Alright, that's 5, so time to pause. Will enter post on IC.
Star Wars Clone Wars: Cyclone Squad OOC
Can @satkaz Roll the rest of the tools today @Rabobankrider while we sit for you to post tomorrow all you need to do is tell him what the pool is.
It might not be relevant depending on the results of the dp
Oh I thought the DP was for upgrading the difficulty? What do you have in mind!
I'd like to keep it a surprise till tomorrow
Just now, Rabobankrider said:I'd like to keep it a surprise till tomorrow
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You tease me, but I guess we wait.
@Rabobankrider Is Songbird the front of Acklay squad?
No, he'd be about 3rd back, Kee took the front of the line for them.
Just now, Rabobankrider said:No, he'd be about 3rd back, Kee took the front of the line for them.
Oh so then he isn't the one staring down the but of Sluggers gun.
Haha, not in this case
Ok you lot, could be some fun action here if it all goes wrong! If you all can roll a vs check of your stealth and the cadets cunning (3 purple). @satkaz , you can do your mechanic check now, but add a set back for trying to do it silently.
Just now, Rabobankrider said:Ok you lot, could be some fun action here if it all goes wrong! If you all can roll a vs check of your stealth and the cadets cunning (3 purple). @satkaz , you can do your mechanic check now, but add a set back for trying to do it silently.
I'm guessing I'm doing two rolls, then? Or just mechanics with setback?
You'll need both yeah, one to stay quiet while they listen, the other to clear the way. Alternatively if you boss wants to strike before you're heard, that's an option as well guys
Mechanics:
Mechanics [Oreo Vents]
:
3eA+1eD+1eB+1eS
1 success
6th fan down.
Stealth [Being Sneeki Breeki]
:
3eA+3eD
0 successes, 1 advantage
But it looks like I wasn't sneaky enough. At least that 1 advantage is going to the next person as a boost, since they're now focused on me, unless @Rabobankrider has ideas.
You still want me to do the Mechanics check regardless, @Rabobankrider ?
Edited by satkaz
I'm thinking the advantage can be they hear you, but they don't connect the the noise to you being in the vent. That means they won't just try gun you all down
Do we all have to roll stealth or just Doc? With all of us rolling against a cunning of 3 (!) we are bound to fail.
9 minutes ago, Rabobankrider said:I'm thinking the advantage can be they hear you, but they don't connect the the noise to you being in the vent. That means they won't just try gun you all down
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Alright. continuing on with the Mechanics / Stealth checks.
Mechanics [Oreo Vents part 2]
:
3eA+1eD+1eB+1eS
0 successes, 3 advantage
No fans, but those 3 advantages got to be worth something.
Edited by satkaz
Deleted steath check for now.
I'd say wait till the others do theirs, just to see if anyone gets you guys caught.
The impossible Stealth check
:
2eA+3eD
1 success
2 minutes ago, Rabobankrider said:I'd say wait till the others do theirs, just to see if anyone gets you guys caught.
Oh, whoops.
This mechanics check is fine though, gives you guys a slight escape if you need it
Just now, Rabobankrider said:This mechanics check is fine though, gives you guys a slight escape if you need it
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Okay. I should hold off at this point now, correct?
For future ones yeah. If you're lucky you'll be back through the vents soon enough though
Alright, let's see how everyone does. I removed the second stealth check from last post. Should I keep it on there or is it fine to take it out?
Stealth Check
:
4eA+3eD
0 successes, 3 advantage
Well thats something 3 advantage I think that's an equivalent exchange for a success
Stealth
:
3eA+3eD
3 successes, 4 threat
I have a bad feeling about this.