Star Wars Clone Wars: Cyclone Squad OOC

By Rabobankrider, in Star Wars: Force and Destiny Beginner Game

Did you want a social check to evac the civilians out of our way or just narrate it? If a check, individual or group, and difficult?

Perhaps a Leadership check from Anler might help get people to move in an orderly fashion?

It really depends on what you want to say and how you want to do it. If you're going to wave guns about for example it'll be coercion, if you try to give out proper instructions etc it'll probably be leadership. If whoever is planning to get the evacuation going posts what they want to say/do I'll let you know what check you're looking at.

@Rabobankrider , an IC post for Anler is up, let me know what difficulty you assign to the leadership check. I'll try my best to remember the two boosts from Gunslinger ;)

@Kymrel , I think I'll say this will be a hard leadership with 1 setback and 1 boost. If you want @Edgehawk can also provide an assist, or vice-versa.

Leadership : 1eA+2eP+4eB+3eD+1eS 3 successes, 1 advantage
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I took the two boosts from Gunslinger and also assumed unskilled assistance from him, hopefully @Edgehawk doesn't mind.

For the advantage, perhaps Anler notices something unusual? Or the crowd evacuates somewhat faster?

@Kymrel , I think I'm going to say that you would see an unattended child in the crowd as the crowd begins to evacuate if that sounds alright with you? If you're happy with that I'll sort the next post.

Sure thing!

What range? Civvies in the line of fire? @Rabobankrider

Campaign Cyclone Squad
Description Cool initiative
Results 3eA : 0 successes, 3 advantage [3eA=A, -, A/A]
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Copy pasta: link bbcode

Medium range, and I think I'll add a setback to the first round of combat due to civilians trying to get out of the way.

Cool : 1eP+1eA 1 success, 3 advantage
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Initiative (Cool) : 2eA 0 successes, 2 advantage
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Initiative : 2eA 1 success, 1 advantage
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Here's my initiative roll.. I'll take it!

Initiative "Cool" : 1eA+1eP 3 successes, 1 advantage
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Initiative : 2eA 2 successes
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@player3333902 . I think you're the last one to roll initiative using cool, but literally EVERYONE is going before the droids, so combat may be over quick this round ? As @Quigonjinnandjuice and @player3333902 haven't done combat here yet, quick reminder that initiative is fluid so take your turns as you see fit.

@Quigonjinnandjuice Shall we let Boom take the first slot with the grenade launcher and then allow the other range attacks clean up?

@Rabobankrider the 1 armor = defense rather than vehicle armor, right?

Edited by Vergence

Grenade launcher??? You do know we are in a crowded market, right?

1 armour equals 1 defence yeah, I was also saying the first round of combat will have a setback as the civilians are still trying to escape and some are in the firing line.

19 minutes ago, Kymrel said:

Grenade launcher??? You do know we are in a crowded market, right?

Sorry, I thought it was a post-crowded market, the mechanical setback being the last few evacuating, and there wasn't a civilian initiative slot to indicate a caution for blast. If you want Anler to roleplay tactical orders ('no ion grenades'), go for it.

Edited by Vergence

Ion grenades are fine, I thought you were going to do something deadly :)

Yeah we are in a crowded market, my gun is auto only... so @Kymrel do I hold fire?

Your call man. Anler isn't going to baby the clones, you make your own decisions. And then face the consequences... :P