]
:
2eP+1eA+3eB+2eD
1 success, 5 advantage
Okay, not much healing going on, but I'll choose 1 advantage to get a strain back, and 2 advantages on the check for the Twi'lek and the Nautolan.
Would I need to hit full HP to have them healed up or would one success count as being healed up?
I would say over two thirds could be considered a success, but try to get as close to full as you can. The key here to spread your time effectively so you can help as many people as possible.
@Rabobankrider does that drop the droid though can't write a post till I know it's down or not.
2 minutes ago, Rabobankrider said:I would say over two thirds could be considered a success, but try to get as close to full as you can. The key here to spread your time effectively so you can help as many people as possible.
Alright, 3 out of 5, just one more on him, then.
Edited by satkaz
@Shlambate he would definitely be down the count.
Medicine [Need a medic pt.1.5]
:
2eP+1eA+2eB+2eD
4 successes
Clone is up and running. Will move on to the Nautolan after I get some stuff going. The results will be combined in IC for the clone.
Edited by satkaz@Rabobankrider will the sandstorm scramble sensors? If so, can I make a warfare check to approach our target using the sandstorm against them during our flank?
Sure, make an average warfare with a setback.
Sandstorm Average Warfare
:
1eP+2eA+2eD+1eS
0 successes, 1 threat
Guess not, I'll take another strain.
10 minutes ago, Vergence said:Sandstorm Average Warfare : 1eP+2eA+2eD+1eS 0 successes, 1 threat
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Guess not, I'll take another strain.
You didn't do the proper war cry for a Sandstorm! Dudududududududududududududu Thats why you didn't get the info!
7 hours ago, Shlambate said:@Edgehawk you wanted the droid dead right?
Ranged Heavy : 2eP+2eA+1eB+2eD 6 successes, 1 advantage
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How does 18 Damage sound plus I'll pass a boost to Jackpot.
Why can't I have rolls like that in this game?
14 minutes ago, SHADOWGUARD CHAMPION said:Why can't I have rolls like that in this game?
Initiative for @Shlambate and @SHADOWGUARD CHAMPION :
The droid squad is on the east side of the base at medium range.
Edited by Rabobankrider
@Edgehawk we need orders before we shoot no?
21 hours ago, Shlambate said:You didn't do the proper war cry for a Sandstorm! Dudududududududududududududu Thats why you didn't get the info!
This makes me now picture Dr. Forrester and TV's Frank overseeing the clone training, saying in unison "DEEEP HURTIIIING. DEEEEEEEEP HUUUUURTIIING!" While Frank sifts sand out of a plastic bucket.
Alright, going for the Nautolan. 8 out of 13 wounds is less than half.
Medicine [Need a medic pt.2]
:
2eP+1eA+3eB+1eD
1 success, 4 advantage
Well now, Boost Dice, don't want to play today, huh? Giving a Boost die to both the Nautolan and Twi'lek. Need to make another check.
Medicine [Need a medic pt.2.5]
:
2eP+1eA+3eB+1eD
2 successes, 5 advantage
11 out of 13 wounds, he's now out of danger. Taking three advantage for strain recovery, while putting the rest on yet another boost die on the Twi'lek.
Twi'lek is next.
Edited by satkaz23 hours ago, KungFuFerret said:Ok, so I spent the advantage to upgrade the check, and add another boost, bringing it up to 3 boost by your statement. So roll number 2 on the LAAT/i is
Pimping our Ride : 1eD+2eA+3eP+3eB 4 successes, 6 advantage
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Which brings the total amount of HT restored up to 5, which makes it currently 8/20 HT if I read you right.
Since I'm swimming in advantage, I'm going to again upgrade my check, and also add, I guess 1 boost extra? Not really sure what the conversion rate is at this point. Going to do 2 rolls then pause for IC before final.
More mechanic work
:
1eD+1eA+3eP+3eB
4 successes, 3 advantage
Going to spend the 3 advantage on this roll to again upgrade, since I think you were making it a 3 advantage cost for upgrade, no additional boost:
More mechanic work
:
1eD+1eA+3eP+2eB
4 successes, 5 advantage
And if I've done my math right, I believe that fully restores the HT on the LAAT/i, leaving me 5 advantage to play with, and technically one more roll of my 5 limit, meaning he got done early.
Not really sure if you want me to roll for those? I mean ICly the engineer just said to "have some ideas for customization", not necessarily actually implement them. If I don't have to roll for the customizations, then I'll float those advantage over as an upgrade on my first repair check on the walker.