Star Wars Clone Wars: Cyclone Squad OOC

By Rabobankrider, in Star Wars: Force and Destiny Beginner Game

@KungFuFerret , The initial plan was that you'd be fixing up and adding a few custom mods to the vehicles for your training, but then I realised all that ic may be a bit much for one clone during a day. The basic idea is that your primary role will be to fix the ships, and then with what time you have left you can look at adding some mods or at least planning what you want to add. Adding the mods will take additional rolls. I think an easy mechanic check for each would give you the number of points of damage you have to repair, ooc I'll tell you it's only hull trauma so you don't need to worry about that. After that I can tell you what checks are needed for repairs and attachments. :)

@SHADOWGUARD CHAMPION and @Shlambate may as roll vigilance, as the waves will be added in as and when they arrive. @Edgehawk you won't need to roll as giving orders out should just be incidentals so that should be fine.

@Edgehawk , from one door to the centre of the dome is short range. From one of the entrances to the edge of the room is long range. The dome would be open topped, but the sides are high enough that the only way to attack is aiming for one of the entrances. There would be no other notable features in the room at this time. It would look sort of like this from above:

I'll be sorting posts out in a day or two. See the source image

Edited by Rabobankrider
44 minutes ago, Rabobankrider said:

@KungFuFerret , The initial plan was that you'd be fixing up and adding a few custom mods to the vehicles for your training, but then I realised all that ic may be a bit much for one clone during a day. The basic idea is that your primary role will be to fix the ships, and then with what time you have left you can look at adding some mods or at least planning what you want to add. Adding the mods will take additional rolls. I think an easy mechanic check for each would give you the number of points of damage you have to repair, ooc I'll tell you it's only hull trauma so you don't need to worry about that. After that I can tell you what checks are needed for repairs and attachments. :)

Ok, results for basic assessment of vehicles:

Mechanics Check : 1eD+2eA+2eP 2 successes, 2 advantage
d-th.png a-s.png a--.png p-s-a.png p-a-a.png

Vigilance : 1eP+1eA 1 success, 1 advantage, 1 Triumph
p-tr.png a-a.png

Well Slugger is ready to fight not the best initiative but a Triumph @Rabobankrider could that mean he can get a free upgrade on the first shot he takes?

(Been busy with a lot of stuff these past few days, sorry about that.)

Medicine [Triage?] : 2eP+1eA+1eB+4eD 1 success, 1 advantage
p-s.png p-a-a.png a-a-a.png b--.png d-th-th.png d--.png d--.png d-th.png

According to the rules, I got a boost on one patient, as well as restoring 1 strain on said patient due to minimal care.

That sounds fine. I'll post up the specifics of the patients in my next post.

@Rabobankrider does Slugger get the upgrade on the first attack?

@Kymrel still here? I think the dojo is waiting on you!

I am, but have been busy. Will get something up in a few hours.

I'm afraid not, I just checked the books and I think triumphs in initiative are only used as tie breakers and stuff.

51 minutes ago, Rabobankrider said:

I'm afraid not, I just checked the books and I think triumphs in initiative are only used as tie breakers and stuff.

There are some talents that let you do other things, like the Iktatchi species ability. It lets you, if you spend a triumph, to tweak the initiative order. I forget the details, but it is a thing. And I think there might be a talent that let's you do it, or something similar? I forget, the only other thing I know that's related to initiative is the Foresee power, if you buy the right upgrades, you can spend force pips to boost your (and possibly allies) initiative score in the roster.

@KungFuFerret , I think you're right yeah. @Shlambate I don't suppose you have any talent along those lines do you?

No not really he's a mando heavy not an Icktochi.

@Vergence , you'll need to do an average piloting (planetary) check to jump the walker out of the ship. The stats for your walker is here http://swrpg.viluppo.net/transportation/vehicles/3618/, and it's fitted with a heavy repeating blaster (damage 5, critical 2, long range, autofire, pierce 2 and viscous 1).

@Shlambate , @SHADOWGUARD CHAMPION and @Edgehawk , you have a single droid at short range of the dome to the east (right from birds eye view).

@satkaz , I've actually reduced your patients in the pre*vious posts because I think 12 may have been a bit much. In terms of injuries you've got 2 scattered senses critical injuries. The burned character has 2 out of 5 wounds left. The Nautolan has 8 out of 13 wounds left. The Twi'Lek has the blinded critical hit injury. I've not done a lot of medical rp so I'm hoping this will provide a good variety for you. :)

@dfn , you're going to want to roll vigilance for initiative. The staff/sticks do +1 damage. Because you guys aren't trying to knock each other and are sparing instead, wounds will reset after combat to represent you guys not using your full strength etc.

@Kymrel you will be getting a chance to fight soon enough. :)

Edited by Rabobankrider

@Edgehawk orders?

@Rabobankrider So the results of my mechanics check to assess the vehicles?

@KungFuFerret , sorry, I missed you're there. The AT-TE has 27 out of 40 HT and the LAAT/i has 13 out of 20 HT and both have 2 hard points. These would both be easy checks with boosts. As this is your main project you'll have several rolls as it's likely to take a long time to fix up two vehicles (this may have been a bit of an ambitious one on my part :p).

Also @Edgehawk , I should have said that the command console in the centre of the dome has a pretty rudimentary radar that lets you see enemies appear and where they are.

35 minutes ago, Rabobankrider said:

@KungFuFerret , sorry, I missed you're there. The AT-TE has 27 out of 40 HT and the LAAT/i has 13 out of 20 HT and both have 2 hard points. These would both be easy checks with boosts. As this is your main project you'll have several rolls as it's likely to take a long time to fix up two vehicles (this may have been a bit of an ambitious one on my part :p).

Ok, so first roll for the LAAT/i is...interesting.

Mechanics Check - LAAT/i : 1eD+2eA+2eP+1eB 1 success, 7 advantage
d-f-f.png a-a-a.png a-s-a.png p-s-a.png p-a-a.png b-s-a.png

I'd like to use the advantage to upgrade my dice pool if possible, since I'm swimming in advantage. If I have extras left over, I'd like for them to go towards 2112's eventual "modifications" on the ship. Basically that while repairing it, he was able to find some ways to customize it in creative ways. This would be more RP than mechanics, I'm basically buying some wiggle room with the narrative on what he does later :D

Do you want me to just roll until I repair them entirely? Or do you want to set a fixed number of rolls and I just post all those? How you want to manage this?

7 minutes ago, KungFuFerret said:

Ok, so first roll for the LAAT/i is...interesting.

Mechanics Check - LAAT/i : 1eD+2eA+2eP+1eB 1 success, 7 advantage
d-f-f.png a-a-a.png a-s-a.png p-s-a.png p-a-a.png b-s-a.png

Holy Advantages Batman!

I know right?!?! :D

@Rabobankrider Two questions:

1. How much help is the medical room giving me? A Boost, like in the last check?

2. Do you want me to roll one at a time, or all at once?

: 2eP+1eA+1eD+1eB 0 successes, 3 advantage
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Well. Poodoo.

@SHADOWGUARD CHAMPION that initiative roll looks funny.

@Shlambate Didn't I post?

edit: Okay I didn't. And apparently I didn't roll either. Now I feel Stupid:

Initative : 1eP+1eA 0 successes, 3 advantage
p-a.png a-a-a.png

Same result, different die.

Edited by SHADOWGUARD CHAMPION

AT-RT Jump Average Planetary +1 handling : 2eP+1eA+1eB+2eD 1 success, 1 Triumph
p-tr.png p-s-s.png a-a.png b-a.png d-f-f.png d-th-th.png

Can the triumph be used to notice something important in the ongoing conflict to give the squad an edge?

Hope I did it right:

Initiative : 3eA+2eP 2 successes, 5 advantage
a-a.png a-s.png a-a-a.png p-s-a.png p-a.png