On 2/15/2020 at 9:45 PM, Rabobankrider said:
One additional Boost die...
Additional boost
:
1eB
1 success
With an additional success, that's still 1 threat remaining.
On 2/15/2020 at 9:45 PM, Rabobankrider said:
One additional Boost die...
Additional boost
:
1eB
1 success
With an additional success, that's still 1 threat remaining.
@Xcapobl , as you no know you are looking for the datapad, I'll say you find it wedged under one of the seats in the crew holding area. With the threat however I am going to say that it is partially damaged with a cracked screen. An average mechanic or computer from someone will improve its condition if you want.
If you guys want to look for anything else, you guys can still make the perception check if you haven't yet.
@Rabobankrider are there grenades around?
@Shlambate , other than the datapad, the AT-TE seems to have been stripped clean. However a quick evaluation of the walker and its interior shows that with the exception of the smashed cockpit window seems to show that the walker can still be powered up.
@Xcapobl , if you want you can access the datapad while it's damaged but it may limit what information you can get without the repair check.
On 2/25/2020 at 4:05 AM, Rabobankrider said:
@Xcapobl , if you want you can access the datapad while it's damaged but it may limit what information you can get without the repair check.
Nah, I'll pass on that. Like I said in the IC thread, let others look at this if they have more of a technical bent than CT-4077. Both my character and I think this is too important to goof around with.
Edit:
Following orders. 😉
test
:
3eA+2eD
3 successes, 2 threat
An average Mechanics test to get the datapad to show things. @Rabobankrider any thoughts on the threats before I head over to the IC thread and make something out of it?
Edited by XcapoblSorry for the delay folks, I should have a post for you on Friday.
@Xcapobl , you get the pad working and find the accurate coordinates of the building you're looking for, about 10 clicks (km) past the jungle. The disadvantage meant that you haven't been able to get th image file working which showed what the building was.
@Shlambate , you know enough about basic walker controls to know that the walkers still operates. The back can also vacuum seal to save on oxygen, but the pilot will have to rely on their pack.
@Rabobankrider do I need to do a check to get it back on it’s feet?
@Shlambate , as it's working, you can get the walker moving again. It may be a bit tricky through the swamp, but it should work. The pilot will have to keep an eye on his O2 though.
Ok so no check nice. Alright so I guess we need a pilot? Anyone have piloting? If not Slugger can do it.
@Rabobankrider Is there a way to tap O2 from an internal supply from the walker? We might just tank up on O2, and replenish our own oxygen supply like that, as well as being able to pauze the trip for a short while while doing the same replenishing for the one acting as pilot.
Edited by Xcapobl@Xcapobl , good thinking! Looking around the walker it seems that it has been fitted with air filters in the cockpit and the main area of the walker to scrub the air outside. The air scrubbers in the cockpit work but the glass means toxic gasses just enter the cockpit. With an easy mechanics with 2 setback you could perhaps rig a pipe from the scrubber to the pilots 02 kit so they can replenish while walking.
Now! Assuming that you guys are going to take the walker, you have the following stats: silhouette 4, speed 1, handling -2, armour 4, HT threshold 30/40, SS Threshold 25/35, sensor range short.
The walker has the following crew positions, so @Petragor07 , @Shlambate , @Edgehawk and @Xcapobl , you will need to decide what you want to do: 1 pilot, 1 co-pilot/spotter, 1 vehicle commander, 5 gunners (one on the top).
The weapons are:
The walker also has dynamic actuator pistons, allowing the walker to ram targets and reduce the critical hit of a collision by 30 to a minimum of 1.
I am the best pilot and best gunner so what do you think we need most?
First I'd like to see if that O2 bypass would work, then asume a gunner position on oneof the aft mounted blaster cannons.
Improvised respiratory system
:
3eA+1eD+2eS
0 successes
A whole lot of symbols. Then? Nothing! 🤣
@Rabobankrider Is there a log of Walker gunnery or movement actions, automatic or otherwise? Might be good to know what the original crew tried (and failed); or would our new clone know?
1 hour ago, Edgehawk said:@Rabobankrider Is there a log of Walker gunnery or movement actions, automatic or otherwise? Might be good to know what the original crew tried (and failed); or would our new clone know?
Yeah that would help determine if I need to pilot or man the big gun.
There is no real record of the walkers actions beyond the travel log from the base to here. An easy mechanics check can see what ammo has been used, any additional damage etc.
That’s not Slugger’s Job.
@Petragor07 , is there anything you want to do while the others are investigating the walker?
When you guys are ready, I will set you up for the next scene. I will need you guys to let me know who is in which role before you set off.
Well I’m best gunner and pilot
What do you want me in @Edgehawk
I don’t really want to do anything. Guess I will man one of the aft blasters
Ok cool, @Shlambate , @Xcapobl , @Shlambate and @Edgehawk it's just your choices and you can investigate the location.
I’m so important I get two Votes
As CT-4077 already indicated to Gunslinger in the IC thread; one of the aft gunnery ports.
Ok cool, @Shlambate can I get an average piloting (planetary check) from you? Also be sure to make a note of the weapons for your position. You can change position during combat (if it comes up), but it will be a maneuver to embark or disembark, and a maneuver to move to the new positions. I'm linking the original vehicle post below:
Now! Assuming that you guys are going to take the walker, you have the following stats: silhouette 4, speed 1, handling -2, armour 4, HT threshold 30/40, SS Threshold 25/35, sensor range short.
The walker has the following crew positions, so @Petragor07 , @Shlambate , @Edgehawk and @Xcapobl , you will need to decide what you want to do: 1 pilot, 1 co-pilot/spotter, 1 vehicle commander, 5 gunners (one on the top).
The weapons are:
The walker also has dynamic actuator pistons, allowing the walker to ram targets and reduce the critical hit of a collision by 30 to a minimum of 1.