Star Wars Clone Wars: Cyclone Squad OOC

By Rabobankrider, in Star Wars: Force and Destiny Beginner Game

I could certainly shoot an ion grenade into the group. Do we allow blast to affect a minion group? Also, my launcher is loaded with non lethals, would it be a maneuver to switch to ion rounds?

If blast doesn't affect the group, I'll just use my blaster.

Edit: Boom would allow the commander to make the first move.

Edited by Quigonjinnandjuice
1 hour ago, Shlambate said:

Yeah we are in a crowded market, my gun is auto only... so @Kymrel do I hold fire?

Flip a destiny point for some bean bag rounds, or use it as a melee weapon.

12 hours ago, Rabobankrider said:

@player3333902 . I think you're the last one to roll initiative using cool, but literally EVERYONE is going before the droids, so combat may be over quick this round ? As @Quigonjinnandjuice and @player3333902 haven't done combat here yet, quick reminder that initiative is fluid so take your turns as you see fit.

Crap mt bad, i missed it sorry.

Cool for Akua initiative : 1eA+1eP 1 success, 2 advantage, 1 Triumph
a-a-a.png p-tr.png

...... well then XDDD

@Rabobankrider , how far away is the child from where Anler is now? Is she within short range?

Before anyone asks, no, I'm not planning to shoot her. I might, however, use Move to airlift her out of trouble. Because it would be cool, not because it's a practical thing to do ?

Sorry for the delay all, I've been struggling with time recently. I will have posts sorted for Wednesday. :)

On 9/7/2018 at 6:33 PM, Quigonjinnandjuice said:

I could certainly shoot an ion grenade into the group. Do we allow blast to affect a minion group? Also, my launcher is loaded with non lethals, would it be a maneuver to switch to ion rounds?

If blast doesn't affect the group, I'll just use my blaster.

Edit: Boom would allow the commander to make the first move.

@Rabobankrider still looking for confirmation on this.

Blast does effect a minion group in this situation, it would be a maneuver to swap over.

How hard would it be to Slugger to Shoot at them? Any penalties for Civilians? @Rabobankrider

2 hours ago, Shlambate said:

How hard would it be to Slugger to Shoot at them? Any penalties for Civilians? @Rabobankrider

Believe there is a setback for civilians this round.

Boom will use a maneuver to change to ion rounds. Then he will take 2 strain to aim as his 2nd maneuver. He will then blast at the droid group.. Missing with an advantage. Which I'll recover 1 strain with.

Grenade Launcher attack : 2eP+1eB+2eD+2eS 2 failures, 1 advantage
p-a.png p-a-a.png b--.png d-f-th.png d-th.png s-f.png s--.png

Edit: I'll have my IC post up just after @Kymrel . Since boom is waiting for him to act.

Edited by Quigonjinnandjuice

Taking a maneuver to aim, firing.

Ranged: Heavy [Clankers!] : 2eP+1eA+1eB+2eD+1eS 4 successes, 1 threat
p-s-s.png p-s.png a-s-s.png b-a.png d-f.png d-th-th.png s--.png

13 damage total, 7 damage after soak.

Edit: forgot I had a Setback

Setback : 1eS 0 successes, 1 threat
s-th.png

2 threat total. Will have it as a boost to the enemy to shoot as Doc puts himself in the line of fire to take a shot. Will wait for @Quigonjinnandjuice 's IC post.

Edited by satkaz

Heavy-Ranged Combat @ Short Range : 2eP+1eA+1eD+2eS 3 successes, 1 threat
p-s-s.png p--.png a-s.png d--.png s--.png s-th.png

A single maneuver to short range, inflicting 12 Damage minus 6 Soak = 6 Net Damage. The threat is strain due to the civilian crowd shoving past in a hurry?

Edited by Vergence
Description 2 Pistols, short range, aim
Results 3eP+1eB+2eD+1eS : 1 success [3eP=-, S/S, S/S] [1eB=-] [2eD=F/F, F] [1eS=-]
p--.png p-s-s.png p-s-s.png b--.png d-f-f.png d-f.png s--.png

Copy pasta: link bbcode

(move to Short range, suffer 2 strain to aim, success for 10 wounds (2 ranks point Blank); could not activate 2nd pistol).

Spending a maneuver to get to Short range, and taking 2 strain to Aim for a boost.

Pew Pew Pew : 2eA+1eP+1eB+1eD+1eS 1 success, 4 advantage
a-a-a.png a-a-a.png p-s.png b-a.png d--.png s-th.png

8 damage - 6 soak=2 net damage, but i got enough damage to trigger the pistols critical, so I'm spending 3 to do that and just drop a droid (different droid from the one that just took 2 damage, so that damage still persists on surviving bot). If my math is right from above posts, that leaves 1 droid left, so the remaining advantage will go forward as a boost to the next PC.

Edited by KungFuFerret

Is it me or did i miss my action? XD

On 9/7/2018 at 4:46 PM, Rabobankrider said:

@player3333902 . I think you're the last one to roll initiative using cool, but literally EVERYONE is going before the droids, so combat may be over quick this round ? As @Quigonjinnandjuice and @player3333902 haven't done combat here yet, quick reminder that initiative is fluid so take your turns as you see fit.

1 hour ago, player3333902 said:

Is it me or did i miss my action? XD

I'm letting the new guys go. Slugger has the most fire power and if he fired first and gets a half decent roll half the players don't get to shoot. So go ahead I'll take last spot.

Edited by Shlambate

@player3333902 , if @Shlambate is hanging back you still have your turn yeah.

On 9/16/2018 at 4:28 AM, Rabobankrider said:

@player3333902 , if @Shlambate is hanging back you still have your turn yeah.

Ah I see. Sorry. I was abit confused cause of the fluid turn thing. Im more used to rigid turn based XD

Edited by player3333902

@player3333902 I usually work with set combat turns, but we went this way due to popular demand :) You're at medium range of the last droid, who has literally 1 point of health left.

Any progress here?

@player3333902 are you going to act? Slugger can anihilate the last droid if you can't?

@player3333902 may be caught up with work, @Shlambate if you want to take the turn to keep things moving she can be there for the next round of combat (there should be plenty to go around :p).

Ok cool I'll be home soon enough to do Slugger and Zoroku.