Star Wars Clone Wars: Cyclone Squad OOC

By Rabobankrider, in Star Wars: Force and Destiny Beginner Game

6 minutes ago, Edgehawk said:

Meant for the IC, I think? Would we have known you from Kamino?

Potentially.

@Tramp Graphics , bear in mind, it is unlikely that anyone in the squad has had the time to learn mandalorian (not a lot of time in the clone troopers or jedi training schedule for it), so you probably want to stick to basic.

Also as a quick point in case it wasn't clear in the ic, you guys are not on naboo. You are on the herdship above the naboo moon ohma-d'un.

Oooo~ durge and ventress XD

FYI, this is Kandosii Ordo:

kandosii_ordo_by_tramp_graphics-dd85fe9.

Sorry for the delay, I'll sort a post tomorrow.

You guys may all add a military modular backpack to your inventory. It comes fitted with an oxygen pack that give you 12 hours of oxygen, and had 3 encumbrance. It also comes with a storage unit slot, giving you a +3 to encumbrance capacity. It will replace the republic military backpack you currently have for this mission. If you wish to keep the pack and store it between missions, then you are welcome to.

Can I wear two backpacks one in front and one in back to be able to carry all the things?

15 hours ago, Rabobankrider said:

You guys may all add a military modular backpack to your inventory. It comes fitted with an oxygen pack that give you 12 hours of oxygen, and had 3 encumbrance. It also comes with a storage unit slot, giving you a +3 to encumbrance capacity. It will replace the republic military backpack you currently have for this mission. If you wish to keep the pack and store it between missions, then you are welcome to.

That works. It'll extend the range of my suit's own internal oxygen supply beyond ten minutes.

Edited by Tramp Graphics

@Shlambate , unfortunately not. If you did you wouldn't really be able to function effectively, especially on battle. Whatever equipment you don't bring with you on the mission you can get back after the mission.

Dam ok one back pack it is

@player3333796 , you can add the enviro-suit to your inventory. For this mission it can replace your robes if you want. It is 2 soak, 2 encumbrance with 1 hardpoint. However it does add 1 setback to any agility or perception checks.

Hey  ! Sorry for not replying, my website glitched and i couldnt pm, post or do anything at all! I’m glad to be back now, i’ll quickly catch up on what i misse  d. 

and gotcha! @Rabobankrider

And just to check, @Rabobankrider , is it a setback to athletics? Or all agility skills?

@Von3679 , it is agility based skills.

Ok.

So, what do you guys want to do?

I’d say we cautously walk into the compound.

@Edgehawk , I will need an average discipline check from you to form the squad (I will provide 2 boost assuming that everyone is willing to follow), and then it's an easy check (again with 2 boost for the same reason).

2 hours ago, Rabobankrider said:

@Edgehawk , I will need an average discipline check from you to form the squad (I will provide 2 boost assuming that everyone is willing to follow), and then it's an easy check (again with 2 boost for the same reason).

Avg Discipline (Squad formation) : 1eA+2eP+2eB+2eD 2 successes, 1 advantage, 1 Triumph
a-a-a.png p-a-a.png p-tr.png b--.png b-s.png d-th-th.png d-th.png

I'll pass a Boost on with the Advantage. What sort of options would I have for a Triumph on a roll like this?

@Edgehawk , I'd say the first 'squaddie' to do a vigilance or perception check can upgrade it thanks to the squad formation (assuming you're still going skirmish). After that it's standard rules for that formation.

Skirmish formation : 1eA+2eP+2eB+1eD 1 success, 4 advantage
a-a.png p-s-s.png p-a.png b-a.png b-s-a.png d-f-f.png

@Rabobankrider , do any of these buildings look like it would be a good place to set up a sniper position?

@Edgehawk , I think that can add a couple of boosts to you next formation check (make a note somewhere for the future).

@Tramp Graphics , you can get on all of the building roofs with a bit of a scramble (average athletics), but none are any taller than the wall defences. If you're looking to shoot something approaching the base, you'd be better on the wall. If you're looking to shoot something in the base then any will work (except maybe the one with the radar in the way).

Let me know what you guys want to do next.

6 hours ago, Rabobankrider said:

@Edgehawk , I think that can add a couple of boosts to you next formation check (make a note somewhere for the future).

@Tramp Graphics , you can get on all of the building roofs with a bit of a scramble (average athletics), but none are any taller than the wall defences. If you're looking to shoot something approaching the base, you'd be better on the wall. If you're looking to shoot something in the base then any will work (except maybe the one with the radar in the way).

Let me know what you guys want to do next.

I'm looking for a perch that I can cover both inside and outside the base,