Star Wars Clone Wars: Cyclone Squad OOC

By Rabobankrider, in Star Wars: Force and Destiny Beginner Game

@Rabobankrider , what would be the Perception difficulty to notice anything specifically "wrong" with these Gungans that could make them a threat?

Those aren't really my strengths, so I think I'll just double aim.

@Tramp Graphics , I think that will be a hard perception check with a setback.

@btmaja , sure thing.

@Shlambate , you are up next!

Base Defence:

  1. @btmaja
  2. @Shlambate
  3. @Von3679
  4. @Edgehawk
  5. Horde 1: 2 soak, 100/100 wounds, 20/20 people, medium range
  6. Horde 2: 2 soak, 100/100 wounds, 20/20 people, medium range
  7. Horde 3: 2 soak, 50/50 wounds, 10/10 people, medium range
  8. @Tramp Graphics
  9. Horde 4: 2 soak, 50/50 wounds, 10/10 people, medium range
6 minutes ago, Rabobankrider said:

@Tramp Graphics , I think that will be a hard perception check with a setback.

@btmaja , sure thing.

@Shlambate , you are up next!

Base Defence:

  1. @btmaja
  2. @Shlambate
  3. @Von3679
  4. @Edgehawk
  5. Horde 1: 2 soak, 100/100 wounds, 20/20 people, medium range
  6. Horde 2: 2 soak, 100/100 wounds, 20/20 people, medium range
  7. Horde 3: 2 soak, 50/50 wounds, 10/10 people, medium range
  8. @Tramp Graphics
  9. Horde 4: 2 soak, 50/50 wounds, 10/10 people, medium range

Perception : 2eA+3eD+1eS 3 failures, 2 advantage
a-a-a.png a-a.png d-th.png d-f-f.png d--.png s-f.png

I'll spend the Advantages to recall something from my military training that set off my alarm bells as to something being wrong, though I still don't know exactly what's wrong. What it is I recall is I'll leave up to you.

What does Slugger see?

@Tramp Graphics , your training probably wouldn't apply so much here (this is not a military facility), but you would recall from the briefing that if these are the gungans working at the base, there are far more than there should be.

@Shlambate , from the building roof you won't be able to see anything until they reach the gate. You can move to the gate or the walls if you so chose.

@Shlambate , unless there is anything else you want to do, @Von3679 it will be your turn next. The enemy is at medium range so you could reach and attack them at medium range, but not get back.

Yeah I said earlier he would double aim? Or did we get all the way back to the top?

This is the second round of combat so you can do that again if you want.

Can I even stack that many aims @Rabobankrider ? Like I have two for the next time I shoot.

Is there a way I can get a firing angle in one move?

@Shlambate , what I meant was you can continue to have 2 boosts for your next attack, 2 is the highest aim stacks. While on the rood you'd have to wait for them to reach the gate to have line of sight. Alternatively it is medium range ot the gate, so if you wanted to move to there and take 2 strain you could fire (though you wouldn't be able to take the heavy repeater as that is set up. A rifle or something would work though).

Wanted to know if it could even be done before posting, I'll put up a post soon.

Wait i can't shoot even with my other gun because of it needing to spin up so I couldnt fire if I got into range to, is there no move that will let me see the targets even at long range?

@Shlambate , if you want, an average vigilance check would mean Gunslinger thought to pick up a rifle just in case. Unfortunately the rooves of the building are heavily limited on line of sight beyond the walls. They are great for when something is in the base, but not for where something is approaching from outside (I did warn you guys about this before when I offered the chance to redeploy). Anyone on the walls themselves or at the gate can see the oncoming target, but I am afraid that is it.

Average Vigilance on Gunslinger or Slugger? @Rabobankrider

@Shlambate , it will be an average vigilance for Slugger to have grabbed a rifle from the armour so he can move to the gate and shoot (using 2 strain, it will be an average ranged heavy with a setback for the mist if he gets it).

: 1eP+1eA+2eD 3 failures, 2 advantage
p-a.png a-a.png d-f-f.png d-f.png

1 hour ago, Shlambate said:

: 1eP+1eA+2eD 3 failures, 2 advantage
p-a.png a-a.png d-f-f.png d-f.png

I rolled avg Vigilance as well, using your 2 Advantage for a Boost: Take this rifle! : 1eA+2eP+1eB+2eD 2 successes, 1 Triumph
a-s-s.png p-tr.png p-s-a.png b--.png d-f-f.png d-th.png

Sorry for the delay. I’ll wait till the next turn, so i can get back to cover.

@Von3679 , no worries.

@Edgehawk and @Shlambate , if you want the checks result to say Gunslinger thought to grab a second rifle for Slugger. You can both move to shoot as described above with your turns if you want.

I will be away until Monday I am afraid, so I will be unlikely to be able to post. When I am back I will get something up as soon as I can. If you guys do want to continue (up to a point), the hordes will all be moving to short range of the wall, and you guys can act accordingly. At short range the mist is no longer a detriment, and the setback on attacks at that range is removed.

I'll fire into the closest group then with the rifle that Gunsliger provides whlle slinging Martha on his back.

So I am guessing the enemies are in short range of the gate?

On this turn they will be at medium range. After @Edgehawk they will be moving to short range of the wall.

So what is my pool with he DC-15? I have my range heavy and two boosts whats the difficulty? @Rabobankrider

At medium range 2 purple with a setback for the mist (though at short range the setback is removed).

Ranged heavy : 2eP+2eA+2eB+2eD+1eS 2 successes, 3 advantage
p-a.png p-s-a.png a-s.png a-s-s.png b-s.png b-a-a.png d-f-f.png d-f-th.png s--.png

What's the damage this isnt my usual gun