Star Wars Clone Wars: Cyclone Squad OOC

By Rabobankrider, in Star Wars: Force and Destiny Beginner Game

10 minutes ago, Vergence said:

Maybe just edit swpar introducing him as a new add-on to the squad before we began running?

Well it's not out of the ordinary for a military organization to add/swap members out when they are about to deploy. So having my guy show up after, with the reason of "You needed another squad member, he needed a squad, end of story." Is pretty in keeping with military behavior. :D

I'm fine with showing up after if it keeps things smooth with the narrative.

Edited by KungFuFerret
1 minute ago, KungFuFerret said:

Well it's not out of the ordinary for a military organization to add/swap members out when they are about to deploy. So having my guy show up after, with the reason of "You needed another squad member, he needed a squad, end of story." Is pretty in keeping with military behavior. :D

I'm fine with showing up after if it keeps things smooth with the narrative.

That’s the route my character went so it might be fun starting the game trying to defeat cyclone squad lol. Either route flows as you said.

So I apparently used the human template, not Mando, so I need to start his stats over from scratch. His background and concept will be the same, just some dots in different places. I should have that done either tonight or tomorrow, possibly tomorrow since tonight is gaming night with some buds of mine.

No worries man

Average coordination for the tunnel I think. @KungFuFerret , you will start your run using the same rolls as the others when they clear the tunnels.

Hmm, a boost is still up for anyone that wants to go first.

Okay then, I'll go for it.

Coordination [Tunnel Rats Rule!] : 3eA+2eD+1eB 1 failure, 3 advantage
a-a.png a-s-s.png a-a.png d-f.png d-f-f.png b-a.png

Bleh, stuck in the wire. I'll use the advantages in giving one to the next player, and two to give to the player after that.

2 minutes ago, satkaz said:

Okay then, I'll go for it.

Coordination [Tunnel Rats Rule!] : 3eA+2eD+1eB 1 failure, 3 advantage
a-a.png a-s-s.png a-a.png d-f.png d-f-f.png b-a.png

Bleh, stuck in the wire. I'll use the advantages in giving one to the next player, and two to give to the player after that.

Isn't the boost Anler gave us for all challenges? So you have one more boost I believe.

1 minute ago, Shlambate said:

Isn't the boost Anler gave us for all challenges? So you have one more boost I believe.

Oh, forgot about that.

Boost Die : 1eB 0 successes
b--.png

Nope, nothing. Man, I swear...

So how many boosts would Slugger get at them moment?

No, that was just for one roll.

So there's Anler's boost from the Coordination check and Doc's boost from the Coordination check. That would be 2 then.

Edited by satkaz
1 minute ago, Kymrel said:

No, that was just for one roll.

Right, that was for one obstacle. Anyway, it was a blank, so didn't affect anything.

On 2/13/2018 at 8:14 AM, Kymrel said:

Leadership to inspire the clones : 1eA+2eP+2eD 0 successes, 2 advantage
a-s.png p-s-a.png p-a.png d--.png d-f-f.png

Man. Forgot to bribe the Orokos people. So I'll have to write something sort of inspiring but not overly so. Could I use the boosts to give the first to PCs to attempt the course a boost?

On 2/13/2018 at 8:27 AM, Rabobankrider said:

I don't see why not. The boost can last for 2 obstacles. And you'll be running together so it can affect the whole squad.

The boosts last 2 obstacles so yes you get the leadership boost on this check.

Description Coordination
Results 3eA+1eB+2eD : 3 successes [3eA=S/A, S, S] [1eB=A] [2eD=Th, Th]
a-s-a.png a-s.png a-s.png b-a.png d-th.png d-th.png

Copy pasta: link bbcode

23 minutes ago, KungFuFerret said:

Ok so, tweaked his stats to be accurate. http://swsheets.com/c/fcdhdksxq-ct---2112--span

Ahh he comes with a name. We don't get to name him...

Edited by Shlambate
47 minutes ago, Shlambate said:

Ahh he comes with a name. We don't get to name him...

..we're not picking our own handles? I assumed you guys did that at generation?

8 minutes ago, KungFuFerret said:

..we're not picking our own handles? I assumed you guys did that at generation?

Nope we all decided that it made more sense to earn them.

2 minutes ago, Shlambate said:

Nope we all decided that it made more sense to earn them.

Ah, well as long as he is 2112 I don't care. There, fixed.

Edited by KungFuFerret

Yeah you can keep your numbers. That we picked.

7 hours ago, Vergence said:

Average Coordination Tunnel + Prior Advantage Bonus : 3eA+1eB+2eD 1 failure, 2 advantage
a-s-a.png a-s-a.png a-s.png b--.png d-f-f.png d-f-f.png

Anybody have a count of available boosts for Mynock & Doc to pass the check?

@Shlambate Do you have a count of how many advantages are left (originally 7x) for the party from your Athletics check last round?