Star Wars Clone Wars: Cyclone Squad OOC

By Rabobankrider, in Star Wars: Force and Destiny Beginner Game

3 hours ago, fluglichkeiten said:

Dang. Really should have attacked the other one then and you could possibly have taken out this one. My bad.

Don't feel so bad it's all in good fun, I just need to know what happens if I fire on the same tank and if I need to change targets.

@pyciloo Just use [ spoiler ] at the start of the material to be hidden (but without the spaces). Don’t worry about adding anything else at the end.

AT-TE: silhouette 4, speed 1, handling -2, armour 4, HT threshold 5/40, SS Threshold 25/35, sensor range short.

1 pilot, 1 co-pilot/spotter, 1 vehicle commander, 5 gunners (1 on the top, 2 on the front, 2 on the back).

  • Turret-mounted mass driver cannon: Fire arc all, damage 7, critical 3, range short, breach 2, slow-firing 1.
  • Two front-mounted twin light blaster cannons: Fire arc forward, damage 4, critical 3, range close, linked.
  • Two aft-mounted light blaster cannons: Fire arc rear, damage 4, critical 3, range close.

The walker also has dynamic actuator pistons, allowing the walker to ram targets and reduce the critical hit of a collision by 30 to a minimum of 1.

  1. @Edgehawk 4s1a
  2. @fluglichkeiten
  3. @Shlambate 2s2a
  4. Tank 1: Armour 4, HT 1/15, SS 8/8
  5. Tank 2: Armour 4, HT 15/15, SS 8/8
  6. @Petragor07 1s3a
  7. Droid squad 1: Soak 4, 25/25 wounds, 5/5 men 1s1a
  8. Droid squad 2: Soak 4, 25/25 wounds, 5/5 men 1s1a
  9. Droid squad 3: Soak 4, 25/25 wounds, 5/5 men 1s
  10. @Xcapobl 0s2a
  11. Droid squad 4: Soak 4, 25/25 wounds, 5/5 men 1a

@fluglichkeiten , there is a tank commander, however he wasn't out of the hatch currently. Fortunately (for whatever reason) droids never seem to lock those hatches, so it is just 2 strain to open the hatch and dissect the target.

To be fair neither Vos or Slugger knew each other were there/what they were doing so this still works pretty well ic.

@pyciloo , unfortunately you have not entered the game as lucky. You begin with 1 wound unfortunately. I will also need a cool check from you for initiative.

@Petragor07 , you are up! The only target in front of you is the droid squads, due to their size the check is a hard gunnery check to hit them. Alternatively you can take the turn (action and 2 manoeuvres with 2 strain unless you have something like 'let's ride') to move to the rear guns so you can target the remaining tanks.

@Rabobankrider Hold on I haven't even Fired! It is still Slugger's turn! I was asking if I could fire on the undamged Tank without hurting the Jedi!

Ah my bad! I see the mistake I made, I went to introduce the new combatants and carries on with the tanks after. @Shlambate , the gun doesn't have blast so you could hit the tank without damaging the commander, but the check will be pgraded and a despair would possibly mean you have hit them.

@pyciloo you situation in the ic has been put up now. When you have your initiative roll sorted you can try escape/find out what's going on etc. I know you're not int he combat at the moment, but it will just make it easier for me to track.

And subsequently downgraded with a DP as I will spend one.

Aiming once more for two boosts

Gunnery : 1eP+3eA+2eB+2eD 4 successes, 2 advantage
p--.png a-s.png a-s-s.png a-a-a.png b-a-a.png b-s.png d-th.png d-th.png

9 Damage too the undamaged Tank.

2 Advantage to be spent as a setback on the next tank shot and a boost out next shot

I will attempt a shot at the droid infantry, aiming once and taking the extra boost from @Shlambate

Firing at the Droids : 2eA+3eD+2eB 1 success, 2 advantage
a-s-s.png a-s-a.png d-th.png d-f.png d-f-th.png b-a-a.png b-a.png

That is 5 damage, I will pass 2 boost along with the advantage

@Rabobankrider I think the last round of Tank fire is where we took damage, I would have given one of the tanks the Setback before then, so I would like to have that first roll suffer the setback Since Slugger would have acted before both and have been able to apply that setback to the tank.

AT-TE: silhouette 4, speed 1, handling -2, armour 4, HT threshold 5/40, SS Threshold 25/35, sensor range short.

1 pilot, 1 co-pilot/spotter, 1 vehicle commander, 5 gunners (1 on the top, 2 on the front, 2 on the back).

  • Turret-mounted mass driver cannon: Fire arc all, damage 7, critical 3, range short, breach 2, slow-firing 1.
  • Two front-mounted twin light blaster cannons: Fire arc forward, damage 4, critical 3, range close, linked.
  • Two aft-mounted light blaster cannons: Fire arc rear, damage 4, critical 3, range close.

The walker also has dynamic actuator pistons, allowing the walker to ram targets and reduce the critical hit of a collision by 30 to a minimum of 1.

  1. @Edgehawk 4s1a
  2. @fluglichkeiten
  3. @Shlambate 2s2a
  4. Tank 1: Armour 4, HT 1/15, SS 8/8
  5. Tank 2: Armour 4, HT 8/15, SS 8/8
  6. @Petragor07 1s3a
  7. @pyciloo 1s2a
  8. Droid squad 2: Soak 4, 25/25 wounds, 5/5 men 1s1a
  9. Droid squad 3: Soak 4, 25/25 wounds, 5/5 men 1s
  10. @Xcapobl 0s2a
  11. Droid squad 4: Soak 4, 25/25 wounds, 5/5 men 1a

@Shlambate , no problem: Missed Setback Dice : 1eS 0 successes
s--.png Unfortunately it hasn't helped this time around. On the plus side you have almost killed half a tank in one shot, so there's that.

@Petragor07 , that completely wipes out one of the squads (vehicle weapons are lethal against infantry if they hit).

@pyciloo , you are already up!

I wanna break free! Something Brawn

@pyciloo , sure thing. Unfortunately to break of your bonds will be difficult, it's going to be a hard (three purple) athletics check with a setback (1 black dice).

AT-TE: silhouette 4, speed 1, handling -2, armour 4, HT threshold 5/40, SS Threshold 25/35, sensor range short.

1 pilot, 1 co-pilot/spotter, 1 vehicle commander, 5 gunners (1 on the top, 2 on the front, 2 on the back).

  • Turret-mounted mass driver cannon: Fire arc all, damage 7, critical 3, range short, breach 2, slow-firing 1.
  • Two front-mounted twin light blaster cannons: Fire arc forward, damage 4, critical 3, range close, linked.
  • Two aft-mounted light blaster cannons: Fire arc rear, damage 4, critical 3, range close.

The walker also has dynamic actuator pistons, allowing the walker to ram targets and reduce the critical hit of a collision by 30 to a minimum of 1.

  1. @Edgehawk 4s1a
  2. @fluglichkeiten
  3. @Shlambate 2s2a
  4. Tank 1: Armour 4, HT 1/15, SS 8/8
  5. Tank 2: Armour 4, HT 8/15, SS 8/8
  6. @Petragor07 1s3a
  7. @pyciloo 1s2a
  8. Droid squad 2: Soak 4, 25/25 wounds, 5/5 men 1s1a
  9. Droid squad 3: Soak 4, 25/25 wounds, 5/5 men 1s
  10. @Xcapobl 0s2a
  11. Droid squad 4: Soak 4, 25/25 wounds, 5/5 men 1a

@pyciloo , I am going to say that with the disadvantage means you have broken free your arms, but not your legs this turn.

@Edgehawk , I'm going to need a hard piloting (planetary) check from you, if it fails a mechanics check will be needed to give the walker mobility.

@Xcapobl , you're up!

Orokos issues. It’ll have to wait for morning.

@Edgehawk , it'll only be needed for your turn, but you can roll it before if you want :)

@Rabobankrider , some droids are targeting the cockpit. Do they do so from the front, or somewhere from the side (in other words, can 4077 hit them with the front blasters or not) ?

@Xcapobl , you can target the droids in front of the walker attacking Gunslinger, yes.

Then...

Manever to aim and...

Action to Combat Check.

Gunnery combat check at droids : 3eA+1eB+1eD 1 success
a-s.png a-a.png a--.png b--.png d-th.png

Now that is quite the spectacular result! 🤣 At least it's a hit, it seems.

(I got to get CT-4077 some Gunnery ranks after this; he's practicing! 😁 )

I’m so sorry everyone!

I just got my account back! A lot of stuff happened to me last year I’m so sorry for suddenly disappearing!

My phone’s mother board died, so i had to replace my entire phone, losing all my data including the details for this account, school became terrible, staying up till 2am and waking up at 6am for about a month due to a national group exam i had, so i only managed to get my account back now. I’m so so so so so so sorry for the disappearing! 😓

if you would allow me to, i would be really glad to be able to return to play!

AT-TE: silhouette 4, speed 1, handling -2, armour 4, HT threshold 5/40, SS Threshold 25/35, sensor range short.

1 pilot, 1 co-pilot/spotter, 1 vehicle commander, 5 gunners (1 on the top, 2 on the front, 2 on the back).

  • Turret-mounted mass driver cannon: Fire arc all, damage 7, critical 3, range short, breach 2, slow-firing 1.
  • Two front-mounted twin light blaster cannons: Fire arc forward, damage 4, critical 3, range close, linked.
  • Two aft-mounted light blaster cannons: Fire arc rear, damage 4, critical 3, range close.

The walker also has dynamic actuator pistons, allowing the walker to ram targets and reduce the critical hit of a collision by 30 to a minimum of 1.

  1. @Edgehawk 4s1a
  2. @fluglichkeiten
  3. @Shlambate 2s2a
  4. Tank 1: Armour 4, HT 1/15, SS 8/8
  5. Tank 2: Armour 4, HT 8/15, SS 8/8
  6. @Petragor07 1s3a
  7. @pyciloo 1s2a
  8. Droid squad 2: Soak 4, 25/25 wounds, 5/5 men 1s1a
  9. Droid squad 3: Soak 4, 25/25 wounds, 5/5 men 1s
  10. @Xcapobl 0s2a
  11. Droid squad 4: Soak 4, 25/25 wounds, 5/5 men 1a

@Xcapobl , are you targeting squad 4 or squads 2 or 3? Bear in mind squad 4 if left alive will only have @Edgehawk as their target.

@Von3679 , you are welcome to re-join if you want. You can either start a new character or bring your character back in. Having a second jedi may be a major benefit to the party, and ic would make sense that a pair of padawans would be responsible for a whole battalion instead of a singular. However you may have some larger threats to deal with.

Thanks! :) i would love to return as akua if it is fine wif the crew? :)

I think squad 4. It seems that has been the most dangerous towards our pilot and his controls anyways. Even though 4077 might say he's a medic, not a strategist, he still is a trained clone soldier as well, so he should be able to handle some threat assessment.

@Xcapobl , that's fine yeah.

@Von3679 , when ready I'll need a cool initiative check from you please.

AT-TE: silhouette 4, speed 1, handling -2, armour 4, HT threshold 5/40, SS Threshold 25/35, sensor range short.

1 pilot, 1 co-pilot/spotter, 1 vehicle commander, 5 gunners (1 on the top, 2 on the front, 2 on the back).

  • Turret-mounted mass driver cannon: Fire arc all, damage 7, critical 3, range short, breach 2, slow-firing 1.
  • Two front-mounted twin light blaster cannons: Fire arc forward, damage 4, critical 3, range close, linked.
  • Two aft-mounted light blaster cannons: Fire arc rear, damage 4, critical 3, range close.

The walker also has dynamic actuator pistons, allowing the walker to ram targets and reduce the critical hit of a collision by 30 to a minimum of 1.

  1. @Edgehawk 4s1a
  2. @fluglichkeiten
  3. @Shlambate 2s2a
  4. Tank 1: Armour 4, HT 1/15, SS 8/8
  5. Tank 2: Armour 4, HT 8/15, SS 8/8
  6. @Petragor07 1s3a
  7. @pyciloo 1s2a
  8. Droid squad 2: Soak 4, 25/25 wounds, 5/5 men 1s1a
  9. Droid squad 3: Soak 4, 25/25 wounds, 5/5 men 1s
  10. @Xcapobl 0s2a

Ok, after a good save from @Xcapobl , @Edgehawk you are up!

@Rabobankrider Are either of the droid squads close enough to be rammed or stomped by the AT-TE?

As vehicle speed 1 lets you still go further than anyone on foot in a turn, yes. Bear in mind though that you will leave a space for the other tanks to move into the courtyard (currently the walkers back end is blocking them out). Also it may be a bit harder for the front gunners to shoot them. At speed 1 and silhouette 4, you'd be doing about 8 for base damage, but an average piloting check may increase it.

@Rabobankrider akua’s cool check.

: 1eA+1eP 1 success, 2 advantage
a-a.png p-s-a.png