Star Wars Clone Wars: Cyclone Squad OOC

By Rabobankrider, in Star Wars: Force and Destiny Beginner Game

15 minutes ago, Shlambate said:

Gunnery : 2eP+2eA+2eB+3eD 0 successes, 6 advantage
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@KungFuFerret enjoy your advantage they are all for you buddy.

@Rabobankrider that’s another destiny.

Sweet, but how are you giving me those advantages? Boost die? Upgraded check? Some other thingy?

17 hours ago, KungFuFerret said:

Sweet, but how are you giving me those advantages? Boost die? Upgraded check? Some other thingy?

Uhh As much stuff as I can get away with

I think 1 for boost to next initiative 2 for specific player 3 for upgrade?

@Rabobankrider I will post in IC once bt goes before me remember my Martha is Autofire only.

Edited by Shlambate
1 hour ago, Shlambate said:

Uhh As much stuff as I can get away with

I think 1 for boost to next initiative 2 for specific player 3 for upgrade?

It's your advantage man, use it how you want :P Just need to declare it and get the approval from @Rabobankrider . So I know what to actually apply to my action.

Well I declare that lots of upgrades.

@Shlambate , an upgraded check would be a critical, so that would be 4 advantage for that. 2 would do a specific player though for a boost, so 3 of those at absolute max (though I would ask that perhaps look at something other than boosts for this many if you plan to do 3).

@btmaja , yeah if you can roll a separate difficulty dice you can add that to the check that would be very helpful.

I am trying to make the next roll as good as possible for us, if you don’t want buff spam I’ll spend the three on setback to the droids 2 for 1 to the immediate next squad and 1 for any to be next to fire.

2 boosts 2 setback

perfectly balanced as all things should be

My phone is super weird, which makes rolling kinda difficult with it. I should get my laptop back by tomorrow, so I'll roll the difficulty dice there.

13 hours ago, btmaja said:

My phone is super weird, which makes rolling kinda difficult with it. I should get my laptop back by tomorrow, so I'll roll the difficulty dice there.

Tell mw when you post in IC so I can go right after that With Slugger's Volley.

Results 1eD : 1 failure [1eD=F]
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Copy pasta: link bbcode

So that's 16 damage, then an additional 12

@Shlambate , that seems fine to me. You can do your ic now when ready.

@btmaja , cool, I've updated the list with your damage done, you killed off about 7 so not bad!

@KungFuFerret , you can make your roll now if you want.

Temple Initiative:

  1. @Edgehawk
  2. @btmaja +1 defence
  3. @Shlambate
  4. @KungFuFerret
  5. Trapper: 4 soak, 8/13 wounds, 12/12 strain
  6. B1 Battle Droid Squad 2: soak 4, 3/40 wounds, 1/10 men ((medium range)), 1 setback
  7. B2 Super Battle Droid Squad 1: armour 1, soak 5, 15/50 wounds, 3/10 men ((medium range)), upgraded difficulty, 1 setback
  8. @player3333902
  9. B2 Super Battle Droid Squad 2: armour 1, soak 5, 50/50 wounds, 10/10 men ((medium range))
  10. Cortosis Battle Droid Squad: armour 1, cortosis, soak 5, 50/50 wounds, 10/10 men ((medium range))
  11. Probe Droid: soak 3, 20/20 wounds, 5/5 men ((medium range)), upgraded difficulty
11 minutes ago, Rabobankrider said:

@KungFuFerret , you can make your roll now if you want.

To clarify, I got a total of 2 boosts from Shlambate?

@KungFuFerret , that is correct yes

1 hour ago, Rabobankrider said:

@KungFuFerret , that is correct yes

Ok, I feel like targeting B1 Droids, squad 2

Pew Pew: It's a Trapper! : 2eA+1eP+2eD+2eB 1 success, 5 advantage
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So after soak, that's 3 damage to the last member, dropping it. Ignore the bit about Trapper, I had a brain fart and forgot he was an NPC on our side.

Ok so...5 advantage...hmmm...I'd like to give our Jedi a free maneuver when it's their turn again, given their melee nature, extra movement is always nice. And then if I have enough advantage left over, a boost to the next in the roster.

Edited by KungFuFerret

*yoink* Not relevant anymore.

Edited by KungFuFerret

Anyone saw the new SW hedi game trailer? XD

@KungFuFerret , that works fine, @player3333902 you now have a free maneuver in your turn.

Temple Initiative:

  1. @Edgehawk
  2. @btmaja +1 defence
  3. @Shlambate
  4. @KungFuFerret
  5. Trapper: 4 soak, 8/13 wounds, 12/12 strain
  6. B2 Super Battle Droid Squad 1: armour 1, soak 5, 14/50 wounds, 3/10 men ((short range)), upgraded difficulty, 1 setback
  7. @player3333902
  8. B2 Super Battle Droid Squad 2: armour 1, soak 5, 50/50 wounds, 10/10 men ((medium range))
  9. Cortosis Battle Droid Squad: armour 1, cortosis, soak 5, 50/50 wounds, 10/10 men ((medium range))
  10. Probe Droid: soak 3, 20/20 wounds, 5/5 men ((medium range)), upgraded difficulty

@player3333902 you're up.

Also guys, Before the npc's next turn I will need to know an approximate spread regarding how you have set up your defences. Eg. are you in a single line or bunched together?

Going on from this I do actually owe you guys an apology regarding my ruling on cover. I honestly forgot about the statues here, so if you are not using a heavy repeater (they still need a flat ground out of cover to fire effectively on the enemy), you can be in cover. As this is the droids first attack hopefully this isn't too inconvenient.

Jedi Temple - Four Master pylons

Well then Slugger isn’t in cover he’s on the big gun.

Thanks for the free manuever XD. Will use 1 to get in to the squad wif 3 men, use a lightsaber check and i’m using my vaapad control talent to downgrade the check by the num of ls pips in the pool for one strain, bfr i use another manuever to get back to safety. Given that there r 7 ls pips, can i assume there will be no difficulty fr this check?

@player3333902 it would seem that way yes, so just you lightsaber ranks for this one. You can also move to and from the enemy within this round due to the free maneuver.

Yeah Spanner would be in cover if possible.

Also, and this is just a personal thought on strategy everyone, but I think our best bet is to focus fire on a single squad until it drops, and then move to a new target. Each squad we remove, is one less attack coming our way entirely. If others have another strategy, or talents that can provide another plan, I'm all for it. But seems to me dropping slots in the roster ASAP is probably a good way to go. We seem to be kind of doing that anyway, just thought I would actually voice it for consideration. Thoughts anyone?

3 hours ago, KungFuFerret said:

Yeah Spanner would be in cover if possible.

Also, and this is just a personal thought on strategy everyone, but I think our best bet is to focus fire on a single squad until it drops, and then move to a new target. Each squad we remove, is one less attack coming our way entirely. If others have another strategy, or talents that can provide another plan, I'm all for it. But seems to me dropping slots in the roster ASAP is probably a good way to go. We seem to be kind of doing that anyway, just thought I would actually voice it for consideration. Thoughts anyone?

Sure. Been focusing on the lowest squad with akua, hopefully i can kill the remaining 3 this turn. I think we shd target the probes next, as they r the lowest num?

You activated my trap card : 3eP 3 successes, 2 advantage
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alright, so i assume it’s one hit to each droid, can i roll fr crit? Since i hv 2 advantage. Dependin on the result, i’ll add 20 due to my lethal blows

If it’s not enuf to kill all 3, i’ll ise my embrace hate talent, if it’s ok wif the crew, since i’ll be flippin a ls pip to ds