Star Wars Clone Wars: Cyclone Squad OOC

By Rabobankrider, in Star Wars: Force and Destiny Beginner Game

Base Defence:

  1. @btmaja
  2. @Shlambate
  3. @Von3679
  4. @Edgehawk
  5. Horde 1: 2 soak, 91/100 wounds, 19/20 people, medium range
  6. Horde 2: 2 soak, 100/100 wounds, 20/20 people, medium range
  7. Horde 3: 2 soak, 50/50 wounds, 10/10 people, medium range
  8. @Tramp Graphics
  9. Horde 4: 2 soak, 50/50 wounds, 10/10 people, medium range

@Shlambate , the base damage for a rifle is 9. So that is 1 dead with one very nearly dead as well.

@Von3679 , I do need a decision on what you want to do with your turn so @Edgehawk can go.

Alright I’ll put up a post with slugger shooting soon.

@Rabobankrider , i though akua’s waiting till they get closer bfr she attacks? So she can head back into cover? Or is it a new turn?

@Von3679 , you could spend to strain to reach the enemy and attack, but you wouldn't be able to get back.

I think i’ll wait, i’m not sure akua can take 4 attacks at once.

As a quick point that I hadn't picked up on, stun settings (unless specified on a weapon) is limited to short range. @Shlambate , if you want to keep the gun on the kill setting please do so, otherwise I am afraid that the shots would dissipate before hitting the target.

@Edgehawk , I will post what you see in the ic.

Base Defence:

  1. @btmaja
  2. @Shlambate
  3. @Von3679
  4. @Edgehawk
  5. Horde 1: 2 soak, 90/100 wounds, 18/20 people, pierce 2, engaged range of Gunslinger
  6. Horde 2: 2 soak, 100/100 wounds, 20/20 people, pierce 2, short range
  7. Horde 3: 2 soak, 50/50 wounds, 10/10 people, pierce 2, short range
  8. @Tramp Graphics
  9. Horde 4: 2 soak, 50/50 wounds, 10/10 people, medium range

Ok @Edgehawk , I'm going to need a daunting (sorry) resilience check to see if you can hold your breath. It will take a manoeuvre on your turn to reconnect your helmet, but if you do, you won't suffer any additional checks.

@Tramp Graphics , you are up.

58 minutes ago, Rabobankrider said:

Ok @Edgehawk , I'm going to need a daunting (sorry) resilience check to see if you  can hold your breath. It will take a manoeuvre on you  r turn to reconnect your helmet, but if you do, you won't suffer any additional checks.     

Daunting Resilience w/ Destiny flip : 2eP+4eD 2 successes, 4 threat
p-s-s.png p-a.png d-th.png d-th.png d-th.png d-th-th.png

@Rabobankrider I will do that then. Id like to get kills

17 minutes ago, Edgehawk said:

He succeeds but suffers a super migraine

15 hours ago, Shlambate said:

He succeeds but suffers a super migraine

Gunslinger just stumbled into a zombie horde (which rolled 2 Triumphs), then generated 4 Threat. I suspect Rabo will throw something more than a headache my way. Maybe the com unit in the helmet got damaged, or he lost a blaster.. or something more awful and zombie related.

Just now, Edgehawk said:

Gunslinger just stumbled into a zombie horde (which rolled 2 Triumphs), then generated 4 Threat. I suspect Rabo will throw something more than a headache my way. Maybe the com unit in the helmet got damaged, or he lost a blaster.. or something more awful and zombie related.

Gunsligner can get his helmet but is grappled by the zombies and has a super migraine.

@Edgehawk , unfortunately the disadvantage generates 2 strain per disadvantage from inhaling the gas (totalling 8). If you get your helmet on next turn the vacuum seal will purge any excess gas and there'll be no other checks. The other triumph will potentially come into play later, but I'll let you know when it is relevant.

@Edgehawk Told you Super migraine.

@Rabobankrider whose turn is it now?

2 hours ago, Shlambate said:

@Rabobankrider whose turn is it now?

Mine. @Rabobankrider , has @Edgehawk ,s character been able to relay his information back to us?

@Tramp Graphics , unfortunately without his helmet I do not think that @Edgehawk can com the others. However as an ooc incidental if you want @Edgehawk you can shout something quick back the others. Having said that people by the wall and gate can probably see their sergeant under attack (or at least in a scuffle through the mist).

Under the circumstances (holding his breath), I'm not sure he'd have been able to communicate anything. I'll post getting the helmet back on, and acting, when it's my turn next.

Can Slugger use an incidental to shout zombies out of turn because he is at the gate?

If he wants to, sure

1 hour ago, Shlambate said:

Can Slugger use an incidental to shout zombies out of turn because he is at the gate?

Just don’t call them “zombies”. Call them “ghouls”, call them “walking dead”, call them “undead”; just, please, don’t call them “zombies” ! I beg you. 😱

@Shlambate , call them whatever you want. Zombies are certainly a valid name (even if only on cheap holo-vids from the barracks). Just throw that up whenever you want. @Edgehawk if you want to make an out of turn thematic reaction to your attack and @Von3679 you can as well.

@Tramp Graphics , instead of telling the others what to do, take your turn. I'll need it by tomorrow or I will be doing it to keep things moving.

@Rabobankrider , What's the difficulty to hit?

@Tramp Graphics , if you are aiming for those attacking Gunslinger, 1eC+1eD+1eS. If you are attacking those advancing towards the base, 1eD.

24 minutes ago, Rabobankrider said:

@Tramp Graphics , if you are aiming for those attacking Gunslinger, 1eC+1eD+1eS. If you are attacking those advancing towards the base, 1eD.

Ranged Heavy : 1eA+2eP+1eB+1eC+1eD+1eS 0 successes, 1 Triumph
a-a-a.png p-tr.png p-s.png b-a.png c-f-th.png d-f-th.png s-th.png

I'll spend the Triumph tp upgrade the ability of the next player's combat check .

Ok, in that case we are back at the top of the initiative. @btmaja , you are up next with an upgrade on your check (sorry for the delay). The range of the enemies are marked on the list below. If you attack Horde 1, the difficulty is upgraded once as they are ate engaged range of Gunslinger.

Base Defence:

  1. @btmaja
  2. @Shlambate
  3. @Von3679
  4. @Edgehawk
  5. Horde 1: 2 soak, 90/100 wounds, 18/20 people, pierce 2, engaged range of Gunslinger
  6. Horde 2: 2 soak, 100/100 wounds, 20/20 people, pierce 2, short range
  7. Horde 3: 2 soak, 50/50 wounds, 10/10 people, pierce 2, short range
  8. @Tramp Graphics
  9. Horde 4: 2 soak, 50/50 wounds, 10/10 people, medium range
Edited by Rabobankrider