Star Wars Clone Wars: Cyclone Squad OOC

By Rabobankrider, in Star Wars: Force and Destiny Beginner Game

Like I say, I don't know till @player3333902 lets me know, but I think it would be safe to assume Akua is planning to attack the ones at the back, leaving the B1's open.

So sorry! I was super busy. All my written papers are over now and I only have 3 mcq papers left :). I think Akua will leap over to attack from behind. Do I need to roll a force die to do a jump over?

@player3333902 no worries, real life comes first. using force leap would currently be an action, so you wouldn't be able to attack and leap. If you wanted though you could narrate it as simply running past the B1's there would be space to do that. :) I will update the damage dealt, and do a quick narration for you.

You did miss a setback dice due to the droids armour though, so I rolled it to save time: Missed Setback : 1eS 0 successes, 1 threat
s-th.png You can still pass boost to the next player with the total check though so it's not a big issue.

After that @Shlambate you are up.

Combat Initiative:

  1. PC
  2. PC
  3. PC
  4. PC
  5. B1 Battle Droid Squad: 4 soak, 10/20 wounds, 3/5 droids
  6. PC
  7. New Droid Squad 1: 6 soak, 29/30 wounds, 5/5 droids, 1 armour
  8. PC
  9. PC
  10. New Droid Squad 2: 6 soak, 10/30 wounds, 2/5 droids, 1 armour
  11. B1 Battle Droid Squad: 4 soak, 20/20 wounds, 5/5 droids
Edited by Rabobankrider

It's Martha Time : 2eP+2eA+3eB+3eD+1eS 4 successes, 3 advantage
p-s-a.png p-a-a.png a-s.png a-a-a.png b-s.png b-s-a.png b-s.png d-th.png d-th.png d-th.png s-f.png

BIG MONEY

I fire into 10 twice 16 damage twice == 32-12 dealing 20 to squad 10.

Pass a Boost to the next PC Slot

Oh and quick question, how is damage calculated again? XD

@player3333902 , so it's your weapons base damage (6) plus 1 for each success on the combat roll (in this case 1), minus the targets soak (in this case 6). Usually with breach you'd be able to ignore 10 points of soak, but something with these droids has negated that so in this situation it's only 1 damage.

In combat order, another pc is up before the droids can attack again.

@Rabobankrider are they close range? If so then Slugger needs to roll one less difficulty and kill more droids?

Yeah, sorry, I forgot to say they were moving forwards one range with their maneuverer.

Ok, thanks! Another question, how is critical attacks and injuries calculated?

@player3333902 , you can activate a critical by getting the number of advantage on your weapon needed to activate it (for you 2). After that if it's a minion they are insta killed, if it's a higher ranked enemy then you roll a d100 to see what it does.

One of you guys is still up for combat before the next npc :)

Edited by Rabobankrider

Hmm, I'd take a turn shooting the 2nd new droid squad, or Squad 10. Guessing they're at medium range.

Aim and fire.

Ranged Heavy [Droid Killing Time] : 2eP+1eA+2eD+2eB+1eA 1 failure, 6 advantage
p-a.png p-a-a.png a-s.png d-f.png d-f-th.png b-a-a.png b--.png a-a-a.png

Holy smokes. Gonna use 3 to negate the 2nd new Droid Squad's armor and use the last advantage to give a boost to the next PC.

Edit: Aaannd I just realized that the last ability die was supposed to be a Setback.

Setback : 1eS 1 failure
s-f.png

So 2 failure, 4 advantage. Just removed giving them a setback.

Edited by satkaz
Screwed up the Setback.

Ok cool, I'll sort the next attack tomorrow for you guys :)

Ok @Kymrel and @KungFuFerret , I think you two are the only ones left to attack this round.

@Rabobankrider

what is the remaining droid count at this point?

8 (split into 3 and 5) B1 battle droids.

7 (spilt 2 and 5) new battle droids.

Since we are in an urban setting, is there a speeder nearby? This many droids still upright, Spanner is thinking it might be more effective to hotwire a ride and mow them down.

If not, I'll flip a DP to have one nearby, if nobody minds.

Flipping a dp for that is a legit option, you'd see a speeder discarded against a wall a little to your left. Average mechanics will get it going.

3 hours ago, Rabobankrider said:

Flipping a dp for that is a legit option, you'd see a speeder discarded against a wall a little to your left. Average mechanics will get it going.

Hotwire! : 2eD+2eA+2eP 2 successes, 1 advantage
d-f-th.png d-th.png a-a.png a-s-a.png p-s-s.png p-a.png

So I'm guessing my action this turn was moving and starting it up correct? Actual driving will be next turn?

Also passing the Advantage forward as a boost to next in line.

Heya everyone! I made my own version of this game's concept on a website called Gamersplane. I hope some of you would like to join! :)

currently I have space for 5 clones/enlistees.

here is the link to the game:

https://gamersplane.com/games/1471/

Hope you guys will join! :)

@Vergence , didja apply to the game? XD

35 minutes ago, player3333902 said:

@Vergence , didja apply to the game? XD

:ph34r:

9 hours ago, player3333902 said:

@Rabobankrider , do i need to make a check to move out of @KungFuFerret 's way?

Pretty sure it took all of my actions to just get to the vehicle and start it, so it's most likely going to be next turn rotation before he can actually advance on the droids. So you should have plenty of time to get out of the way.

Combat Initiative:

  1. PC
  2. PC
  3. PC
  4. PC
  5. B1 Battle Droid Squad: 4 soak, 10/20 wounds, 3/5 droids
  6. PC
  7. New Droid Squad 1: 6 soak, 29/30 wounds, 5/5 droids, 1 armour
  8. PC
  9. PC
  10. New Droid Squad 2: 6 soak, 10/30 wounds, 2/5 droids, 1 armour
  11. B1 Battle Droid Squad: 4 soak, 20/20 wounds, 5/5 droids

Ok @Kymrel , you're the last pc to go before the last couple of droids do.

Combat Initiative:

  1. PC
  2. PC
  3. PC
  4. PC
  5. B1 Battle Droid Squad: 4 soak, 10/20 wounds, 3/5 droids
  6. PC
  7. New Droid Squad 1: 6 soak, 29/30 wounds, 5/5 droids, 1 armour
  8. PC
  9. PC
  10. New Droid Squad 2: 6 soak, 10/30 wounds, 2/5 droids, 1 armour
  11. B1 Battle Droid Squad: 4 soak, 9/20 wounds, 3/5 droids

Aaaaand we are back to the top! Four of you get to go before the next set of droids do (assuming they all survive).