Star Wars Clone Wars: Cyclone Squad OOC

By Rabobankrider, in Star Wars: Force and Destiny Beginner Game

4 minutes ago, Stneu73 said:

Okay okay I'm here! Sorry I was writing essays for the past week. Seeing all the notifications hurt cause I knew if i responded I would get sucked in and never get my essays done.

Heres the stealth not that it matters anymore.

Stealthy stuffs : 3eA+3eD 3 failures, 2 advantage
a-a.png a-a.png a-a.png d--.png d-f-f.png d-f-th.png

Could I use the advantages to heal strain?

Here's the initiative.

Cool Initiative : 2eA 2 successes, 2 advantage
a-a-a.png a-s-s.png

Okay ready to go

Good to have you back Soldier!

Just now, Shlambate said:

Good to have you back Soldier!

Good to be back!

I guess it's your turn next? @Rabobankrider where does he fit in the Turn order? Oh and did Slugger get Resusitated so he can respond to Data or is he out cold?

17 minutes ago, Stneu73 said:

Okay okay I'm here! Sorry I was writing essays for the past week. Seeing all the notifications hurt cause I knew if i responded I would get sucked in and never get my essays done.

Very understandable! School first, always!

If @SHADOWGUARD CHAMPION is cool with it, I'd say he can take his turn now so he's had a bit of the action.

@Shlambate will be still in the fight, but his strain will still be maxed out at this minute in time.

Cool so Slugger can't take extra maneuvers then but he's up! It's safe to assume that his gun isn't spinning at the moment?

Probably not no. If you guys think it's worth it you can try moving the strain you've taken as hits to your wounds and see it that makes things any better.

12/14 wounds and 0/12 strain then? A medicine check from Doc could heal some of the more injured squad members. However some of the Strain was inflicted by Slugger himself so it would be closer to 8/14 and 4/12. Are you fine with that @Rabobankrider ?

You will still have strain from additional maneuvers etc. Unfortunately it does mean going back over your posts to see exactly what goes where. And that looks right to me yeh. If the rest of you want to do the same for consistency :)

I haven't taken any hits, so for me it's 13 wounds, 7 strain.

5 hours ago, Rabobankrider said:

If @SHADOWGUARD CHAMPION is cool with it, I'd say he can take his turn now so he's had a bit of the action.

@Shlambate will be still in the fight, but his strain will still be maxed out at this minute in time.

If Stenu wants to go I’m fine with it.

@Stneu73 take it away, go piledrive some guys next to our Jedi friend.

Edited by Shlambate

As a heads up when you guys are finished with the combat I will be doing another mass combat check to represent the time taken so far. :)

4 minutes ago, Rabobankrider said:

As a heads up when you guys are finished with the combat I will be doing another mass combat check to represent the time taken so far. :)

Quick, someone send a fat check to Orokos!

XD NOTHING CAN SAVE YOU NOW

Hope everyone is refreshed after thanksgiving! Let's get back to cracking skulls @Stneu73 that's your cue!

@Stneu73 is not cracking any skulls. Which makes me sad. I want skulls to be cracked!

I think that unfortunately @Stneu73 has gone temporarily afk, I think we may have to skip over him for this round.

Okay, will reply later today.

Got a decent roll.

Alright, think there's 1 or 2 clones left on the 2nd squad, so I'll be aiming and firing at them.

Ranged Heavy [Shots Fired part 2] : 1eP+2eA+2eD+1eB 1 failure, 4 advantage
p-s-a.png a-a-a.png a-s.png d-f.png d-f-f.png b-a.png

That's quite a miss.

So, I wonder if my missed shots make another section of the vent collapse and either knock out the remaining one or two clones out of the fight, or help out Anler by my shots preventing the group he's trying to get engaged in from moving away.

Edited by satkaz
5 minutes ago, satkaz said:

Alright, think there's 1 or 2 clones left on the 2nd squad, so I'll be aiming and firing at them.

Ranged Heavy [Shots Fired part 2] : 1eP+2eA+2eD+1eB 1 failure, 4 advantage
p-s-a.png a-a-a.png a-s.png d-f.png d-f-f.png b-a.png

That's quite a miss.

So, I wonder if my missed shots make another section of the vent collapse and either knock out the remaining one or two clones out of the fight, or help out Anler by my shots preventing the group he's trying to get engaged in from moving away.

Let Group 2 run, if you don't let them get away I have nothing to shoot at.

Just now, Shlambate said:

Let Group 2 run, if you don't let them get away I have nothing to shoot at.

Group 2 is the one that Anler is trying to engage, right? If that's the case, I hope I can just knock out Group 1 with some environmental damage, pending @Rabobankrider

If that doesn't work, then I'll give 2 boost die to Slugger.

I'd say it seems like a good idea for 4 advantage, so go for it.

7 minutes ago, Rabobankrider said:

I'd say it seems like a good idea for 4 advantage, so go for it.

Alright. Sorry @Shlambate , but it's time to knock out the rest of the group.