Star Wars Clone Wars: Cyclone Squad OOC

By Rabobankrider, in Star Wars: Force and Destiny Beginner Game

Alright what does he see on the roof @Rabobankrider

@Shlambate , you'd see the droids just about to go into the walker (short range), with the closest squad currently engaged by the padawan. The second squad is still free though.

1 hour ago, Rabobankrider said:

@Shlambate , you'd see the droids just about to go into the walker (short range), with the closest squad currently engaged by the padawan. The second squad is still free though.

Can I use the walker as cover and fire on Squad 2 with my gun?

@Shlambate , sure, go for it.

Slugger will maneuver down to to cover he will maneuver to spin up Martha and he will fire

what is the range for Slugger from the squad 2?

On 7/9/2020 at 8:29 PM, Rabobankrider said:

The second squad is still free though.

What is the range on this squad Is this the short range squad or is that squad a separate one from the engaged group and the search party?

Sorry again for the delay, I'm away from home currently for the next few days, so things may be a little slow. @Shlambate , the range of both droid squads is short range, they're just a few steps behind the first which is engaged by the padawan.

Ranged Heavy : 2eP+2eA+2eD 0 successes
p-a-a.png p--.png a-s.png a-a.png d-th-th.png d-f-th.png

I always hate 0 nothing happens

AT-TE: silhouette 4, speed 1, handling -2, armour 4, HT threshold 0/40, SS Threshold 25/35, sensor range short.

1 pilot, 1 co-pilot/spotter, 1 vehicle commander, 5 gunners (1 on the top, 2 on the front, 2 on the back).

  • Turret-mounted mass driver cannon: Fire arc all, damage 7, critical 3, range short, breach 2, slow-firing 1.
  • Two front-mounted twin light blaster cannons: Fire arc forward, damage 4, critical 3, range close, linked.
  • Two aft-mounted light blaster cannons: Fire arc rear, damage 4, critical 3, range close.

The walker also has dynamic actuator pistons, allowing the walker to ram targets and reduce the critical hit of a collision by 30 to a minimum of 1.

  1. @Edgehawk 4s1a
  2. @fluglichkeiten
  3. @Shlambate 2s2a
  4. Tank 1: Armour 4, HT 1/15, SS 8/8
  5. @Petragor07 1s3a
  6. @pyciloo 1s2a
  7. @Von3679 1s2a
  8. Droid squad 2: Soak 4, 14/25 wounds, 3/5 men 1s1a
  9. Droid squad 3: Soak 4, 25/25 wounds, 5/5 men 1s
  10. Medical Droid: Soak 3, 3/10 wounds 1s
  11. @Xcapobl 0s2a

@Von3679 , you're up! You're still bound, but you have got your hands free, so have a boost to the hard athletics to try and break free. I'll also say as you have your hands free you can add a second boost using some of the shattered rock from your manacles as a make-shift hammer.

Sorry for the delay. I’ve been super busy with all my school schedule changes, i apologise!

: 1eA+2eP+2eB+3eD 1 failure, 4 advantage
a-s.png p-s-a.png p-a-a.png b--.png b-a-a.png d-f-f.png d-f.png d-th.png

I'm assuming you meant me @Rabobankrider ? Was @Petragor07 unable to act?

4eA+3eD+2eB : 3 successes, 1 threat [4eA=A, A, S, S] [3eD=Th, F/Th, Th/Th] [2eB=S, S/A]
a-a.png a-a.png a-s.png a-s.png d-th.png d-f-th.png d-th-th.png b-s.png b-s-a.png

Oh please let me just take that Threat as Strain! I gotta get out of HERE!

Edited by pyciloo

AT-TE: silhouette 4, speed 1, handling -2, armour 4, HT threshold 0/40, SS Threshold 25/35, sensor range short.

1 pilot, 1 co-pilot/spotter, 1 vehicle commander, 5 gunners (1 on the top, 2 on the front, 2 on the back).

  • Turret-mounted mass driver cannon: Fire arc all, damage 7, critical 3, range short, breach 2, slow-firing 1.
  • Two front-mounted twin light blaster cannons: Fire arc forward, damage 4, critical 3, range close, linked.
  • Two aft-mounted light blaster cannons: Fire arc rear, damage 4, critical 3, range close.

The walker also has dynamic actuator pistons, allowing the walker to ram targets and reduce the critical hit of a collision by 30 to a minimum of 1.

  1. @Edgehawk 4s1a
  2. @fluglichkeiten
  3. @Shlambate 2s2a
  4. Tank 1: Armour 4, HT 1/15, SS 8/8
  5. @Petragor07 1s3a
  6. @pyciloo 1s2a
  7. @Von3679 1s2a
  8. Droid squad 2: Soak 4, 14/25 wounds, 3/5 men 1s1a
  9. Droid squad 3: Soak 4, 25/25 wounds, 5/5 men 1s
  10. Medical Droid: Soak 3, 3/10 wounds 1s
  11. @Xcapobl 0s2a

@Von3679 , what do you want to do with the advantage?

@pyciloo , I didn't originally, but you are up now! With that you are able to break free of your bonds, but suffers 1 strain. You still have a maneuver if you want to try and run from the medical droid. Judging by the sound of @Von3679 's shouting, it would be 3 maneuvers to get to them.

OK, I'll just trust you have the Initiative in hand. Yes, I'll use my Maneuver to move towards the voice (or person if I can see them) and take 2 Strain to Maneuver again if possible. I'll keep my eyes open for a pile-o-gear.

@Rabobankrider is there anything i can do to help akua out of her bonds faster?

@Von3679 , unfortunately until @pyciloo reaches you next turn you are still stuck (you've been very unlucky with the rolls).

Ah ok. Yeah i have XD

AT-TE: silhouette 4, speed 1, handling -2, armour 4, HT threshold 0/40, SS Threshold 25/35, sensor range short.

1 pilot, 1 co-pilot/spotter, 1 vehicle commander, 5 gunners (1 on the top, 2 on the front, 2 on the back).

  • Turret-mounted mass driver cannon: Fire arc all, damage 7, critical 3, range short, breach 2, slow-firing 1.
  • Two front-mounted twin light blaster cannons: Fire arc forward, damage 4, critical 3, range close, linked.
  • Two aft-mounted light blaster cannons: Fire arc rear, damage 4, critical 3, range close.

The walker also has dynamic actuator pistons, allowing the walker to ram targets and reduce the critical hit of a collision by 30 to a minimum of 1.

  1. @Edgehawk 4s1a
  2. @fluglichkeiten 1/13
  3. @Shlambate 2s2a
  4. Tank 1: Armour 4, HT -9/15, SS 8/8 1 boost
  5. @Petragor07 1s3a
  6. @pyciloo 1s2a
  7. @Von3679 1s2a
  8. Droid squad 2: Soak 4, 14/25 wounds, 3/5 men 1s1a 1 s etback
  9. Droid squad 3: Soak 4, 25/25 wounds, 5/5 men 1s
  10. Medical Droid: Soak 3, 3/10 wounds 1s
  11. @Xcapobl 0s2a

@Xcapobl , you're up!

So, @Rabobankrider , just to recap my current situation:

CT-4077 is in the main crew compartment, near the door of the cockpit. It is open, but 4077 is not in sight of those droids out there. Squad leader Gunslinger is on his way up, gently. The jedi on the roof of the cockpit just jumped smack in the middle of a bunch of droids and is now down. Two squads of droids are in front of the walker wreckage and the last AAT tank in the rear of it.

Can CT-4077 step into the door opening, fire into the nearest droid minion squad, and spend 2 Strain to get back out of sight again? (Maneuver - Action - Extra Maneuver.)

@Xcapobl , you can, yes. However that will of course attract the attention of the droids, so keep that in mind. From where you are they are currently short range from you.

AT-TE: silhouette 4, speed 1, handling -2, armour 4, HT threshold 0/40, SS Threshold 25/35, sensor range short.

1 pilot, 1 co-pilot/spotter, 1 vehicle commander, 5 gunners (1 on the top, 2 on the front, 2 on the back).

  • Turret-mounted mass driver cannon: Fire arc all, damage 7, critical 3, range short, breach 2, slow-firing 1.
  • Two front-mounted twin light blaster cannons: Fire arc forward, damage 4, critical 3, range close, linked.
  • Two aft-mounted light blaster cannons: Fire arc rear, damage 4, critical 3, range close.

The walker also has dynamic actuator pistons, allowing the walker to ram targets and reduce the critical hit of a collision by 30 to a minimum of 1.

  1. @Edgehawk 4s1a
  2. @fluglichkeiten 1/13
  3. @Shlambate 2s2a
  4. Tank 1: Armour 4, HT -9/15, SS 8/8 1 boost
  5. @Petragor07 1s3a
  6. @pyciloo 1s2a
  7. @Von3679 1s2a
  8. Droid squad 2: Soak 4, 14/25 wounds, 3/5 men 1s1a 1 s etback
  9. Droid squad 3: Soak 4, 25/25 wounds, 5/5 men 1s
  10. Medical Droid: Soak 3, 3/10 wounds 1s
  11. @Xcapobl 0s2a

@Xcapobl , to keep things moving I'm going to do the roll for this turn: CT-4077 Combat Check : 2eP+1eA+1eD 1 failure
p--.png p--.png a-a.png d-f-th.png If you want you cna recover a strain with that. Feel free to put up an ic post when ready.

@Edgehawk , thanks to your medic, you're back on your feet!

AT-TE: silhouette 4, speed 1, handling -2, armour 4, HT threshold 0/40, SS Threshold 25/35, sensor range short.

1 pilot, 1 co-pilot/spotter, 1 vehicle commander, 5 gunners (1 on the top, 2 on the front, 2 on the back).

  • Turret-mounted mass driver cannon: Fire arc all, damage 7, critical 3, range short, breach 2, slow-firing 1.
  • Two front-mounted twin light blaster cannons: Fire arc forward, damage 4, critical 3, range close, linked.
  • Two aft-mounted light blaster cannons: Fire arc rear, damage 4, critical 3, range close.

The walker also has dynamic actuator pistons, allowing the walker to ram targets and reduce the critical hit of a collision by 30 to a minimum of 1.

  1. @Edgehawk 4s1a
  2. @fluglichkeiten 1/13
  3. @Shlambate 2s2a
  4. Tank 1: Armour 4, HT -9/15, SS 8/8 1 boost
  5. @Petragor07 1s3a
  6. @pyciloo 1s2a
  7. @Von3679 1s2a
  8. Droid squad 3: Soak 4, 19/25 wounds, 4/5 men 1s
  9. Medical Droid: Soak 3, 3/10 wounds 1s
  10. @Xcapobl 0s2a

@Edgehawk almost wiping out squad 2 there! Unfortunately the tanks that were destroyed previously were outside of the compound, as is the one remaining. However I am happy saying that Gunslinger hits one of the power packs of the abandoned heavy repeaters, doing damage to the droids. That kills the last remaining droid of squad 2, and the first droid of squad 3. Feel free to edit the ic post to show this.

@fluglichkeiten , is unfortunately unconscious, so @Shlambate you're up! On top of the walker you still have the last tank bearing down on you guys at medium range. The hatch is shut but as shown previously they can be opened. Alternatively you have the last remaining droid squad at short range.

Unfortunately @Von3679 has had to drop out due to school work, so I will be npc'ing Akua for the time being.

Firing at Droid Squad 3

Ranged Heavy : 2eP+2eA+1eB+2eD 2 successes, 2 advantage
p-s-a.png p--.png a-a.png a-s-s.png b-a-a.png d-th.png d-f-th.png

Deal 14 damage Auto fire to Deal 14 again -4 soak twice and that’s 20 damage Droid Squad 3 is downed.

I will post shortly

Had a question with my turn approaching. Do I remember you saying there is a big central open area in this "medical facility" I'm in? Assuming this, is it possible to pick up this loud mouth droid and throw it in? The details matter here, how far away are we from each other and this "pit"? Brick is strong but if I have to carry this droid several rounds the FFG dice odds tend to open up to bad things happening. So without too much meta *cough* I'm just wondering how reasonable it would be to attempt and how many rounds it would take. Freeing the (human?) will probably be priority, but...

AT-TE: silhouette 4, speed 1, handling -2, armour 4, HT threshold 0/40, SS Threshold 25/35, sensor range short.

1 pilot, 1 co-pilot/spotter, 1 vehicle commander, 5 gunners (1 on the top, 2 on the front, 2 on the back).

  • Turret-mounted mass driver cannon: Fire arc all, damage 7, critical 3, range short, breach 2, slow-firing 1.
  • Two front-mounted twin light blaster cannons: Fire arc forward, damage 4, critical 3, range close, linked.
  • Two aft-mounted light blaster cannons: Fire arc rear, damage 4, critical 3, range close.

The walker also has dynamic actuator pistons, allowing the walker to ram targets and reduce the critical hit of a collision by 30 to a minimum of 1.

  1. @Edgehawk 4s1a
  2. @fluglichkeiten 1/13
  3. @Shlambate 2s2a
  4. Tank 1: Armour 4, HT -9/15, SS 8/8 1 boost
  5. @Petragor07 1s3a
  6. @pyciloo 1s2a
  7. @Von3679 1s2a
  8. Droid squad 3: Soak 4, 19/25 wounds, 4/5 men 1s
  9. Medical Droid: Soak 3, 3/10 wounds 1s
  10. @Xcapobl 0s2a

@pyciloo , you would just see Akua approaching out of the dark, and would recognise the jedi robes. They are entering at short range. The droid is at medium range after you started to run after Akua, so to manoeuvres would get you in range. With two strain for the second manoeuvre and an average brawl check, you should be able to push/throw the droid over the edge of the walkway and onto the ground floor of the room.

Slugger did technically move to cover on his first turn out of the Walker so he isn’t just standing utop it.