@Von3679 , to break out with be the same check, however with the previous check Akua would most likely feel that the lightsaber is not there.
Star Wars Clone Wars: Cyclone Squad OOC
@Rabobankrider can I do that now or on my turn?
@Shlambate , as your turn doesn't affect @Von3679 , you can go now.
Ok one Last question @Rabobankrider where would the droids have better shots on us as we exit?
@Shlambate , probably the side hatch would provide the most cover, but with an easy stealth check you could take cover on the roof without them spotting (droids are not good soldiers)
@Von3679 , you can note for your next check that you get a boost to the attempt to escape as you free one hand. Also your struggles can be heard by @pyciloo .
Athletics
:
2eP+1eA+3eD
2 successes, 2 threat
Would I make that stealth check now? @Rabobankrider
AT-TE: silhouette 4, speed 1, handling -2, armour 4, HT threshold 0/40, SS Threshold 25/35, sensor range short.
1 pilot, 1 co-pilot/spotter, 1 vehicle commander, 5 gunners (1 on the top, 2 on the front, 2 on the back).
- Turret-mounted mass driver cannon: Fire arc all, damage 7, critical 3, range short, breach 2, slow-firing 1.
- Two front-mounted twin light blaster cannons: Fire arc forward, damage 4, critical 3, range close, linked.
- Two aft-mounted light blaster cannons: Fire arc rear, damage 4, critical 3, range close.
The walker also has dynamic actuator pistons, allowing the walker to ram targets and reduce the critical hit of a collision by 30 to a minimum of 1.
- @Edgehawk 4s1a
- @fluglichkeiten
- @Shlambate 2s2a
- Tank 1: Armour 4, HT 1/15, SS 8/8
- @Petragor07 1s3a
- @pyciloo 1s2a
- @Von3679 1s2a
- Droid squad 2: Soak 4, 25/25 wounds, 5/5 men 1s1a
- Droid squad 3: Soak 4, 25/25 wounds, 5/5 men 1s
- Medical Droid: Soak 3, 3/10 wounds 1s
- @Xcapobl 0s2a
@Shlambate , yeah, however as you are trying to pry open a seized hatch I am going to add a setback to yours. Once you have that and have sorted the ic, I will sort the droids check. @Von3679 and @pyciloo , I just need the ic post from you as well.
In the mean time, @Xcapobl , what are you planning to do?
@Rabobankrider What is getting the setback the stealth or the previous roll to open the hatch?
@Shlambate , the stealth check
Stealth Check
:
4eA+1eD+1eS
3 successes, 1 advantage
On 6/26/2020 at 1:31 AM, Rabobankrider said:In the mean time, @Xcapobl , what are you planning to do?
Dig up a stimpack from the backpack and shove it into some part of Gunslinger's anatomy between the armor plates.
(Maneuver and Action.)
@Rabobankrider with that check could I speak to the others without being noticed by the clankers
AT-TE: silhouette 4, speed 1, handling -2, armour 4, HT threshold 0/40, SS Threshold 25/35, sensor range short.
1 pilot, 1 co-pilot/spotter, 1 vehicle commander, 5 gunners (1 on the top, 2 on the front, 2 on the back).
- Turret-mounted mass driver cannon: Fire arc all, damage 7, critical 3, range short, breach 2, slow-firing 1.
- Two front-mounted twin light blaster cannons: Fire arc forward, damage 4, critical 3, range close, linked.
- Two aft-mounted light blaster cannons: Fire arc rear, damage 4, critical 3, range close.
The walker also has dynamic actuator pistons, allowing the walker to ram targets and reduce the critical hit of a collision by 30 to a minimum of 1.
- @Edgehawk 4s1a
- @fluglichkeiten
- @Shlambate 2s2a
- Tank 1: Armour 4, HT 1/15, SS 8/8
- @Petragor07 1s3a
- @pyciloo 1s2a
- @Von3679 1s2a
- Droid squad 2: Soak 4, 25/25 wounds, 5/5 men 1s1a
- Droid squad 3: Soak 4, 25/25 wounds, 5/5 men 1s
- Medical Droid: Soak 3, 3/10 wounds 1s
- @Xcapobl 0s2a
@Xcapobl , go for it! Feel free to narrate that when ready. On that note, @Edgehawk it is your turn and you recover 7 wounds (courtesy of @Xcapobl 's talents) from the stimpack, which I believe brings you back with 1 wound remaining. If you want before coming to you can finish the scene from when they were unconscious.
Remember that Vos is standing on top of the walker cockpit. The droids would probably have noticed him.
Can Gunslinger try to organize the unit into a squad formation, to escape and evade? @Rabobankrider
AT-TE: silhouette 4, speed 1, handling -2, armour 4, HT threshold 0/40, SS Threshold 25/35, sensor range short.
1 pilot, 1 co-pilot/spotter, 1 vehicle commander, 5 gunners (1 on the top, 2 on the front, 2 on the back).
- Turret-mounted mass driver cannon: Fire arc all, damage 7, critical 3, range short, breach 2, slow-firing 1.
- Two front-mounted twin light blaster cannons: Fire arc forward, damage 4, critical 3, range close, linked.
- Two aft-mounted light blaster cannons: Fire arc rear, damage 4, critical 3, range close.
The walker also has dynamic actuator pistons, allowing the walker to ram targets and reduce the critical hit of a collision by 30 to a minimum of 1.
- @Edgehawk 4s1a
- @fluglichkeiten
- @Shlambate 2s2a
- Tank 1: Armour 4, HT 1/15, SS 8/8
- @Petragor07 1s3a
- @pyciloo 1s2a
- @Von3679 1s2a
- Droid squad 2: Soak 4, 25/25 wounds, 5/5 men 1s1a
- Droid squad 3: Soak 4, 25/25 wounds, 5/5 men 1s
- Medical Droid: Soak 3, 3/10 wounds 1s
- @Xcapobl 0s2a
@fluglichkeiten , good point, I'll adjust the post. I've linked you in the post, you'll need to make a note of the critical injury and the difficult of it for future healing purposes.
@Edgehawk , sure thing!
Squad creation
:
2eA+1eP+1eB+1eD
4 successes, 2 advantage
Escape and evade formation
:
2eA+1eP+2eB+2eD
0 successes, 1 threat
Squad creation Successful, but formation not. Strain for the Threat? @Rabobankrider
@Edgehawk , yeah. Thematically Gunslinger may be too groggy to form the orders currently.
AT-TE: silhouette 4, speed 1, handling -2, armour 4, HT threshold 0/40, SS Threshold 25/35, sensor range short.
1 pilot, 1 co-pilot/spotter, 1 vehicle commander, 5 gunners (1 on the top, 2 on the front, 2 on the back).
- Turret-mounted mass driver cannon: Fire arc all, damage 7, critical 3, range short, breach 2, slow-firing 1.
- Two front-mounted twin light blaster cannons: Fire arc forward, damage 4, critical 3, range close, linked.
- Two aft-mounted light blaster cannons: Fire arc rear, damage 4, critical 3, range close.
The walker also has dynamic actuator pistons, allowing the walker to ram targets and reduce the critical hit of a collision by 30 to a minimum of 1.
- @Edgehawk 4s1a
- @fluglichkeiten
- @Shlambate 2s2a
- Tank 1: Armour 4, HT 1/15, SS 8/8
- @Petragor07 1s3a
- @pyciloo 1s2a
- @Von3679 1s2a
- Droid squad 2: Soak 4, 25/25 wounds, 5/5 men 1s1a
- Droid squad 3: Soak 4, 25/25 wounds, 5/5 men 1s
- Medical Droid: Soak 3, 3/10 wounds 1s
- @Xcapobl 0s2a
@fluglichkeiten , you're up! You're currently on top of the downed walker with the droids training their guns on you at short range. A maneuver will allow you to climb down (unless you want to force leap etc), and put you at engaged range with the droids.
Soooooo. Is anyone gonna help akua? XD
CT-2777 is eager to get within melee with the droids, if he can get out of the walker properly!
@Rabobankrider I think the 3 days are up
AT-TE: silhouette 4, speed 1, handling -2, armour 4, HT threshold 0/40, SS Threshold 25/35, sensor range short.
1 pilot, 1 co-pilot/spotter, 1 vehicle commander, 5 gunners (1 on the top, 2 on the front, 2 on the back).
- Turret-mounted mass driver cannon: Fire arc all, damage 7, critical 3, range short, breach 2, slow-firing 1.
- Two front-mounted twin light blaster cannons: Fire arc forward, damage 4, critical 3, range close, linked.
- Two aft-mounted light blaster cannons: Fire arc rear, damage 4, critical 3, range close.
The walker also has dynamic actuator pistons, allowing the walker to ram targets and reduce the critical hit of a collision by 30 to a minimum of 1.
- @Edgehawk 4s1a
- @fluglichkeiten
- @Shlambate 2s2a
- Tank 1: Armour 4, HT 1/15, SS 8/8
- @Petragor07 1s3a
- @pyciloo 1s2a
- @Von3679 1s2a
- Droid squad 2: Soak 4, 14/25 wounds, 3/5 men 1s1a
- Droid squad 3: Soak 4, 25/25 wounds, 5/5 men 1s
- Medical Droid: Soak 3, 3/10 wounds 1s
- @Xcapobl 0s2a
@Shlambate , you're up!