Star Wars Clone Wars: Cyclone Squad OOC

By Rabobankrider, in Star Wars: Force and Destiny Beginner Game

To quote a certain Jedi "This is where the Fun Begins!"

Stealth Check : 4eA+2eD 3 successes, 1 threat
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Not Bad, what does slugger see, could he also get into an advantageous firing position?

For the 1 threat, I think he will just take a strain for trying to sneak around with the largest weapon he could have possibly taken into battle.

@Sterf that was two days ago now! I was just a short drive. I put up a post about Slugger charging ahead on Thursday.

14 minutes ago, Shlambate said:

@Sterf that was two days ago now! I was just a short drive. I put up a post about Slugger charging ahead on Thursday.

Ups sorry I wondered what we are waiting for and must have overlooked your IC post.

@Rabobankrider as soon as I know what Slugger sees I will post! Also if he can get into position to gun everyone in the command room down?

Edited by Shlambate

I have an idea for the disadvantage, but you will see a hastily erected barricade of tables and chairs, but only 5 clone behind it. One is trying to work his comm it seems.

So no way to sneak in there and set up the big gun of a flank?

Unfortunately no, not from that check. You could try another to do that, but it would be an opposed one, and most are looking down the corridor you'd be trying to sneak down.

Ok, since we don't want to try our luck, I'll have Slugger just move as close as he can and report to the squad what he sees.

Would we also get the first shot if we decide to fire since they don't know we are here?

I'd say so, and after that shot we'll roll the imitative rolls.

So we get only one shot, Slugger is already in the front does he take it or do we let someone else?

4 minutes ago, Shlambate said:

So we get only one shot, Slugger is already in the front does he take it or do we let someone else?

Go for it.

I need a range!

Short range from the corner to the barricade, medium range from the barricade to the door.

Ok shooting Short range at the barricaded troopers I assume it gives them one setback as defense. He prepares the Gun and fires, spending destiny for an upgrade.

Ranged Heavy (Sneak Attack) : 2eP+2eA+2eD+1eS 2 successes, 1 threat, 1 Triumph
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Seems he can hit things after all!

So 14 damage off of 2 successes Slugger will auto fire instead of using a Crit on the triumph to deal 28 damage instead. So if the soak is three He took down four of the squad down. Could the triumph also be powerful enough to not only give auto fire but destroy the cover? The Z-6 is certainly a big enough gun to do so?

I will post as soon as I get a ruling. @Rabobankrider

I'd say so yeah. you can add use the threat for your strain.

So as there is still one trooper left it's initiative rolls I guess? Probably Cool as it is a planned attack?

Assume so, yes:

Cool for initiative : 3eA 2 successes, 2 advantage
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Initiative : 2eA 2 successes, 1 advantage
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Campaign Cyclone Squad
Description Cool Initiative
Results 3eA : 1 success, 4 advantage [3eA=A, A/A, S/A]
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I posted in the IC here is the initiative roll.

Cool (Initiative) : 2eA 1 success, 1 advantage
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Whew, nice shot, @Shlambate .

Cool [Initiative] : 2eA 3 successes
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Alright, hopefully this should guarantee one of us goes first.

: 1eP+1eA 0 successes, 2 advantage
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I suck at this

Enemy Cadet Initiative : 2eA 2 successes, 2 advantage
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Edited by Rabobankrider

Ok, if we're trying the new way, there's 2 characters so far that can go before the last cadet.

1 minute ago, Rabobankrider said:

Ok, if we're trying the new way, there's 2 characters so far that can go before the last cadet.

Then who wants to take those two slots? I'd be fine taking a slot after the NPCs.

Alright What do we see @Rabobankrider do we see any more enemies before us besides the one group Slugger nearly took out.