Star Wars Clone Wars: Cyclone Squad OOC

By Rabobankrider, in Star Wars: Force and Destiny Beginner Game

On 3/14/2020 at 9:56 AM, Xcapobl said:

As CT-4077 already indicated to Gunslinger in the IC thread; one of the aft gunnery ports.

@Rabobankrider from the post directly above yours.

😉😂

Piloting: 4eA+2eD 2 successes, 2 advantage
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Double Post

Edited by Shlambate

Ok! It's up to you guys what you want to do currently is up to you. The structure is at extreme range but you can easily close in on it in the walker.

Alright, you guys are heading towards the zigarot, I am going to need everyone to roll vigilance for initiative please.

Also @Petragor07 and @Xcapobl, if you guys want to move from aft to forward guns you can do. I'll also remind everyone that the walkers main gun is currently not manned. If anyone wants to change position before the shooting begins this is your chance.

Guess I will move to the fore, I don’t have very good shooting so somebody else should take the big gun.

13 hours ago, Rabobankrider said:

Alright, you guys are heading towards the zigarot, I am going to need everyone to roll vigilance for initiative please.

Also @Petragor07 and @Xcapobl, if you guys want to move from aft to forward guns you can do. I'll also remind everyone that the walkers main gun is currently not manned. If anyone wants to change position before the shooting begins this is your chance.

We need a pilot right? I can't just man the big gun and not have someone piloting?

Vigilance: 1eP+1eA 2 successes, 2 advantage
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Vigilance Initiative: 1eA+2eP 4 successes, 1 advantage
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I'm slightly advantageous. 😉

Vigilance for Initiative: 2eA 0 successes, 2 advantage
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Also, with 3 Ability dice (no Gunnery ranks, assuming that skill for the main gun), might I take up that top slot? Seems like we were faster than whatever was following us and we are going to need the main gun... 😉

17 hours ago, Shlambate said:

We need a pilot right? I can't just man the big gun and not have someone piloting?

2 hours ago, Xcapobl said:

Also, with 3 Ability dice (no Gunnery ranks, assuming that skill for the main gun), might I take up that top slot? Seems like we were faster than whatever was following us and we are going to need the main gun...

If Slugger wants the main cannon, it’s all his! I’ll swap with him, taking the pilot position, unless 4077 wants to pilot? Slugger really is our gunnery guy, and should man the cannon. I was just jumping up because it was unmanned.

Vigilance: 2eA+1eP 1 success, 3 advantage
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2 hours ago, Edgehawk said:

If Slugger wants the main cannon, it’s all his! I’ll swap with him, taking the pilot position, unless 4077 wants to pilot? Slugger really is our gunnery guy, and should man the cannon. I was just jumping up because it was unmanned.

Yeah I was thinking how much manuvering can you do in an AT-TE to get around shots, using the big gun however.

7 hours ago, Edgehawk said:

If Slugger wants the main cannon, it’s all his! I’ll swap with him, taking the pilot position, unless 4077 wants to pilot? Slugger really is our gunnery guy, and should man the cannon. I was just jumping up because it was unmanned.

Gunnery at three Greens or piloting at three Greens, it's all the same to me and CT-4077. Up against three of those Sep-Tanks I agree the best gunner takes the biggest gun. Where do you want CT-4077?

15 minutes ago, Xcapobl said:

Gunnery at three Greens or piloting at three Greens, it's all the same to me and CT-4077. Up against three of those Sep-Tanks I agree the best gunner takes the biggest gun. Where do you want CT-4077?

I’ve got those same dice pools, so mechanically, it doesn’t matter. I suppose I’ll pilot, since I already posted to reflect that.

Tank Combat:

AT-TE: silhouette 4, speed 1, handling -2, armour 4, HT threshold 30/40, SS Threshold 25/35, sensor range short.

1 pilot, 1 co-pilot/spotter, 1 vehicle commander, 5 gunners (1 on the top, 2 on the front, 2 on the back).

  • Turret-mounted mass driver cannon: Fire arc all, damage 7, critical 3, range short, breach 2, slow-firing 1.
  • Two front-mounted twin light blaster cannons: Fire arc forward, damage 4, critical 3, range close, linked.
  • Two aft-mounted light blaster cannons: Fire arc rear, damage 4, critical 3, range close.

The walker also has dynamic actuator pistons, allowing the walker to ram targets and reduce the critical hit of a collision by 30 to a minimum of 1.

  1. @Edgehawk 4s1a
  2. @Shlambate 2s2a
  3. Tank 1: Armour 4, HT 15/15, SS 8/8
  4. Tank 2: Armour 4, HT 15/15, SS 8/8
  5. @Petragor07 1s3a
  6. Tank 3: Armour 4, HT 15/15, SS 8/8
  7. @Xcapobl 0s2a

Tank Initiative Check 1: 1eA 2 successes
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Tank Initiative Check 2: 1eA 2 successes
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Tank Initiative Check 3: 1eA 1 success
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Ok, @Edgehawk, you are up! The enemy is entering at close range, and as a silhouette 3 enemy the gunnery checks against all tanks (for all players) is an average gunnery check.

Edited by Rabobankrider

What would it take to ram into the lead tank (and, OOC, how does the party feel about this)?

Ramming the lead tank...?

<best Palpatine voice> Do it! </best Palpatine voice>

😁

@Edgehawk, and average piloting check will do it, but both parties will have to take a major collision, fair warning!

@Edgehawk, if you want you can use your manoeuvre to organise your squad using the squad leader rules.

Tank Combat:

AT-TE: silhouette 4, speed 1, handling -2, armour 4, HT threshold 30/40, SS Threshold 25/35, sensor range short.

1 pilot, 1 co-pilot/spotter, 1 vehicle commander, 5 gunners (1 on the top, 2 on the front, 2 on the back).

  • Turret-mounted mass driver cannon: Fire arc all, damage 7, critical 3, range short, breach 2, slow-firing 1.
  • Two front-mounted twin light blaster cannons: Fire arc forward, damage 4, critical 3, range close, linked.
  • Two aft-mounted light blaster cannons: Fire arc rear, damage 4, critical 3, range close.

The walker also has dynamic actuator pistons, allowing the walker to ram targets and reduce the critical hit of a collision by 30 to a minimum of 1.

  1. @Edgehawk 4s1a
  2. @Shlambate 2s2a
  3. Tank 1: Armour 4, HT 15/15, SS 8/8
  4. Tank 2: Armour 4, HT 15/15, SS 8/8
  5. @Petragor07 1s3a
  6. Tank 3: Armour 4, HT 15/15, SS 8/8
  7. @Xcapobl 0s2a

Ok @Shlambate, you are up!

Also all attacks gain a boost thanks to @Edgehawk's squad check.

@Rabobankrider what’s the damage on the big gun?

Do all the tanks have the same difficulty?

Edited by Shlambate
2 hours ago, Rabobankrider said:

Turret-mounted mass driver cannon: Fire arc all, damage 7, critical 3, range short, breach 2, slow-firing 1.

Yeah I saw that after a second reading @Edgehawk

@Shlambate, the difficulty on all the enemies is the same.