@KungFuFerret
, The initial plan was that you'd be fixing up and adding a few custom mods to the vehicles for your training, but then I realised all that ic may be a bit much for one clone during a day. The basic idea is that your primary role will be to fix the ships, and then with what time you have left you can look at adding some mods or at least planning what you want to add. Adding the mods will take additional rolls. I think an easy mechanic check for each would give you the number of points of damage you have to repair, ooc I'll tell you it's only hull trauma so you don't need to worry about that. After that I can tell you what checks are needed for repairs and attachments.
@SHADOWGUARD CHAMPION and @Shlambate may as roll vigilance, as the waves will be added in as and when they arrive. @Edgehawk you won't need to roll as giving orders out should just be incidentals so that should be fine.
@Edgehawk , from one door to the centre of the dome is short range. From one of the entrances to the edge of the room is long range. The dome would be open topped, but the sides are high enough that the only way to attack is aiming for one of the entrances. There would be no other notable features in the room at this time. It would look sort of like this from above:
I'll be sorting posts out in a day or two.