Star Wars Clone Wars: Cyclone Squad OOC

By Rabobankrider, in Star Wars: Force and Destiny Beginner Game

Well as a few suggestions you might want tonjust charge straight through and hope for the best, move slower but use the blocks for cover, you could even use one poor soul as a distraction for the rest of you. This one is a bit more flexible in terms of how to takle it, so when you have a plan I'll tell you the appropriate roll. Unfortuantly there isn't anything to hack, it's all run by a control panel in the observation room above.

Hmm, we could probably use a combination of decoy + moving with the blocks in that if we could get one or two people being a decoy to split fire, the rest could move up a block. After that, one or two other people could be the decoy, allowing the other ones to move up.

Use the blocks for cover, have some people distract, the rest leapfrog up to the next batch of cover, repeat with other people distracting so we spread the strain damage out. We just need to make it there; I don't think that being fast is as important.

Edited by satkaz

@Kymrel how good is your reflect and could we use you as the distraction, because technically he only told the clones to drop their weapons Swapar never mentioned you!

Anler will not use his weapon. He does have that single Sense upgrade so he will be slightly harder to hit for one guy. I think our best option is to just move as one and punch through as fast as we can.

@Rabobankrider could we get a breakdown in more game-mechanical terms? Will it take multiple rounds to cross? How many? What if we try to hug cover? What benefit would that give us, and would it slow us down?

Edited by Kymrel

1 turn to run straight through, 2 using cover but it will provide a cover bonus. Using cover will add a boost to checks to represent it being harder to be a target. It would slow you down but so would getting shot chances are.

3 hours ago, Rabobankrider said:

1 turn to run straight through, 2 using cover but it will provide a cover bonus. Using cover will add a boost to checks to represent it being harder to be a target. It would slow you down but so would getting shot chances are.

Yes but what would the Skill that the Check is using be? That would help in decision making.

Well if you just run that'd be athletics, dodging around would probably be coordination, if you think you can get away with it you can try hiding behind a block at a time and use stealth.

Well we should probably all use the best skill we have, for the clones i'd guess Coordination? Then again is Our Jedi Agile or Brawny?

Anler is slightly more brawny than agile...

6 hours ago, Kymrel said:

Anler is slightly more brawny than agile...

So do you think the squad as a whole should athletics their way through or coordination or maybe split the group but on the other side?

I'd say pick the best roll, but all go at the same time, force the enemy to pick targets. If anyone is downed, the others have to get him out!

So if we fail the check, we get hit? Or will @Rabobankrider be firing at each of us?

Ok so what is everyone's best roll?

Slugger has a Athletics of YYG

and a Coordination of GGGG

Eiether work.

1 minute ago, Shlambate said:

Ok so what is everyone's best roll?

Slugger has a Athletics of YYG

and a Coordination of GGGG

Eiether work.

Athletics YY

Coordination GGG

Nothing to it but to do it!

Anler has comitted his single Force Die to Sense, upgrading the difficulty of the first shooter to target him each round.

He will attempt to use Athletics to push through fast. What difficulty should he roll against @Rabobankrider ?

Athletics for Doc: YG

Coordination: GGG

It'd be a hard athletics.

Roller Edgehawk
Character Gunslinger
Campaign Cyclone Squad
Description Making a mad dash for it (Athletics)
Results 2eP+3eD : 1 failure, 1 threat [2eP=A, S/A] [3eD=Th/Th, Th, F/F]
p-a.png p-s-a.png d-th-th.png d-th.png d-f-f.png

Copy pasta: link bbcode

Here goes nothing,

Athletics (Dodging Bullets) : 2eP+1eA+3eD 1 success
p-s-a.png p-s.png a-s.png d-f-th.png d--.png d-f.png

Nailed it. Too bad I can't pass boosts.

: 1eP+2eA+3eD 2 failures
p--.png a-a.png a--.png d--.png d-th.png d-f-f.png

3 hours ago, SHADOWGUARD CHAMPION said:

: 1eP+2eA+3eD 2 failures
p--.png a-a.png a--.png d--.png d-th.png d-f-f.png

1 hour ago, satkaz said:

Athletics [Running Under Fire] : 1eP+1eA+3eD 2 failures, 1 threat
p--.png a-s-a.png d-f-f.png d-f-th.png d-th.png

Welp.

5 hours ago, Edgehawk said:
Roller Edgehawk
Character Gunslinger
Campaign Cyclone Squad
Description Making a mad dash for it (Athletics)
Results 2eP+3eD : 1 failure, 1 threat [2eP=A, S/A] [3eD=Th/Th, Th, F/F]
p-a.png p-s-a.png d-th-th.png d-th.png d-f-f.png

Copy pasta: link bbcode

Well this isn't looking good.

Sequence of events:

“Let’s run boys!”

Enemy pulls out minigun

clones run

clones get polka dots painted on them with bullets

Athletics running : 3eA+1eB+3eD 1 failure, 1 advantage
a-s.png a-a.png a-a.png b-a.png d-th.png d-f-f.png d-th.png

Not looking good at all. But I can't really understand how failure will be translated into in-game action. Do we run too slow, allowing the sergeants two chances of shooting us? Do we fall? What happens?