@player3333902 , no check on the athletics as it's just you moving through the range bands on your turn. The elevator is at medium range of the wall (where you currently are). Bear in mind it's two movements so if you want to heal as well it's 2 strain to do all that.
Star Wars Clone Wars: Cyclone Squad OOC
Sure, I’ll take the 2 strain. Any other check i have to do?
It would usually be an average medical check (you have an emergency medical kit to help), but as you are doing the medical check on yourself it is increased to a daunting check. You can spend the extra manoeuvre/action instead of healing yourself to ask a clone to help, but they don't have any ranks in medicine usually so may not be effective. However someone may have a stimpack amongst the ranks that could help out. Don't forget, you do have plenty of destiny points to work with as well.
@player3333902
, you missed a difficulty dice there (daunting is 4, hard is 3):
Missed Difficulty Dice
:
1eD
0 successes, 2 threat
. For a medical check this adds 3 strain to your character (narrative wise probably from trying to heal yourself in a warzone). Unfortunately destiny points have to be flipped before the roll. Next time though you are welcome to.
Because we know what Akua is doing currently I'm going to go ahead with the droid squad's check so that @btmaja can join us!
Wall Defence:
- @Edgehawk
- @Shlambate
- @btmaja
- @player3333902
- B1 Battle Droid squad 1: 4 soak, 1/20 wounds, 1/5 men
- @KungFuFerret
- B1 Battle Droid squad 3: 4 soak, 20/20 wounds, 5/5 men
- B1 Battle Droid squad 4: 4 soak, 20/20 wounds, 5/5 men
Can we flip a DP for Doc as an NPC take a look at Akua?
Sure, I'll have that done at the end of the town during the evacuation section. I will also do the reveal for the information your uncovered from the droids coms at the same time.
Description | 2pistols w/aim,destiny flip,Sidestep(3 Strain) |
Results |
3eP+1eA+1eB+2eD
:
3 successes, 3 advantage
[3eP=S, S/A, A/A] [1eA=S] [1eB=A] [2eD=-, Th]
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Copy pasta:
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Attacking Droid Squad 3: 12wounds w/1st pistol (2 ranks point blank); 10wounds w/2nd pistol (both unmodified for soak); sidestep upgrades incoming attacks; 3rd Advantage to Pass a Boost!
Pass a Boost!
Unfortunately no, but after @btmaja it'll be one post for the droids and then we're back at the top.
Gonna move to close range and attack. What would the difficulty of the roll be?
@btmaja , after moving onto the wall (1 range band) the enemy is technically engaged range, but with the barricade between you and them attacking is as if it's at short range. The difficulty is easy (1 difficulty dice).
Also, @Hchar will be joining us now! So I will be adding them to the initiative order.
Barricade Defence:
- @Edgehawk
- @Shlambate
- @btmaja
- @player3333902
- B1 Battle Droid squad 1: 4 soak, 1/20 wounds, 1/5 men
- @KungFuFerret
- @Hchar
- B1 Battle Droid squad 3: 4 soak, 20/20 wounds, 5/5 men
- B1 Battle Droid squad 4: 4 soak, 20/20 wounds, 5/5 men
2eP+2eA+1eD
:
0 successes, 2 advantage
[2eP=-, -] [2eA=S/A, A] [1eD=F]
Welp, that didn't go as well as I expected.
Can I use the advantages to give boosts to each of the two party members after me?
Yes please. I will take boosts. @Rabobankrider how many spots left?
@btmaja , sure. You can narrate that as the droids being distracted. Feel free to put that up when you're ready.
@Hchar , you are up next and then the droids will end this round.
@Shlambate , after this round I will do my post and we will be back tot he top.
How much longer are we expecting to hold the line? If we’re getting off the barricades next round it might change what I’ll be doing.
Also am I just supposed to be one of the clones helping with the evacuation or am I coming in from elsewhere?
@Hchar , assuming the clones evacuating the civilians get a good role you should be able to withdraw next round while keeping the civilians safe.
In this setting I'd say it's easiest to say you are already there defending.
Okay. Well there a couple groups to come I see so probably shooting this turn.
Aim, shoot droids
:
2eA+1eP+1eB+1eD
1 failure, 6 advantage
Looks like I miss but what to do with all those advantages. O.o;
Ok, well you've got quite a few options. You can upgrade the difficulty of a squads next action, or using the urban combat rules you could collapse a weak part of this level to potentially cause them to take fall damage. With advantage you can do some pretty epic stuff.
Given I’m a sapper I like the game dea of collapsing a section. Let’s go with that.
Cool, you can narrate it as you see fit in your ic. I'll sort the droids and the other clones for the next post I make after.
Deleted
Edited by HcharUpdate as response.
25 minutes ago, Rabobankrider said:Cool, you can narrate it as you see fit in your ic. I'll sort the droids and the other clones for the next post I make after.
Done.
- @Edgehawk
- @Shlambate
- @btmaja
- @player3333902
- B1 Battle Droid squad 1: 4 soak, 1/20 wounds, 1/5 men
- @KungFuFerret
- @Hchar
- B1 Battle Droid squad 4: 4 soak, 20/20 wounds, 5/5 men
Ok, you guys can do a hard athletics to make a dash to the turbo-lift without getting shot (behind this round of droids is a lot more to deal with).